- changing Assimp's coordinate system from RH z-up to RH y-up - fixing coordinate system for LWO, 3DS, ASE, MD5, MDL, B3D, IRR, IRRMESH - converttolh moved to three separate steps -> flipuv, flipwinding, makelh LWO - fixing texture coordinate generation -> mapping axis is correct now - fixing z-fighting bug ASE - fixing crash due to invalid normal setup - fixing parenting bug - code cleanup IRR - code cleanup - fixing placement of externally loaded meshes MDL - fixing texture coordinate space PLY - cleanup - two-sided maat property is now set git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@366 67173fc5-114c-0410-ac8e-9d2fd5bffc1f |
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.. | ||
LWSReferences | ||
MappingModes | ||
shader_test | ||
ModoExport_vertNormals.lwo | ||
Subdivision.lwo | ||
UglyVertexColors.lwo | ||
boxuv.lwo | ||
boxuv.png | ||
concrete.source.txt | ||
formatDetection | ||
hierarchy.lwo | ||
rifle.lwo | ||
rifle.source.txt | ||
sphere_with_gradient.lwo | ||
sphere_with_mat_gloss_10pc.lwo | ||
uvtest-source.txt | ||
uvtest.lwo | ||
uvtest.png |