344 lines
15 KiB
Plaintext
344 lines
15 KiB
Plaintext
*3DSMAX_ASCIIEXPORT 200
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*COMMENT "AsciiExport Version 2,00 - Thu Nov 13 21:51:18 2008"
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*SCENE {
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*SCENE_FILENAME "wfw.max"
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*SCENE_FIRSTFRAME 0
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*SCENE_LASTFRAME 100
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*SCENE_FRAMESPEED 30
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*SCENE_TICKSPERFRAME 160
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*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
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*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
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}
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*MATERIAL_LIST {
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*MATERIAL_COUNT 1
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*MATERIAL 0 {
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*MATERIAL_NAME "QuakQuak"
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*MATERIAL_CLASS "Standard"
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*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
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*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
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*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
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*MATERIAL_SHINE 0.1000
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*MATERIAL_SHINESTRENGTH 0.0000
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*MATERIAL_TRANSPARENCY 0.0000
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*MATERIAL_WIRESIZE 1.0000
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*MATERIAL_SHADING Blinn
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*MATERIAL_XP_FALLOFF 0.0000
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*MATERIAL_SELFILLUM 0.0000
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*MATERIAL_FALLOFF In
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*MATERIAL_XP_TYPE Filter
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*MAP_DIFFUSE {
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*MAP_NAME "Map #1"
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*MAP_CLASS "Bitmap"
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*MAP_SUBNO 1
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*MAP_AMOUNT 1.0000
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*BITMAP "..\..\3DS\UVTransformTest\UVTransformTestImg.png"
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*MAP_TYPE Screen
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*UVW_U_OFFSET 0.0000
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*UVW_V_OFFSET 0.0000
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*UVW_U_TILING 2.0000
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*UVW_V_TILING 2.0000
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*UVW_ANGLE 0.7854
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*UVW_BLUR 1.0000
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*UVW_BLUR_OFFSET 0.0000
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*UVW_NOUSE_AMT 1.0000
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*UVW_NOISE_SIZE 1.0000
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*UVW_NOISE_LEVEL 1
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*UVW_NOISE_PHASE 0.0000
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*BITMAP_FILTER Pyramidal
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}
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}
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}
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*GEOMOBJECT {
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*NODE_NAME "Plane01"
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*NODE_TM {
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*NODE_NAME "Plane01"
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*INHERIT_POS 0 0 0
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*INHERIT_ROT 0 0 0
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*INHERIT_SCL 0 0 0
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*TM_ROW0 1.0000 0.0000 0.0000
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*TM_ROW1 0.0000 1.0000 0.0000
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*TM_ROW2 0.0000 0.0000 1.0000
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*TM_ROW3 0.0000 -6.2678 0.0000
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*TM_POS 0.0000 -6.2678 0.0000
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*TM_ROTAXIS 0.0000 0.0000 0.0000
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*TM_ROTANGLE 0.0000
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*TM_SCALE 1.0000 1.0000 1.0000
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*TM_SCALEAXIS 0.0000 0.0000 0.0000
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*TM_SCALEAXISANG 0.0000
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}
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*MESH {
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*TIMEVALUE 0
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*MESH_NUMVERTEX 25
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*MESH_NUMFACES 32
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*MESH_VERTEX_LIST {
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*MESH_VERTEX 0 -38.4615 -43.0199 0.0000
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*MESH_VERTEX 1 -19.2308 -43.0199 0.0000
