assimp/port/iOS
Doron Adler c2f22be99a Norod: Default build type is set as Release, no shared libraries 2018-03-20 13:46:03 +02:00
..
IPHONEOS_ARM64_TOOLCHAIN.cmake Norod: Default build type is set as Release, no shared libraries 2018-03-20 13:46:03 +02:00
IPHONEOS_ARMV6_TOOLCHAIN.cmake Norod: Default build type is set as Release, no shared libraries 2018-03-20 13:46:03 +02:00
IPHONEOS_ARMV7S_TOOLCHAIN.cmake Norod: Default build type is set as Release, no shared libraries 2018-03-20 13:46:03 +02:00
IPHONEOS_ARMV7_TOOLCHAIN.cmake Norod: Default build type is set as Release, no shared libraries 2018-03-20 13:46:03 +02:00
IPHONEOS_I386_TOOLCHAIN.cmake Norod: Default build type is set as Release, no shared libraries 2018-03-20 13:46:03 +02:00
IPHONEOS_X86_64_TOOLCHAIN.cmake Norod: Default build type is set as Release, no shared libraries 2018-03-20 13:46:03 +02:00
README.md Update README.md for the iOS port 2014-12-10 19:37:18 +01:00
build.sh Norod: Default build type is set as Release, no shared libraries 2018-03-20 13:46:03 +02:00

README.md

assimp for iOS

(deployment target 6.0+, 32/64bit)

Builds assimp libraries for several iOS CPU architectures at once, and outputs a fat binary from the result.

Run the build.sh script from the ./port/iOS/ directory. See ./build.sh --help for information about command line options.

shadeds-Mac:iOS arul$ ./build.sh --help
[!] ./build.sh - assimp iOS build script
 - don't build fat library (--no-fat)
 - supported architectures(--archs): armv7, armv7s, arm64, i386, x86_64
 - supported C++ STD libs.(--stdlib): libc++, libstdc++

Example:

cd ./port/iOS/
./build.sh --stdlib=libc++ --archs="armv7 arm64 i386"

Supported architectures/devices:

Simulator

  • i386
  • x86_64

Device

  • ARMv6 (dropped after iOS 6.0)
  • ARMv7
  • ARMv7-s
  • ARM64

Building with older iOS SDK versions

The script should work out of the box for the iOS 8.x SDKs and probably newer releases as well. If you are using SDK version 7.x or older, you need to specify the exact SDK version inside build.sh, for example:

IOS_SDK_VERSION=7.1

Optimization

By default, no compiler optimizations are specified inside the build script. For an optimized build, add the corresponding flags to the CFLAGS definition inside build.sh.