94 lines
3.1 KiB
C++
94 lines
3.1 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2021, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include "PostProcessing/GenBoundingBoxesProcess.h"
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#include <assimp/mesh.h>
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#include <assimp/scene.h>
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using namespace Assimp;
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class utGenBoundingBoxesProcess : public ::testing::Test {
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public:
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utGenBoundingBoxesProcess() :
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Test(), mProcess(nullptr), mMesh(nullptr), mScene(nullptr) {
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// empty
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}
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void SetUp() override {
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mProcess = new GenBoundingBoxesProcess;
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mMesh = new aiMesh();
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mMesh->mNumVertices = 100;
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mMesh->mVertices = new aiVector3D[100];
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for (unsigned int i = 0; i < 100; ++i) {
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mMesh->mVertices[i] = aiVector3D((ai_real)i, (ai_real)i, (ai_real)i);
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}
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mScene = new aiScene();
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mScene->mNumMeshes = 1;
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mScene->mMeshes = new aiMesh *[1];
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mScene->mMeshes[0] = mMesh;
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}
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void TearDown() override {
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delete mProcess;
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delete mScene;
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}
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protected:
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GenBoundingBoxesProcess *mProcess;
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aiMesh *mMesh;
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aiScene *mScene;
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};
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TEST_F(utGenBoundingBoxesProcess, executeTest) {
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mProcess->Execute(mScene);
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aiMesh *mesh = mScene->mMeshes[0];
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EXPECT_NE(nullptr, mesh);
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EXPECT_EQ(0, mesh->mAABB.mMin.x);
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EXPECT_EQ(0, mesh->mAABB.mMin.y);
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EXPECT_EQ(0, mesh->mAABB.mMin.z);
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EXPECT_EQ(99, mesh->mAABB.mMax.x);
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EXPECT_EQ(99, mesh->mAABB.mMax.y);
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EXPECT_EQ(99, mesh->mAABB.mMax.z);
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}
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