21 lines
2.3 KiB
Plaintext
21 lines
2.3 KiB
Plaintext
{\rtf1\ansi\ansicpg1252\deff0\deflang1031\deflangfe1031\deftab708{\fonttbl{\f0\froman\fprq2\fcharset0 Cambria;}{\f1\froman\fprq2\fcharset0 Times New Roman;}{\f2\fswiss\fprq2\fcharset0 Calibri;}}
|
||
{\*\generator Msftedit 5.41.21.2508;}\viewkind4\uc1\pard\sa200\sl276\slmult1\lang1033\b\f0\fs56 Open Asset Import Library\par
|
||
\b0\fs44 Notes:\par
|
||
\f1\par
|
||
\pard\fi-360\li720\sa200\sl276\slmult1\f2 1.\tab DirectX-Loader:\par
|
||
\pard\li720\sa200\sl276\slmult1\fs24 DirectX files have no well-defined way to deal with multiple textures for one asset. If an asset has assigned multiple textures they are simply stored as a list of texture files. To determine the type of a texture ASSIMP is using the following algorithm:\par
|
||
\pard\fi-360\li1420\sa200\sl276\slmult1 -\tab If the filename of a texture contains \'82\i bump\i0\lquote or \'82\i height\i0\lquote (case-insensitive) it is assumed to b e a height map.\f1\fs44\par
|
||
\f2 -\tab\fs24 If the filename of a texture contains \'82\i NM\i0\lquote or \'82\i normal\lquote\i0 (case-insensitive) it is assumed to b e a normal map.\f1\fs44\par
|
||
\f2 -\tab\fs24 If the filename of a texture contains \'82\i spec\i0 \lquote or \'82\i glanz\i0\lquote (case-insensitive) it is assumed to b e a specular color texture\f1\fs44\par
|
||
\f2 -\tab\fs24 If the filename of a texture contains \'82\i ambi\i0 \lquote or \'82\i umgebungsfarbe\i0\lquote (case-insensitive) it is assumed to b e an ambient color texture\f1\fs44\par
|
||
\f2 -\tab\fs24 If the filename of a texture contains \'82\i emissive \i0\lquote or \'82\i self\i0\lquote (case-insensitive) it is assumed to b e an emissive color texture\f1\fs44\par
|
||
\pard\li720\sa200\sl276\slmult1\f2\fs24 Before using the loader make sure the X-exporter you\rquote re using is writing multiple textures if existing.\par
|
||
\par
|
||
\pard\fi-360\li720\sa200\sl276\slmult1\fs44 2.\tab 3DS\f1 -\f2 Loader:\f1\fs24\par
|
||
\pard\li720\sa200\sl276\slmult1\f2 Some 3ds files seem to contain invalid transformations/rotations (which is not handled properly by the ASSIMP loader). However, some modelers are able to read and write these files correctly. Any information/hint how to solve this is highly appreciated.\f1\fs44\par
|
||
\pard\sa200\sl276\slmult1\fs24\par
|
||
\pard\li720\sa200\sl276\slmult1\fs44\par
|
||
\pard\li1080\sa200\sl276\slmult1\par
|
||
\lang1031\par
|
||
}
|
||
|