97 lines
2.0 KiB
C++
97 lines
2.0 KiB
C++
//-------------------------------------------------------------------------------
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/**
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* This program is distributed under the terms of the GNU Lesser General
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* Public License (LGPL).
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*
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* ASSIMP Viewer Utility
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*
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*/
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//-------------------------------------------------------------------------------
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#if (!defined AV_BACKGROUND_H_INCLUDED)
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#define AV_BACKGROUND_H_INCLUDED
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class CBackgroundPainter
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{
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CBackgroundPainter()
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:
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pcTexture(NULL),
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clrColor(D3DCOLOR_ARGB(0xFF,100,100,100)),
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eMode(SIMPLE_COLOR),
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piSkyBoxEffect(NULL)
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{}
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public:
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// Supported background draw modi
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enum MODE {SIMPLE_COLOR, TEXTURE_2D, TEXTURE_CUBE};
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// Singleton accessors
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static CBackgroundPainter s_cInstance;
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inline static CBackgroundPainter& Instance ()
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{
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return s_cInstance;
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}
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// set the current background color
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// (this removes any textures loaded)
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void SetColor (D3DCOLOR p_clrNew);
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// Setup a cubemap/a 2d texture as background
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void SetCubeMapBG (const char* p_szPath);
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void SetTextureBG (const char* p_szPath);
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// Called by the render loop
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void OnPreRender();
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void OnPostRender();
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// Release any native resources associated with the instance
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void ReleaseNativeResource();
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// Recreate any native resources associated with the instance
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void RecreateNativeResource();
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// Rotate the skybox
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void RotateSB(const aiMatrix4x4* pm);
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// Reset the state of the skybox
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void ResetSB();
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inline MODE GetMode() const
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{
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return this->eMode;
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}
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inline IDirect3DBaseTexture9* GetTexture()
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{
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return this->pcTexture;
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}
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inline ID3DXBaseEffect* GetEffect()
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{
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return this->piSkyBoxEffect;
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}
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private:
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void RemoveSBDeps();
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// current background color
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D3DCOLOR clrColor;
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// current background texture
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IDirect3DBaseTexture9* pcTexture;
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ID3DXEffect* piSkyBoxEffect;
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// current background mode
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MODE eMode;
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// path to the texture
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std::string szPath;
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// transformation matrix for the skybox
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aiMatrix4x4 mMatrix;
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};
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#endif // !! AV_BACKGROUND_H_INCLUDED
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