assimp/test/unit/utRemoveComponent.h

52 lines
1.2 KiB
C++

#ifndef TESTLBW_H
#define TESTLBW_H
#include <cppunit/TestFixture.h>
#include <cppunit/extensions/HelperMacros.h>
#include <assimp/scene.h>
#include <RemoveVCProcess.h>
#include <MaterialSystem.h>
using namespace std;
using namespace Assimp;
class RemoveVCProcessTest : public CPPUNIT_NS :: TestFixture
{
CPPUNIT_TEST_SUITE (RemoveVCProcessTest);
CPPUNIT_TEST (testMeshRemove);
CPPUNIT_TEST (testAnimRemove);
CPPUNIT_TEST (testMaterialRemove);
CPPUNIT_TEST (testTextureRemove);
CPPUNIT_TEST (testCameraRemove);
CPPUNIT_TEST (testLightRemove);
CPPUNIT_TEST (testMeshComponentsRemoveA);
CPPUNIT_TEST (testMeshComponentsRemoveB);
CPPUNIT_TEST (testRemoveEverything);
CPPUNIT_TEST_SUITE_END ();
public:
void setUp (void);
void tearDown (void);
protected:
void testMeshRemove (void);
void testAnimRemove (void);
void testMaterialRemove (void);
void testTextureRemove (void);
void testCameraRemove (void);
void testLightRemove (void);
void testMeshComponentsRemoveA (void);
void testMeshComponentsRemoveB (void);
void testRemoveEverything (void);
private:
RemoveVCProcess* piProcess;
aiScene* pScene;
};
#endif