188 lines
5.9 KiB
C
188 lines
5.9 KiB
C
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Defines texture helper structures for the library
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*
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* Used for file formats which embedd their textures into the model file.
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* Supported are both normal textures, which are stored as uncompressed
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* pixels, and "compressed" textures, which are stored in a file format
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* such as PNG or TGA.
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*/
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#ifndef AI_TEXTURE_H_INC
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#define AI_TEXTURE_H_INC
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#include "aiTypes.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// ---------------------------------------------------------------------------
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/** \def AI_MAKE_EMBEDDED_TEXNAME
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* Used to build the reserved path name used by the material system to
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* reference textures that are embedded into their corresponding
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* model files. The parameter specifies the index of the texture
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* (zero-based, in the aiScene::mTextures array)
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*/
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// ---------------------------------------------------------------------------
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#if (!defined AI_MAKE_EMBEDDED_TEXNAME)
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# define AI_MAKE_EMBEDDED_TEXNAME(_n_) "*" # _n_
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#endif
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// ugly compiler dependent packing stuff
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#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
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# pragma pack(push,1)
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# define PACK_STRUCT
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#elif defined( __GNUC__ )
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# define PACK_STRUCT __attribute__((packed))
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#else
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# error Compiler not supported. Never do this again.
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#endif
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// ---------------------------------------------------------------------------
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/** Helper structure to represent a texel in ARGB8888 format
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*
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* Used by aiTexture
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*/
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// ---------------------------------------------------------------------------
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struct aiTexel
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{
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unsigned char b;
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unsigned char g;
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unsigned char r;
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unsigned char a;
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//! Comparison operator
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bool operator== (const aiTexel& other) const
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{
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return b == other.b && r == other.r &&
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g == other.g && a == other.a;
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}
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//! Negative comparison operator
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bool operator!= (const aiTexel& other) const
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{
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return b != other.b || r != other.r ||
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g != other.g || a != other.a;
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}
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} PACK_STRUCT;
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// reset packing to the original value
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#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
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# pragma pack( pop )
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#endif
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#undef PACK_STRUCT
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// ---------------------------------------------------------------------------
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/** Helper structure to describe an embedded texture
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*
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* Normally textures are contained in external files but some file formats
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* do embedd them. Embedded
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*/
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// ---------------------------------------------------------------------------
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struct aiTexture
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{
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/** Width of the texture, in pixels
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*
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* If mHeight is zero the texture is compressed in a format
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* like JPEG. In this case mWidth specifies the size of the
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* memory area pcData is pointing to, in bytes.
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*/
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unsigned int mWidth;
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/** Height of the texture, in pixels
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*
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* If this value is zero, pcData points to an compressed texture
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* in an unknown format (e.g. JPEG).
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*/
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unsigned int mHeight;
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/** A hint from the loader to make it easier for applications
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* to determine the type of embedded compressed textures.
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*
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* If mHeight != 0 this member is undefined. Otherwise it
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* will be set to '\0\0\0\0' if the loader has no additional
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* information about the texture file format used OR the
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* file extension of the format without a leading dot.
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* E.g. 'dds\0', 'pcx\0'. All characters are lower-case.
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*/
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char achFormatHint[4];
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/** Data of the texture.
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*
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* Points to an array of mWidth * mHeight aiTexel's.
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* The format of the texture data is always ARGB8888 to
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* make the implementation for user of the library as easy
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* as possible. If mHeight = 0 this is a pointer to a memory
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* buffer of size mWidth containing the compressed texture
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* data. Good luck, have fun!
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*/
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aiTexel* pcData;
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#ifdef __cplusplus
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// Construction
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aiTexture ()
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: mHeight(0), mWidth(0), pcData(NULL)
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{
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achFormatHint[0] = '\0';
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achFormatHint[1] = '\0';
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achFormatHint[2] = '\0';
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achFormatHint[3] = '\0';
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}
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// Destruction
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~aiTexture ()
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{
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delete[] pcData;
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}
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#endif
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};
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#ifdef __cplusplus
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}
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#endif
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#endif // AI_TEXTURE_H_INC
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