107 lines
4.7 KiB
C
107 lines
4.7 KiB
C
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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Copyright (c) 2019 bzt
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file M3DMaterials.h
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* @brief Declares the Assimp and Model 3D file material type relations
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*/
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#ifndef AI_M3DMATERIALS_H_INC
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#define AI_M3DMATERIALS_H_INC
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/*
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* In the m3d.h header, there's a static array which defines the material
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* properties, called m3d_propertytypes. These must have the same size, and
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* list the matching Assimp materials for those properties. Used by both the
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* M3DImporter and the M3DExporter, so you have to define these relations
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* only once. D.R.Y. and K.I.S.S.
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*/
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typedef struct {
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const char *pKey;
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unsigned int type;
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unsigned int index;
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} aiMatProp;
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/* --- Scalar Properties --- !!!!! must match m3d_propertytypes !!!!! */
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static const aiMatProp aiProps[] = {
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{ AI_MATKEY_COLOR_DIFFUSE }, /* m3dp_Kd */
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{ AI_MATKEY_COLOR_AMBIENT }, /* m3dp_Ka */
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{ AI_MATKEY_COLOR_SPECULAR }, /* m3dp_Ks */
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{ AI_MATKEY_SHININESS }, /* m3dp_Ns */
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{ AI_MATKEY_COLOR_EMISSIVE }, /* m3dp_Ke */
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{ AI_MATKEY_COLOR_REFLECTIVE }, /* m3dp_Tf */
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{ AI_MATKEY_BUMPSCALING }, /* m3dp_Km */
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{ AI_MATKEY_OPACITY }, /* m3dp_d */
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{ AI_MATKEY_SHADING_MODEL }, /* m3dp_il */
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{ NULL, 0, 0 }, /* m3dp_Pr */
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{ AI_MATKEY_REFLECTIVITY }, /* m3dp_Pm */
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{ NULL, 0, 0 }, /* m3dp_Ps */
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{ AI_MATKEY_REFRACTI }, /* m3dp_Ni */
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{ NULL, 0, 0 },
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{ NULL, 0, 0 },
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{ NULL, 0, 0 },
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{ NULL, 0, 0 }
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};
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/* --- Texture Map Properties --- !!!!! must match m3d_propertytypes !!!!! */
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static const aiMatProp aiTxProps[] = {
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{ AI_MATKEY_TEXTURE_DIFFUSE(0) }, /* m3dp_map_Kd */
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{ AI_MATKEY_TEXTURE_AMBIENT(0) }, /* m3dp_map_Ka */
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{ AI_MATKEY_TEXTURE_SPECULAR(0) }, /* m3dp_map_Ks */
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{ AI_MATKEY_TEXTURE_SHININESS(0) }, /* m3dp_map_Ns */
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{ AI_MATKEY_TEXTURE_EMISSIVE(0) }, /* m3dp_map_Ke */
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{ NULL, 0, 0 }, /* m3dp_map_Tf */
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{ AI_MATKEY_TEXTURE_HEIGHT(0) }, /* m3dp_bump */
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{ AI_MATKEY_TEXTURE_OPACITY(0) }, /* m3dp_map_d */
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{ AI_MATKEY_TEXTURE_REFLECTION(0) }, /* m3dp_refl */
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{ AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE_ROUGHNESS,0) },/* m3dp_map_Pr */
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{ AI_MATKEY_TEXTURE(aiTextureType_METALNESS,0) }, /* m3dp_map_Pm */
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{ NULL, 0, 0 }, /* m3dp_map_Ps */
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{ AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION,0) },/* m3dp_map_Ni */
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{ NULL, 0, 0 },
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{ NULL, 0, 0 },
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{ NULL, 0, 0 },
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{ NULL, 0, 0 }
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};
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#endif // AI_M3DMATERIALS_H_INC
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