b49d30865d
Previously it was possible that the number of vertices between the mesh and morph mesh varied. This may have caused problems in tools like Blender, and this ensures there's a 1-1 correspondence between vertices. In addition, exporting doubles broke meshlab on import, so now it exports floats. |
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.. | ||
AssetLib | ||
CApi | ||
Common | ||
Geometry | ||
Material | ||
Pbrt | ||
PostProcessing | ||
res | ||
.editorconfig | ||
CMakeLists.txt |