97 lines
3.1 KiB
C++
97 lines
3.1 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2022, assimp team
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
#pragma once
|
|
|
|
#include <assimp/XmlParser.h>
|
|
#include <assimp/mesh.h>
|
|
#include <vector>
|
|
#include <map>
|
|
|
|
struct aiNode;
|
|
struct aiMesh;
|
|
struct aiMaterial;
|
|
|
|
namespace Assimp {
|
|
namespace D3MF {
|
|
|
|
class Resource;
|
|
class D3MFOpcPackage;
|
|
class Object;
|
|
class Texture2DGroup;
|
|
class EmbeddedTexture;
|
|
|
|
class XmlSerializer {
|
|
public:
|
|
XmlSerializer(XmlParser *xmlParser);
|
|
~XmlSerializer();
|
|
void ImportXml(aiScene *scene);
|
|
|
|
private:
|
|
void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform);
|
|
void ReadObject(XmlNode &node);
|
|
aiMesh *ReadMesh(XmlNode &node);
|
|
void ReadMetadata(XmlNode &node);
|
|
void ImportVertices(XmlNode &node, aiMesh *mesh);
|
|
void ImportTriangles(XmlNode &node, aiMesh *mesh);
|
|
void ReadBaseMaterials(XmlNode &node);
|
|
void ReadEmbeddecTexture(XmlNode &node);
|
|
void StoreEmbeddedTexture(EmbeddedTexture *tex);
|
|
void ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup);
|
|
void ReadTextureGroup(XmlNode &node);
|
|
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
|
|
void StoreMaterialsInScene(aiScene *scene);
|
|
|
|
private:
|
|
struct MetaEntry {
|
|
std::string name;
|
|
std::string value;
|
|
};
|
|
std::vector<MetaEntry> mMetaData;
|
|
std::vector<EmbeddedTexture *> mEmbeddedTextures;
|
|
std::vector<aiMaterial *> mMaterials;
|
|
std::map<unsigned int, Resource *> mResourcesDictionnary;
|
|
unsigned int mMeshCount;
|
|
XmlParser *mXmlParser;
|
|
};
|
|
|
|
} // namespace D3MF
|
|
} // namespace Assimp
|