252 lines
8.8 KiB
C++
252 lines
8.8 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file color4.inl
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* @brief Inline implementation of aiColor4t<TReal> operators
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*/
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#pragma once
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#ifndef AI_COLOR4D_INL_INC
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#define AI_COLOR4D_INL_INC
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#ifdef __GNUC__
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# pragma GCC system_header
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#endif
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#ifdef __cplusplus
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#include <assimp/color4.h>
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
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r += o.r;
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g += o.g;
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b += o.b;
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a += o.a;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
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r -= o.r;
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g -= o.g;
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b -= o.b;
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a -= o.a;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
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r *= f;
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g *= f;
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b *= f;
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a *= f;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
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r /= f;
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g /= f;
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b /= f;
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a /= f;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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TReal aiColor4t<TReal>::operator[](unsigned int i) const {
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switch ( i ) {
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case 0:
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return r;
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case 1:
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return g;
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case 2:
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return b;
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case 3:
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return a;
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default:
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break;
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}
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return r;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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TReal& aiColor4t<TReal>::operator[](unsigned int i) {
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switch ( i ) {
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case 0:
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return r;
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case 1:
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return g;
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case 2:
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return b;
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case 3:
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return a;
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default:
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break;
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}
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return r;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
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return r == other.r && g == other.g && b == other.b && a == other.a;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
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return r != other.r || g != other.g || b != other.b || a != other.a;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
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return r < other.r || (
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r == other.r && (
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g < other.g || (
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g == other.g && (
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b < other.b || (
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b == other.b && (
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a < other.a
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)
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)
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)
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)
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)
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);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
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return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
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return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
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return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
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return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
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return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
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return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
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return v * (1/f);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
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return aiColor4t<TReal>(f,f,f,f)/v;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
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return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
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return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
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return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
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return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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bool aiColor4t<TReal>::IsBlack() const {
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// The alpha component doesn't care here. black is black.
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static const TReal epsilon = 10e-3f;
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return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
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}
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#endif // __cplusplus
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#endif // AI_VECTOR3D_INL_INC
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