45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#ifndef MODEL_LOADER_H
|
|
#define MODEL_LOADER_H
|
|
|
|
#include <vector>
|
|
#include <d3d11_1.h>
|
|
#include <DirectXMath.h>
|
|
|
|
#include <assimp\Importer.hpp>
|
|
#include <assimp\scene.h>
|
|
#include <assimp\postprocess.h>
|
|
|
|
#include "Mesh.h"
|
|
#include "TextureLoader.h"
|
|
|
|
using namespace DirectX;
|
|
|
|
class ModelLoader
|
|
{
|
|
public:
|
|
ModelLoader();
|
|
~ModelLoader();
|
|
|
|
bool Load(HWND hwnd, ID3D11Device* dev, ID3D11DeviceContext* devcon, std::string filename);
|
|
void Draw(ID3D11DeviceContext* devcon);
|
|
|
|
void Close();
|
|
private:
|
|
ID3D11Device *dev;
|
|
ID3D11DeviceContext *devcon;
|
|
std::vector<Mesh> meshes;
|
|
string directory;
|
|
vector<Texture> textures_loaded;
|
|
HWND hwnd;
|
|
|
|
void processNode(aiNode* node, const aiScene* scene);
|
|
Mesh processMesh(aiMesh* mesh, const aiScene* scene);
|
|
vector<Texture> loadMaterialTextures(aiMaterial* mat, aiTextureType type, string typeName, const aiScene* scene);
|
|
string determineTextureType(const aiScene* scene, aiMaterial* mat);
|
|
int getTextureIndex(aiString* str);
|
|
ID3D11ShaderResourceView* getTextureFromModel(const aiScene* scene, int textureindex);
|
|
};
|
|
|
|
#endif // !MODEL_LOADER_H
|
|
|