assimp/include/export.hpp

210 lines
8.6 KiB
C++

/*
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Open Asset Import Library (ASSIMP)
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Copyright (c) 2006-2011, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
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following disclaimer.
* Redistributions in binary form must reproduce the above
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derived from this software without specific prior
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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*/
/** @file export.hpp
* @brief Defines the CPP-API for the Assimp export interface
*/
#ifndef AI_EXPORT_HPP_INC
#define AI_EXPORT_HPP_INC
#ifndef ASSIMP_BUILD_NO_EXPORT
#include "export.h"
namespace Assimp {
class ExporterPimpl;
// ----------------------------------------------------------------------------------
/** CPP-API: The Exporter class forms an C++ interface to the export functionality
* of the Open Asset Import Library. Note that the export interface is available
* only if Assimp has been built with ASSIMP_BUILD_NO_EXPORT not defined.
*
* The interface is modelled after the importer interface and mostly
* symmetric. The same rules for threading etc. apply.
*
* In a nutshell, there are two export interfaces: #Export, which writes the
* output file(s) either to the regular file system or to a user-supplied
* #IOSystem, and #ExportToBlob which returns a linked list of memory
* buffers (blob), each referring to one output file (in most cases
* there will be only one output file of course, but this extra complexity is
* needed since Assimp aims at supporting a wide range of file formats).
*
* #ExportToBlob is especially useful if you intend to work
* with the data in-memory.
*/
class ASSIMP_API Exporter
// TODO: causes good ol' base class has no dll interface warning
//#ifdef __cplusplus
// : public boost::noncopyable
//#endif // __cplusplus
{
public:
Exporter();
~Exporter();
public:
// -------------------------------------------------------------------
/** Supplies a custom IO handler to the exporter to use to open and
* access files.
*
* If you need #Export to use custom IO logic to access the files,
* you need to supply a custom implementation of IOSystem and
* IOFile to the exporter.
*
* #Exporter takes ownership of the object and will destroy it
* afterwards. The previously assigned handler will be deleted.
* Pass NULL to take again ownership of your IOSystem and reset Assimp
* to use its default implementation, which uses plain file IO.
*
* @param pIOHandler The IO handler to be used in all file accesses
* of the Importer.
*/
void SetIOHandler( IOSystem* pIOHandler);
// -------------------------------------------------------------------
/** Retrieves the IO handler that is currently set.
* You can use #IsDefaultIOHandler() to check whether the returned
* interface is the default IO handler provided by ASSIMP. The default
* handler is active as long the application doesn't supply its own
* custom IO handler via #SetIOHandler().
* @return A valid IOSystem interface, never NULL.
*/
IOSystem* GetIOHandler() const;
// -------------------------------------------------------------------
/** Checks whether a default IO handler is active
* A default handler is active as long the application doesn't
* supply its own custom IO handler via #SetIOHandler().
* @return true by default
*/
bool IsDefaultIOHandler() const;
// -------------------------------------------------------------------
/** Exports the given scene to a chosen file format. Returns the exported
* data as a binary blob which you can write into a file or something.
* When you're done with the data, simply let the #Exporter instance go
* out of scope to have it released automatically.
* @param pScene The scene to export. Stays in possession of the caller,
* is not changed by the function.
* @param pFormatId ID string to specify to which format you want to
* export to. Use
* #GetExportFormatCount / #GetExportFormatDescription to learn which
* export formats are available.
* @return the exported data or NULL in case of error.
* @note If the Exporter instance did already hold a blob from
* a previous call to #ExportToBlob, it will be disposed.
* Any IO handlers set via #SetIOHandler are ignored here.*/
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const char* pFormatId );
inline const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId );
// -------------------------------------------------------------------
/** Convenience function to export directly to a file. Use
* #SetIOSystem to supply a custom IOSystem to gain fine-grained control
* about the output data flow of the export process.
* @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be NULL.
* @param pPath Full target file name. Target must be accessible.
* @return AI_SUCCESS if everything was fine. */
aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath );
inline aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath );
// -------------------------------------------------------------------
/** Return the blob obtained from the last call to #ExportToBlob */
const aiExportDataBlob* GetBlob() const;
// -------------------------------------------------------------------
/** Orphan the blob from the last call to #ExportToBlob. This means
* the caller takes ownership and is thus responsible for calling
* #aiReleaseExportData to free the data again. */
const aiExportDataBlob* GetOrphanedBlob() const;
// -------------------------------------------------------------------
/** Returns the number of export file formats available in the current
* Assimp build. Use #Exporter::GetExportFormatDescription to
* retrieve infos of a specific export format */
size_t GetExportFormatCount() const;
// -------------------------------------------------------------------
/** Returns a description of the nth export file format. Use #
* #Exporter::GetExportFormatCount to learn how many export
* formats are supported.
* @param pIndex Index of the export format to retrieve information
* for. Valid range is 0 to #Exporter::GetExportFormatCount
* @return A description of that specific export format.
* NULL if pIndex is out of range. */
const aiExportFormatDesc* GetExportFormatDescription( size_t pIndex ) const;
protected:
// Just because we don't want you to know how we're hacking around.
ExporterPimpl* pimpl;
};
// ----------------------------------------------------------------------------------
inline const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const std::string& pFormatId )
{
return ExportToBlob(pScene,pFormatId.c_str());
}
// ----------------------------------------------------------------------------------
inline aiReturn Exporter :: Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath )
{
return Export(pScene,pFormatId.c_str(),pPath.c_str());
}
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_EXPORT
#endif // AI_EXPORT_HPP_INC