The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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Alexander Gessler bd98ee8681 - update readme to describe my fbx work and to link to blenderwiki. 2012-05-26 17:42:13 +02:00
cmake-modules - update cmake build environment, now includes targets to build debian packages for Assimp. 2011-05-09 19:34:21 +00:00
code - Bugfix: catched a null pointer crash when post processing removed everything from an invalid scene 2012-05-23 09:25:40 +00:00
contrib - Update : Fix the M3-Importer: geometry import works. 2012-02-19 09:10:04 +00:00
doc Ogre: Fix in Material Loader 2012-03-12 13:59:51 +00:00
include/assimp - consistent use of ai_assert instead of assert. 2012-04-22 23:22:40 +00:00
packaging # fix critical bug in the zip release script that caused the lib files in the debug folders to be the release versions. This bug affects the last release and possibly 1.1 as well. 2010-12-18 20:08:16 +00:00
port merge git://github.com/gellule/assimp.git 2012-01-11 00:27:49 +00:00
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CREDITS Bugfix : Fix a compiler bug for iOS arm, thanks to Brian Miller. 2012-05-20 20:41:06 +00:00
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README - update readme to describe my fbx work and to link to blenderwiki. 2012-05-26 17:42:13 +02:00
Readme.md - update readme to describe my fbx work and to link to blenderwiki. 2012-05-26 17:42:13 +02:00
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Readme.md

Open Asset Import Library (assimp) - FBX Importer Branch

For the original README, see the [base github project this got forked from] (https://github.com/assimp/assimp).

This branch serves as my working base for my Google Summer of Code 2012 project, which is being mentored by Blender Foundation. The project is, in short:

  • implement assimp importing into Blender
  • implement a suitable FBX importer into assimp
  • make everything work together, i.e. give blender glorious FBX support.

The full proposal / plan can be found on BlenderWiki.

Future

This branch will be merged with assimp's trunk at the end of the summer (at least this is the plan).