101 lines
3.9 KiB
CMake
101 lines
3.9 KiB
CMake
#-------------------------------------------------------------------
|
|
# This file is part of the CMake build system for OGRE
|
|
# (Object-oriented Graphics Rendering Engine)
|
|
# For the latest info, see http://www.ogre3d.org/
|
|
#
|
|
# The contents of this file are placed in the public domain. Feel
|
|
# free to make use of it in any way you like.
|
|
#-------------------------------------------------------------------
|
|
|
|
# -----------------------------------------------------------------------------
|
|
# Find DirectX SDK
|
|
# Define:
|
|
# DirectX_FOUND
|
|
# DirectX_INCLUDE_DIR
|
|
# DirectX_LIBRARY
|
|
# DirectX_ROOT_DIR
|
|
|
|
if(WIN32) # The only platform it makes sense to check for DirectX SDK
|
|
include(FindPkgMacros)
|
|
findpkg_begin(DirectX)
|
|
|
|
# Get path, convert backslashes as ${ENV_DXSDK_DIR}
|
|
getenv_path(DXSDK_DIR)
|
|
getenv_path(DIRECTX_HOME)
|
|
getenv_path(DIRECTX_ROOT)
|
|
getenv_path(DIRECTX_BASE)
|
|
|
|
# construct search paths
|
|
set(DirectX_PREFIX_PATH
|
|
"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
|
|
"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
|
|
"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
|
|
"${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
|
|
"C:/apps_x86/Microsoft DirectX SDK*"
|
|
"C:/Program Files (x86)/Microsoft DirectX SDK*"
|
|
"C:/apps/Microsoft DirectX SDK*"
|
|
"C:/Program Files/Microsoft DirectX SDK*"
|
|
"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
|
|
)
|
|
create_search_paths(DirectX)
|
|
# redo search if prefix path changed
|
|
clear_if_changed(DirectX_PREFIX_PATH
|
|
DirectX_LIBRARY
|
|
DirectX_INCLUDE_DIR
|
|
)
|
|
|
|
find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
|
|
# dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86
|
|
# lib files are in DirectX_ROOT_DIR/Lib/x64|x86
|
|
if(CMAKE_CL_64)
|
|
set(DirectX_LIBPATH_SUFFIX "x64")
|
|
else(CMAKE_CL_64)
|
|
set(DirectX_LIBPATH_SUFFIX "x86")
|
|
endif(CMAKE_CL_64)
|
|
find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
|
find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
|
find_library(DirectX_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
|
find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
|
|
|
|
|
# look for dxgi (needed by both 10 and 11)
|
|
find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
|
|
|
# look for d3dcompiler (needed by 11)
|
|
find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
|
|
|
findpkg_finish(DirectX)
|
|
set(DirectX_LIBRARIES ${DirectX_LIBRARIES}
|
|
${DirectX_D3DX9_LIBRARY}
|
|
${DirectX_DXERR_LIBRARY}
|
|
${DirectX_DXGUID_LIBRARY}
|
|
)
|
|
|
|
mark_as_advanced(DirectX_D3DX9_LIBRARY DirectX_DXERR_LIBRARY DirectX_DXGUID_LIBRARY
|
|
DirectX_DXGI_LIBRARY DirectX_D3DCOMPILER_LIBRARY)
|
|
|
|
|
|
# look for D3D11 components
|
|
if (DirectX_FOUND)
|
|
find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH})
|
|
get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
|
|
message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
|
|
find_library(DirectX_D3D11_LIBRARY NAMES d3d11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
|
find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
|
if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
|
|
set(DirectX_D3D11_FOUND TRUE)
|
|
set(DirectX_D3D11_INCLUDE_DIR ${DirectX_D3D11_INCLUDE_DIR})
|
|
set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARIES}
|
|
${DirectX_D3D11_LIBRARY}
|
|
${DirectX_D3DX11_LIBRARY}
|
|
${DirectX_DXGI_LIBRARY}
|
|
${DirectX_DXERR_LIBRARY}
|
|
${DirectX_DXGUID_LIBRARY}
|
|
${DirectX_D3DCOMPILER_LIBRARY}
|
|
)
|
|
endif ()
|
|
mark_as_advanced(DirectX_D3D11_INCLUDE_DIR DirectX_D3D11_LIBRARY DirectX_D3DX11_LIBRARY)
|
|
endif ()
|
|
|
|
endif(WIN32)
|