assimp/test/models/invalid
aramis_acg 4bbc03332b General
- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
..
OutOfMemory.off Cleaned up Assimp-test repository of sample 3d models. 2008-12-30 12:32:45 +00:00
empty.3ds Added several empty test files to verify that the loaders won't crash in this case. 2009-01-07 15:06:41 +00:00
empty.ase Added several empty test files to verify that the loaders won't crash in this case. 2009-01-07 15:06:41 +00:00
empty.lwo Added several empty test files to verify that the loaders won't crash in this case. 2009-01-07 15:06:41 +00:00
empty.md5mesh General 2009-03-05 22:32:13 +00:00
empty.obj Added several empty test files to verify that the loaders won't crash in this case. 2009-01-07 15:06:41 +00:00
empty.off Added several empty test files to verify that the loaders won't crash in this case. 2009-01-07 15:06:41 +00:00
empty.ply Added several empty test files to verify that the loaders won't crash in this case. 2009-01-07 15:06:41 +00:00
empty.raw Added several empty test files to verify that the loaders won't crash in this case. 2009-01-07 15:06:41 +00:00
empty.smd Added several empty test files to verify that the loaders won't crash in this case. 2009-01-07 15:06:41 +00:00
empty.x Cleaned up Assimp-test repository of sample 3d models. 2008-12-30 12:32:45 +00:00
emptyIrrMesh.xml Cleaned up Assimp-test repository of sample 3d models. 2008-12-30 12:32:45 +00:00
readme.txt Cleaned up Assimp-test repository of sample 3d models. 2008-12-30 12:32:45 +00:00

readme.txt

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*********************************************************
GENERAL
*********************************************************


The files in this directory are invalid ... some of them are empty, 
others have invalid vertices or faces, others are prepared to make
 assimp allocate a few hundreds gigs of memory ...

This test case is successful if the library (and the viewer) don't
crash.


*********************************************************
FILES
*********************************************************

OutOfMemory.off - the number of faces is invalid. There won't be 
  enough memory so std::vector::reserve() will most likely fail. 
  The exception should be caught in Importer.cpp.

empty.<x> - These files are completely empty. The corresponding
   loaders should not crash.