278 lines
13 KiB
C++
278 lines
13 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/// \file X3DImporter_Group.cpp
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/// \brief Parsing data from nodes of "Grouping" set of X3D.
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/// date 2015-2016
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/// author smal.root@gmail.com
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#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
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#include "X3DImporter.hpp"
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#include "X3DImporter_Macro.hpp"
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#include "X3DXmlHelper.h"
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namespace Assimp {
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// <Group
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// DEF="" ID
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// USE="" IDREF
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// bboxCenter="0 0 0" SFVec3f [initializeOnly]
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// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
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// >
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// <\!-- ChildContentModel -->
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// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
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// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
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// precise palette of legal nodes that are available depends on assigned profile and components.
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// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
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// </Group>
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// A Group node contains children nodes without introducing a new transformation. It is equivalent to a Transform node containing an identity transform.
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void X3DImporter::startReadGroup(XmlNode &node) {
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std::string def, use;
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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// if "USE" defined then find already defined element.
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if (!use.empty()) {
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X3DNodeElementBase *ne(nullptr);
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ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
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} else {
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ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
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// at this place new group mode created and made current, so we can name it.
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if (!def.empty()) mNodeElementCur->ID = def;
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// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
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// for empty element exit from node in that place
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if (isNodeEmpty(node)) ParseHelper_Node_Exit();
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} // if(!use.empty()) else
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}
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void X3DImporter::endReadGroup() {
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ParseHelper_Node_Exit(); // go up in scene graph
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}
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// <StaticGroup
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// DEF="" ID
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// USE="" IDREF
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// bboxCenter="0 0 0" SFVec3f [initializeOnly]
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// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
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// >
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// <\!-- ChildContentModel -->
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// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
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// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
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// precise palette of legal nodes that are available depends on assigned profile and components.
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// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
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// </StaticGroup>
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// The StaticGroup node contains children nodes which cannot be modified. StaticGroup children are guaranteed to not change, send events, receive events or
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// contain any USE references outside the StaticGroup.
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void X3DImporter::startReadStaticGroup(XmlNode &node) {
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std::string def, use;
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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// if "USE" defined then find already defined element.
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if (!use.empty()) {
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X3DNodeElementBase *ne(nullptr);
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ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
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} else {
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ParseHelper_Group_Begin(true); // create new grouping element and go deeper if node has children.
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// at this place new group mode created and made current, so we can name it.
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if (!def.empty()) mNodeElementCur->ID = def;
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// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
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// for empty element exit from node in that place
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if (isNodeEmpty(node)) ParseHelper_Node_Exit();
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} // if(!use.empty()) else
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}
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void X3DImporter::endReadStaticGroup() {
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ParseHelper_Node_Exit(); // go up in scene graph
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}
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// <Switch
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// DEF="" ID
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// USE="" IDREF
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// bboxCenter="0 0 0" SFVec3f [initializeOnly]
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// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
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// whichChoice="-1" SFInt32 [inputOutput]
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// >
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// <\!-- ChildContentModel -->
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// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
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// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
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// precise palette of legal nodes that are available depends on assigned profile and components.
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// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
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// </Switch>
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// The Switch grouping node traverses zero or one of the nodes specified in the children field. The whichChoice field specifies the index of the child
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// to traverse, with the first child having index 0. If whichChoice is less than zero or greater than the number of nodes in the children field, nothing
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// is chosen.
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void X3DImporter::startReadSwitch(XmlNode &node) {
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std::string def, use;
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int32_t whichChoice = -1;
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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XmlParser::getIntAttribute(node, "whichChoice", whichChoice);
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// if "USE" defined then find already defined element.
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if (!use.empty()) {
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X3DNodeElementBase *ne(nullptr);
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ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
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} else {
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ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
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// at this place new group mode created and made current, so we can name it.
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if (!def.empty()) mNodeElementCur->ID = def;
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// also set values specific to this type of group
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((X3DNodeElementGroup *)mNodeElementCur)->UseChoice = true;
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((X3DNodeElementGroup *)mNodeElementCur)->Choice = whichChoice;
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// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
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// for empty element exit from node in that place
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if (isNodeEmpty(node)) ParseHelper_Node_Exit();
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} // if(!use.empty()) else
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}
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void X3DImporter::endReadSwitch() {
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// just exit from node. Defined choice will be accepted at postprocessing stage.
