30 lines
433 B
Rust
30 lines
433 B
Rust
struct Vector2d {
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x: f32,
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y: f32
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}
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struct Vector3d {
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x: f32,
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y: f32,
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z: f32
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}
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impl Vector2d {
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pub fn new(x_f32: f32, y_f32: f32) -> Vector2d {
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Vector2d {
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x: x_f32,
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y: y_f32
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}
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}
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}
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impl Vector3d {
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pub fn new(x_f32: f32, y_f32: f32, z_f32: f32) -> Vector3d {
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Vector3d {
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x: x_f32,
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y: y_f32,
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z: z_f32
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}
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}
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}
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