137 lines
4.5 KiB
C++
137 lines
4.5 KiB
C++
/// \file mainwindow.hpp
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/// \brief Main window and algorhytms.
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/// \author smal.root@gmail.com
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/// \date 2016
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#pragma once
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// Header files, Qt.
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#include <QtWidgets>
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// Header files, project.
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#include "glview.hpp"
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#include "loggerview.hpp"
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// Header files, Assimp.
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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namespace Ui { class MainWindow; }
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/// \class MainWindow
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/// Main window and algorhytms.
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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/**********************************/
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/************ Variables ***********/
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/**********************************/
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private:
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Ui::MainWindow *ui;
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CGLView* mGLView;///< Pointer to OpenGL render.
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CLoggerView* mLoggerView;///< Pointer to logging object.
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Assimp::Importer mImporter;///< Assimp importer.
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const aiScene* mScene;///< Pointer to loaded scene (\ref aiScene).
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QPoint mPosition_Pressed_LMB;///< Position where was pressed left mouse button.
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QPoint mPosition_Pressed_RMB;///< Position where was pressed right mouse button.
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/**********************************/
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/************ Functions ***********/
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/**********************************/
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/********************************************************************/
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/********************* Import/Export functions **********************/
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/********************************************************************/
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/// \fn void ImportFile(const QString& pFileName)
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/// Import scene from file.
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/// \param [in] pFileName - path and name of the file.
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void ImportFile(const QString& pFileName);
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/// \fn void ResetSceneInfos()
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/// Reset informations about the scene
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void ResetSceneInfos();
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/********************************************************************/
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/************************ Logging functions *************************/
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/********************************************************************/
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/// \fn void LogInfo(const QString& pMessage)
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/// Add message with severity "Warning" to log.
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void LogInfo(const QString& pMessage);
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/// \fn void LogError(const QString& pMessage)
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/// Add message with severity "Error" to log.
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void LogError(const QString& pMessage);
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/********************************************************************/
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/*********************** Override functions ************************/
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/********************************************************************/
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protected:
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/// \fn void mousePressEvent(QMouseEvent* pEvent) override
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/// Override function which handles mouse event "button pressed".
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/// \param [in] pEvent - pointer to event data.
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void mousePressEvent(QMouseEvent* pEvent) override;
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/// \fn void mouseMoveEvent(QMouseEvent* pEvent) override
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/// Override function which handles mouse event "move".
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/// \param [in] pEvent - pointer to event data.
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void mouseMoveEvent(QMouseEvent* pEvent) override;
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/// \fn void keyPressEvent(QKeyEvent* pEvent) override
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/// Override function which handles key event "key pressed".
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/// \param [in] pEvent - pointer to event data.
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void keyPressEvent(QKeyEvent* pEvent) override;
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public:
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/********************************************************************/
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/********************** Constructor/Destructor **********************/
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/********************************************************************/
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/// \fn explicit MainWindow(QWidget* pParent = 0)
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/// \param [in] pParent - pointer to parent widget.
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explicit MainWindow(QWidget* pParent = 0);
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/// \fn ~MainWindow()
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/// Destructor.
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~MainWindow();
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/********************************************************************/
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/****************************** Slots *******************************/
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/********************************************************************/
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private slots:
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/// \fn void Paint_Finished(const int pPaintTime)
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/// Show paint/render time and distance between camera and center of the scene.
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/// \param [in] pPaintTime_ms - paint time in milliseconds.
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void Paint_Finished(const size_t pPaintTime_ms, const GLfloat pDistance);
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/// \fn void SceneObject_Camera(const QString& pName)
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/// Add camera name to list.
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/// \param [in] pName - name of the camera.
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void SceneObject_Camera(const QString& pName);
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/// \fn void SceneObject_LightSource(const QString& pName)
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/// Add lighting source name to list.
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/// \param [in] pName - name of the light source,
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void SceneObject_LightSource(const QString& pName);
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void on_butOpenFile_clicked();
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void on_butExport_clicked();
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void on_cbxLighting_clicked(bool pChecked);
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void on_lstLight_itemSelectionChanged();
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void on_lstCamera_clicked(const QModelIndex &index);
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void on_cbxBBox_clicked(bool checked);
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void on_cbxTextures_clicked(bool checked);
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void on_cbxDrawAxes_clicked(bool checked);
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};
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