assimp/code/AssetLib/glTF2
Krishty b00de10eb3 Simplified importer search and fixed a few bugs
The search for a matching importer had a few issues, see #3791. There were two different mechanisms to determine whether an importer accepts a specific file extension:
1. `aiImporterDesc::mFileExtensions`, which was forwarded to the UI via `BaseImporter::GetExtensionList()`.
2. `BaseImporter::CanRead()` when called with `checkSig == false`, which determines whether to actually use that importer.
Both were redundant and got out of sync repeatedly. I removed 2. completely and replaced it with 1., thereby syncing UI/import and shortening all `BaseImporter::CanRead()` implementations.

Further bugfixes:
- fixed glTF2 importer throwing exceptions when checking whether it can load a file
- removed `BaseImporter::SimpleExtensionCheck()` because it is no longer used and had a bug with case sensitivity

Since the `checkSig` parameter in `BaseImporter::CanRead()` is now useless, it can be removed completely. I’m not sure if this would break ABI compatiblity, so I’ll submit it with a later pull request.
2021-04-24 00:17:50 +02:00
..
glTF2Asset.h fixed glTF export stuff being pulled into the EXE even if building with ASSIMP_BUILD_NO_EXPORT 2021-04-16 20:44:40 +02:00
glTF2Asset.inl Merge branch 'master' into MalcolmTyrrell/gltfCrashes 2021-03-19 13:35:13 +01:00
glTF2AssetWriter.h Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
glTF2AssetWriter.inl Refactoring the extension 2021-03-30 09:10:50 +02:00
glTF2Exporter.cpp Refactoring the extension 2021-03-30 09:10:50 +02:00
glTF2Exporter.h Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
glTF2Importer.cpp Simplified importer search and fixed a few bugs 2021-04-24 00:17:50 +02:00
glTF2Importer.h Update copyrights to 2021. 2021-02-28 12:17:54 +01:00