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ParseHelper_Node_Exit(); // go up in scene graph
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}
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// <Transform
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// DEF="" ID
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// USE="" IDREF
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// bboxCenter="0 0 0" SFVec3f [initializeOnly]
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// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
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// center="0 0 0" SFVec3f [inputOutput]
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// rotation="0 0 1 0" SFRotation [inputOutput]
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// scale="1 1 1" SFVec3f [inputOutput]
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// scaleOrientation="0 0 1 0" SFRotation [inputOutput]
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// translation="0 0 0" SFVec3f [inputOutput]
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// >
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// <\!-- ChildContentModel -->
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// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
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// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
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// precise palette of legal nodes that are available depends on assigned profile and components.
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// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
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// </Transform>
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// The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors.
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// Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate
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// transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the
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// equivalent transformation matrices,
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// P' = T * C * R * SR * S * -SR * -C * P
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void X3DImporter::startReadTransform(XmlNode &node) {
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aiVector3D center(0, 0, 0);
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float rotation[4] = { 0, 0, 1, 0 };
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aiVector3D scale(1, 1, 1); // A value of zero indicates that any child geometry shall not be displayed
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float scale_orientation[4] = { 0, 0, 1, 0 };
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aiVector3D translation(0, 0, 0);
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aiMatrix4x4 matr, tmatr;
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std::string use, def;
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MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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X3DXmlHelper::getVector3DAttribute(node, "center", center);
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X3DXmlHelper::getVector3DAttribute(node, "scale", scale);
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X3DXmlHelper::getVector3DAttribute(node, "translation", translation);
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std::vector<float> tvec;
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if (X3DXmlHelper::getFloatArrayAttribute(node, "rotation", tvec)) {
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if (tvec.size() != 4) throw DeadlyImportError("<Transform>: rotation vector must have 4 elements.");
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memcpy(rotation, tvec.data(), sizeof(rotation));
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tvec.clear();
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}
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if (X3DXmlHelper::getFloatArrayAttribute(node, "scaleOrientation", tvec)) {
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if (tvec.size() != 4) throw DeadlyImportError("<Transform>: scaleOrientation vector must have 4 elements.");
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memcpy(scale_orientation, tvec.data(), sizeof(scale_orientation));
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tvec.clear();
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}
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// if "USE" defined then find already defined element.
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if (!use.empty()) {
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X3DNodeElementBase *ne(nullptr);
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bool newgroup = (nullptr == mNodeElementCur);
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if(newgroup)
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ParseHelper_Group_Begin();
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ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
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if (newgroup && isNodeEmpty(node)) {
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ParseHelper_Node_Exit();
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}
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} else {
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ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
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// at this place new group mode created and made current, so we can name it.
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if (!def.empty()) {
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mNodeElementCur->ID = def;
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}
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//
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// also set values specific to this type of group
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//
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// calculate transformation matrix
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aiMatrix4x4::Translation(translation, matr); // T
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aiMatrix4x4::Translation(center, tmatr); // C
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matr *= tmatr;
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aiMatrix4x4::Rotation(rotation[3], aiVector3D(rotation[0], rotation[1], rotation[2]), tmatr); // R
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matr *= tmatr;
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aiMatrix4x4::Rotation(scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr); // SR
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matr *= tmatr;
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aiMatrix4x4::Scaling(scale, tmatr); // S
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matr *= tmatr;
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aiMatrix4x4::Rotation(-scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr); // -SR
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matr *= tmatr;
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aiMatrix4x4::Translation(-center, tmatr); // -C
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matr *= tmatr;
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// and assign it
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((X3DNodeElementGroup *)mNodeElementCur)->Transformation = matr;
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// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
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// for empty element exit from node in that place
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if (isNodeEmpty(node)) {
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ParseHelper_Node_Exit();
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}
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} // if(!use.empty()) else
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}
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void X3DImporter::endReadTransform() {
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ParseHelper_Node_Exit(); // go up in scene graph
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}
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} // namespace Assimp
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#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
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