188 lines
6.1 KiB
C++
188 lines
6.1 KiB
C++
/*
|
|
---------------------------------------------------------------------------
|
|
Open Asset Import Library (assimp)
|
|
---------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2022, assimp team
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
---------------------------------------------------------------------------
|
|
*/
|
|
|
|
// Actually just a dummy, used by the compiler to build the pre-compiled header.
|
|
|
|
#include "ScenePrivate.h"
|
|
#include <assimp/scene.h>
|
|
#include <assimp/version.h>
|
|
|
|
#include "revision.h"
|
|
|
|
// --------------------------------------------------------------------------------
|
|
// Legal information string - don't remove this.
|
|
static const char *LEGAL_INFORMATION =
|
|
"Open Asset Import Library (Assimp).\n"
|
|
"A free C/C++ library to import various 3D file formats into applications\n\n"
|
|
"(c) 2006-2021, Assimp team\n"
|
|
"License under the terms and conditions of the 3-clause BSD license\n"
|
|
"https://www.assimp.org\n";
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Get legal string
|
|
ASSIMP_API const char *aiGetLegalString() {
|
|
return LEGAL_INFORMATION;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Get Assimp patch version
|
|
ASSIMP_API unsigned int aiGetVersionPatch() {
|
|
return VER_PATCH;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Get Assimp minor version
|
|
ASSIMP_API unsigned int aiGetVersionMinor() {
|
|
return VER_MINOR;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Get Assimp major version
|
|
ASSIMP_API unsigned int aiGetVersionMajor() {
|
|
return VER_MAJOR;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Get flags used for compilation
|
|
ASSIMP_API unsigned int aiGetCompileFlags() {
|
|
|
|
unsigned int flags = 0;
|
|
|
|
#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
|
|
flags |= ASSIMP_CFLAGS_NOBOOST;
|
|
#endif
|
|
#ifdef ASSIMP_BUILD_SINGLETHREADED
|
|
flags |= ASSIMP_CFLAGS_SINGLETHREADED;
|
|
#endif
|
|
#ifdef ASSIMP_BUILD_DEBUG
|
|
flags |= ASSIMP_CFLAGS_DEBUG;
|
|
#endif
|
|
#ifdef ASSIMP_BUILD_DLL_EXPORT
|
|
flags |= ASSIMP_CFLAGS_SHARED;
|
|
#endif
|
|
#ifdef _STLPORT_VERSION
|
|
flags |= ASSIMP_CFLAGS_STLPORT;
|
|
#endif
|
|
#ifdef ASSIMP_DOUBLE_PRECISION
|
|
flags |= ASSIMP_CFLAGS_DOUBLE_SUPPORT;
|
|
#endif
|
|
|
|
return flags;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API unsigned int aiGetVersionRevision() {
|
|
return GitVersion;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API const char *aiGetBranchName() {
|
|
return GitBranch;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API aiScene::aiScene() :
|
|
mFlags(0),
|
|
mRootNode(nullptr),
|
|
mNumMeshes(0),
|
|
mMeshes(nullptr),
|
|
mNumMaterials(0),
|
|
mMaterials(nullptr),
|
|
mNumAnimations(0),
|
|
mAnimations(nullptr),
|
|
mNumTextures(0),
|
|
mTextures(nullptr),
|
|
mNumLights(0),
|
|
mLights(nullptr),
|
|
mNumCameras(0),
|
|
mCameras(nullptr),
|
|
mMetaData(nullptr),
|
|
mPrivate(new Assimp::ScenePrivateData()) {
|
|
// empty
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API aiScene::~aiScene() {
|
|
// delete all sub-objects recursively
|
|
delete mRootNode;
|
|
|
|
// To make sure we won't crash if the data is invalid it's
|
|
// much better to check whether both mNumXXX and mXXX are
|
|
// valid instead of relying on just one of them.
|
|
if (mNumMeshes && mMeshes)
|
|
for (unsigned int a = 0; a < mNumMeshes; a++)
|
|
delete mMeshes[a];
|
|
delete[] mMeshes;
|
|
|
|
if (mNumMaterials && mMaterials) {
|
|
for (unsigned int a = 0; a < mNumMaterials; ++a) {
|
|
delete mMaterials[a];
|
|
}
|
|
}
|
|
delete[] mMaterials;
|
|
|
|
if (mNumAnimations && mAnimations)
|
|
for (unsigned int a = 0; a < mNumAnimations; a++)
|
|
delete mAnimations[a];
|
|
delete[] mAnimations;
|
|
|
|
if (mNumTextures && mTextures)
|
|
for (unsigned int a = 0; a < mNumTextures; a++)
|
|
delete mTextures[a];
|
|
delete[] mTextures;
|
|
|
|
if (mNumLights && mLights)
|
|
for (unsigned int a = 0; a < mNumLights; a++)
|
|
delete mLights[a];
|
|
delete[] mLights;
|
|
|
|
if (mNumCameras && mCameras)
|
|
for (unsigned int a = 0; a < mNumCameras; a++)
|
|
delete mCameras[a];
|
|
delete[] mCameras;
|
|
|
|
aiMetadata::Dealloc(mMetaData);
|
|
mMetaData = nullptr;
|
|
|
|
delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
|
|
}
|