assimp/tools/assimp_qt_viewer/mainwindow.hpp

137 lines
4.5 KiB
C++

/// \file mainwindow.hpp
/// \brief Main window and algorhytms.
/// \author smal.root@gmail.com
/// \date 2016
#pragma once
// Header files, Qt.
#include <QtWidgets>
// Header files, project.
#include "glview.hpp"
#include "loggerview.hpp"
// Header files, Assimp.
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
namespace Ui { class MainWindow; }
/// \class MainWindow
/// Main window and algorhytms.
class MainWindow : public QMainWindow
{
Q_OBJECT
/**********************************/
/************ Variables ***********/
/**********************************/
private:
Ui::MainWindow *ui;
CGLView* mGLView;///< Pointer to OpenGL render.
CLoggerView* mLoggerView;///< Pointer to logging object.
Assimp::Importer mImporter;///< Assimp importer.
const aiScene* mScene;///< Pointer to loaded scene (\ref aiScene).
QPoint mPosition_Pressed_LMB;///< Position where was pressed left mouse button.
QPoint mPosition_Pressed_RMB;///< Position where was pressed right mouse button.
/**********************************/
/************ Functions ***********/
/**********************************/
/********************************************************************/
/********************* Import/Export functions **********************/
/********************************************************************/
/// \fn void ImportFile(const QString& pFileName)
/// Import scene from file.
/// \param [in] pFileName - path and name of the file.
void ImportFile(const QString& pFileName);
/// \fn void ResetSceneInfos()
/// Reset informations about the scene
void ResetSceneInfos();
/********************************************************************/
/************************ Logging functions *************************/
/********************************************************************/
/// \fn void LogInfo(const QString& pMessage)
/// Add message with severity "Warning" to log.
void LogInfo(const QString& pMessage);
/// \fn void LogError(const QString& pMessage)
/// Add message with severity "Error" to log.
void LogError(const QString& pMessage);
/********************************************************************/
/*********************** Override functions ************************/
/********************************************************************/
protected:
/// \fn void mousePressEvent(QMouseEvent* pEvent) override
/// Override function which handles mouse event "button pressed".
/// \param [in] pEvent - pointer to event data.
void mousePressEvent(QMouseEvent* pEvent) override;
/// \fn void mouseMoveEvent(QMouseEvent* pEvent) override
/// Override function which handles mouse event "move".
/// \param [in] pEvent - pointer to event data.
void mouseMoveEvent(QMouseEvent* pEvent) override;
/// \fn void keyPressEvent(QKeyEvent* pEvent) override
/// Override function which handles key event "key pressed".
/// \param [in] pEvent - pointer to event data.
void keyPressEvent(QKeyEvent* pEvent) override;
public:
/********************************************************************/
/********************** Constructor/Destructor **********************/
/********************************************************************/
/// \fn explicit MainWindow(QWidget* pParent = 0)
/// \param [in] pParent - pointer to parent widget.
explicit MainWindow(QWidget* pParent = 0);
/// \fn ~MainWindow()
/// Destructor.
~MainWindow();
/********************************************************************/
/****************************** Slots *******************************/
/********************************************************************/
private slots:
/// \fn void Paint_Finished(const int pPaintTime)
/// Show paint/render time and distance between camera and center of the scene.
/// \param [in] pPaintTime_ms - paint time in milliseconds.
void Paint_Finished(const size_t pPaintTime_ms, const GLfloat pDistance);
/// \fn void SceneObject_Camera(const QString& pName)
/// Add camera name to list.
/// \param [in] pName - name of the camera.
void SceneObject_Camera(const QString& pName);
/// \fn void SceneObject_LightSource(const QString& pName)
/// Add lighting source name to list.
/// \param [in] pName - name of the light source,
void SceneObject_LightSource(const QString& pName);
void on_butOpenFile_clicked();
void on_butExport_clicked();
void on_cbxLighting_clicked(bool pChecked);
void on_lstLight_itemSelectionChanged();
void on_lstCamera_clicked(const QModelIndex &index);
void on_cbxBBox_clicked(bool checked);
void on_cbxTextures_clicked(bool checked);
void on_cbxDrawAxes_clicked(bool checked);
};