Textures were being double deleted after a merge scene because the texture array wasn't being properly deleted at the end of merging. Furthermore, the texture array was being sized to the number of materials instead of the number of textures. |
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.. | ||
AssetLib | ||
CApi | ||
Common | ||
Material | ||
Pbrt | ||
PostProcessing | ||
res | ||
.editorconfig | ||
CMakeLists.txt |