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*MESH_VERTEX 2 0.0000 -43.0199 0.0000
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*MESH_VERTEX 3 19.2308 -43.0199 0.0000
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*MESH_VERTEX 4 38.4615 -43.0199 0.0000
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*MESH_VERTEX 5 -38.4615 -24.6439 0.0000
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*MESH_VERTEX 6 -19.2308 -24.6439 0.0000
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*MESH_VERTEX 7 0.0000 -24.6439 0.0000
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*MESH_VERTEX 8 19.2308 -24.6439 0.0000
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*MESH_VERTEX 9 38.4615 -24.6439 0.0000
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*MESH_VERTEX 10 -38.4615 -6.2678 0.0000
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*MESH_VERTEX 11 -19.2308 -6.2678 0.0000
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*MESH_VERTEX 12 0.0000 -6.2678 0.0000
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*MESH_VERTEX 13 19.2308 -6.2678 0.0000
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*MESH_VERTEX 14 38.4615 -6.2678 0.0000
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*MESH_VERTEX 15 -38.4615 12.1083 0.0000
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*MESH_VERTEX 16 -19.2308 12.1083 0.0000
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*MESH_VERTEX 17 0.0000 12.1083 0.0000
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*MESH_VERTEX 18 19.2308 12.1083 0.0000
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*MESH_VERTEX 19 38.4615 12.1083 0.0000
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*MESH_VERTEX 20 -38.4615 30.4843 0.0000
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*MESH_VERTEX 21 -19.2308 30.4843 0.0000
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*MESH_VERTEX 22 0.0000 30.4843 0.0000
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*MESH_VERTEX 23 19.2308 30.4843 0.0000
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*MESH_VERTEX 24 38.4615 30.4843 0.0000
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}
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*MESH_FACE_LIST {
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*MESH_FACE 0: A: 5 B: 0 C: 6 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 1: A: 1 B: 6 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 2: A: 6 B: 1 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 3: A: 2 B: 7 C: 1 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 4: A: 7 B: 2 C: 8 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 5: A: 3 B: 8 C: 2 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 6: A: 8 B: 3 C: 9 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 7: A: 4 B: 9 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 8: A: 10 B: 5 C: 11 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 9: A: 6 B: 11 C: 5 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 10: A: 11 B: 6 C: 12 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 11: A: 7 B: 12 C: 6 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 12: A: 12 B: 7 C: 13 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 13: A: 8 B: 13 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 14: A: 13 B: 8 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 15: A: 9 B: 14 C: 8 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 16: A: 15 B: 10 C: 16 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 17: A: 11 B: 16 C: 10 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 18: A: 16 B: 11 C: 17 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 19: A: 12 B: 17 C: 11 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 20: A: 17 B: 12 C: 18 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 21: A: 13 B: 18 C: 12 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 22: A: 18 B: 13 C: 19 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 23: A: 14 B: 19 C: 13 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 24: A: 20 B: 15 C: 21 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 25: A: 16 B: 21 C: 15 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 26: A: 21 B: 16 C: 22 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 27: A: 17 B: 22 C: 16 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 28: A: 22 B: 17 C: 23 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 29: A: 18 B: 23 C: 17 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 30: A: 23 B: 18 C: 24 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 31: A: 19 B: 24 C: 18 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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}
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*MESH_NUMTVERTEX 35
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*MESH_TVERTLIST {
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*MESH_TVERT 0 0.0000 0.0000 0.0000
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*MESH_TVERT 1 0.2500 0.0000 0.0000
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*MESH_TVERT 2 0.5000 0.0000 0.0000
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*MESH_TVERT 3 0.7500 0.0000 0.0000
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*MESH_TVERT 4 1.0000 0.0000 0.0000
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*MESH_TVERT 5 0.0000 0.0000 0.0000
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*MESH_TVERT 6 0.2500 0.0000 0.0000
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*MESH_TVERT 7 0.5000 0.0000 0.0000
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*MESH_TVERT 8 0.7500 0.0000 0.0000
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*MESH_TVERT 9 1.0000 0.0000 0.0000
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*MESH_TVERT 12 0.5000 0.0000 0.0000
