181 lines
6.1 KiB
C++
181 lines
6.1 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file UniqueNameGenerator.cpp
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* @brief Implementation for the unique name generator.
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*/
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#include "UniqueNameGenerator.h"
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#include <algorithm>
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#include <list>
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#include <map>
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#include <numeric>
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namespace Assimp {
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namespace MDL {
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namespace HalfLife {
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UniqueNameGenerator::UniqueNameGenerator() :
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template_name_("unnamed"),
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separator_("_") {
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}
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UniqueNameGenerator::UniqueNameGenerator(const char *template_name) :
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template_name_(template_name),
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separator_("_") {
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}
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UniqueNameGenerator::UniqueNameGenerator(const char *template_name, const char *separator) :
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template_name_(template_name),
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separator_(separator) {
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}
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UniqueNameGenerator::~UniqueNameGenerator() {
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}
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void UniqueNameGenerator::make_unique(std::vector<std::string> &names) {
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struct DuplicateInfo {
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DuplicateInfo() :
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indices(),
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next_id(0) {
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}
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std::list<size_t> indices;
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size_t next_id;
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};
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std::vector<size_t> empty_names_indices;
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std::vector<size_t> template_name_duplicates;
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std::map<std::string, DuplicateInfo> names_to_duplicates;
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const std::string template_name_with_separator(template_name_ + separator_);
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auto format_name = [&](const std::string &base_name, size_t id) -> std::string {
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return base_name + separator_ + std::to_string(id);
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};
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auto generate_unique_name = [&](const std::string &base_name) -> std::string {
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auto *duplicate_info = &names_to_duplicates[base_name];
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std::string new_name = "";
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bool found_identical_name;
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bool tried_with_base_name_only = false;
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do {
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// Assume that no identical name exists.
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found_identical_name = false;
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if (!tried_with_base_name_only) {
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// First try with only the base name.
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new_name = base_name;
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} else {
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// Create the name expected to be unique.
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new_name = format_name(base_name, duplicate_info->next_id);
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}
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// Check in the list of duplicates for an identical name.
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for (size_t i = 0;
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i < names.size() &&
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!found_identical_name;
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++i) {
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if (new_name == names[i])
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found_identical_name = true;
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}
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if (tried_with_base_name_only)
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++duplicate_info->next_id;
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tried_with_base_name_only = true;
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} while (found_identical_name);
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return new_name;
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};
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for (size_t i = 0; i < names.size(); ++i) {
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// Check for empty names.
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if (names[i].find_first_not_of(' ') == std::string::npos) {
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empty_names_indices.push_back(i);
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continue;
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}
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/* Check for potential duplicate.
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a) Either if this name is the same as the template name or
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b) <template name><separator> is found at the beginning. */
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if (names[i] == template_name_ ||
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names[i].substr(0, template_name_with_separator.length()) == template_name_with_separator)
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template_name_duplicates.push_back(i);
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// Map each unique name to it's duplicate.
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if (names_to_duplicates.count(names[i]) == 0)
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names_to_duplicates.insert({ names[i], DuplicateInfo()});
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else
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names_to_duplicates[names[i]].indices.push_back(i);
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}
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// Make every non-empty name unique.
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for (auto it = names_to_duplicates.begin();
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it != names_to_duplicates.end(); ++it) {
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for (auto it2 = it->second.indices.begin();
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it2 != it->second.indices.end();
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++it2)
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names[*it2] = generate_unique_name(it->first);
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}
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// Generate a unique name for every empty string.
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if (template_name_duplicates.size()) {
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// At least one string ressembles to <template name>.
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for (auto it = empty_names_indices.begin();
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it != empty_names_indices.end(); ++it)
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names[*it] = generate_unique_name(template_name_);
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} else {
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// No string alike <template name> exists.
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size_t i = 0;
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for (auto it = empty_names_indices.begin();
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it != empty_names_indices.end(); ++it, ++i)
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names[*it] = format_name(template_name_, i);
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}
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}
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} // namespace HalfLife
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} // namespace MDL
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} // namespace Assimp
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