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*MESH_TVERT 13 0.7500 0.0000 0.0000
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*MESH_TVERT 14 1.0000 0.0000 0.0000
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*MESH_TVERT 15 0.0000 0.2500 0.0000
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*MESH_TVERT 16 0.2500 0.2500 0.0000
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*MESH_TVERT 17 0.5000 0.2500 0.0000
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*MESH_TVERT 18 0.7500 0.2500 0.0000
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*MESH_TVERT 19 1.0000 0.2500 0.0000
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*MESH_TVERT 20 0.0000 0.5000 0.0000
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*MESH_TVERT 21 0.2500 0.5000 0.0000
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*MESH_TVERT 22 0.5000 0.5000 0.0000
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*MESH_TVERT 23 0.7500 0.5000 0.0000
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*MESH_TVERT 24 1.0000 0.5000 0.0000
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*MESH_TVERT 25 0.0000 0.7500 0.0000
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*MESH_TVERT 26 0.2500 0.7500 0.0000
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*MESH_TVERT 27 0.5000 0.7500 0.0000
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*MESH_TVERT 28 0.7500 0.7500 0.0000
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*MESH_TVERT 29 1.0000 0.7500 0.0000
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*MESH_TVERT 30 0.0000 1.0000 0.0000
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*MESH_TVERT 31 0.2500 1.0000 0.0000
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*MESH_TVERT 32 0.5000 1.0000 0.0000
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*MESH_TVERT 33 0.7500 1.0000 0.0000
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*MESH_TVERT 34 1.0000 1.0000 0.0000
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}
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*MESH_NUMTVFACES 32
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*MESH_TFACELIST {
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*MESH_TFACE 0 15 10 16
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*MESH_TFACE 1 11 16 10
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*MESH_TFACE 2 16 11 17
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*MESH_TFACE 3 12 17 11
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*MESH_TFACE 4 17 12 18
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*MESH_TFACE 5 13 18 12
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*MESH_TFACE 6 18 13 19
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*MESH_TFACE 7 14 19 13
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*MESH_TFACE 8 20 15 21
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*MESH_TFACE 9 16 21 15
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*MESH_TFACE 10 21 16 22
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*MESH_TFACE 11 17 22 16
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*MESH_TFACE 12 22 17 23
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*MESH_TFACE 13 18 23 17
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*MESH_TFACE 14 23 18 24
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*MESH_TFACE 15 19 24 18
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*MESH_TFACE 16 25 20 26
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*MESH_TFACE 17 21 26 20
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*MESH_TFACE 18 26 21 27
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*MESH_TFACE 19 22 27 21
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*MESH_TFACE 20 27 22 28
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*MESH_TFACE 21 23 28 22
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*MESH_TFACE 22 28 23 29
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*MESH_TFACE 23 24 29 23
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*MESH_TFACE 24 30 25 31
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*MESH_TFACE 25 26 31 25
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*MESH_TFACE 26 31 26 32
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*MESH_TFACE 27 27 32 26
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*MESH_TFACE 28 32 27 33
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*MESH_TFACE 29 28 33 27
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*MESH_TFACE 30 33 28 34
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*MESH_TFACE 31 29 34 28
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}
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*MESH_NUMCVERTEX 0
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*MESH_NORMALS {
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*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
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*MESH_FACENORMAL 2 0.0000 0.0000 1.0000
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|
|
*MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000
|
|
*MESH_VERTEXNORMAL 23 0.0000 0.0000 1.0000
|
|
*MESH_FACENORMAL 29 0.0000 0.0000 1.0000
|
|
*MESH_VERTEXNORMAL 18 0.0000 0.0000 1.0000
|
|
*MESH_VERTEXNORMAL 23 0.0000 0.0000 1.0000
|
|
*MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000
|
|
*MESH_FACENORMAL 30 0.0000 0.0000 1.0000
|
|
*MESH_VERTEXNORMAL 23 0.0000 0.0000 1.0000
|
|
*MESH_VERTEXNORMAL 18 0.0000 0.0000 1.0000
|
|
*MESH_VERTEXNORMAL 24 0.0000 0.0000 1.0000
|
|
*MESH_FACENORMAL 31 0.0000 0.0000 1.0000
|
|
*MESH_VERTEXNORMAL 19 0.0000 0.0000 1.0000
|
|
*MESH_VERTEXNORMAL 24 0.0000 0.0000 1.0000
|
|
*MESH_VERTEXNORMAL 18 0.0000 0.0000 1.0000
|
|
}
|
|
}
|
|
*PROP_MOTIONBLUR 0
|
|
*PROP_CASTSHADOW 1
|
|
*PROP_RECVSHADOW 1
|
|
*MATERIAL_REF 0
|
|
}
|