1728 lines
57 KiB
C++
1728 lines
57 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2016, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/// \file X3DImporter.cpp
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/// \brief X3D-format files importer for Assimp: main algorithm implementation.
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/// \date 2015-2016
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/// \author smal.root@gmail.com
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#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
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#include "X3DImporter.hpp"
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#include "X3DImporter_Macro.hpp"
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#include "StringUtils.h"
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// Header files, Assimp.
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#include "DefaultIOSystem.h"
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#include "fast_atof.h"
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// Header files, stdlib.
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#include <memory>
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#include <string>
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namespace Assimp {
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/// \var aiImporterDesc X3DImporter::Description
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/// Constant which holds the importer description
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const aiImporterDesc X3DImporter::Description = {
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"Extensible 3D(X3D) Importer",
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"smalcom",
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"",
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"See documentation in source code. Chapter: Limitations.",
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aiImporterFlags_SupportTextFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
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0,
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0,
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0,
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0,
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"x3d"
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};
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void X3DImporter::Clear()
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{
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NodeElement_Cur = nullptr;
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// Delete all elements
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if(NodeElement_List.size())
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{
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for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++) delete *it;
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NodeElement_List.clear();
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}
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}
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X3DImporter::~X3DImporter()
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{
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delete mReader;
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// Clear() is accounting if data already is deleted. So, just check again if all data is deleted.
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Clear();
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}
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/*********************************************************************************************************************************************/
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/************************************************************ Functions: find set ************************************************************/
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/*********************************************************************************************************************************************/
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bool X3DImporter::FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
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{
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for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
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{
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if(((*it)->Type == pType) && ((*it)->ID == pID))
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{
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if(pElement != nullptr) *pElement = *it;
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return true;
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}
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}// for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
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return false;
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}
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bool X3DImporter::FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID,
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const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
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{
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bool found = false;// flag: true - if requested element is found.
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// Check if pStartNode - this is the element, we are looking for.
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if((pStartNode->Type == pType) && (pStartNode->ID == pID))
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{
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found = true;
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if ( pElement != nullptr )
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{
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*pElement = pStartNode;
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}
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goto fne_fn_end;
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}// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
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// Check childs of pStartNode.
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for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ch_it++)
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{
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found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
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if ( found )
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{
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break;
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}
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}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = it->Child.begin(); ch_it != it->Child.end(); ch_it++)
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fne_fn_end:
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return found;
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}
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bool X3DImporter::FindNodeElement(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
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{
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CX3DImporter_NodeElement* tnd = NodeElement_Cur;// temporary pointer to node.
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bool static_search = false;// flag: true if searching in static node.
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// At first check if we have deal with static node. Go up thru parent nodes and check flag.
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while(tnd != nullptr)
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{
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if(tnd->Type == CX3DImporter_NodeElement::ENET_Group)
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{
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if(((CX3DImporter_NodeElement_Group*)tnd)->Static)
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{
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static_search = true;// Flag found, stop walking up. Node with static flag will holded in tnd variable.
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break;
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}
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}
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tnd = tnd->Parent;// go up in graph.
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}// while(tnd != nullptr)
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// at now call appropriate search function.
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if ( static_search )
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{
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return FindNodeElement_FromNode( tnd, pID, pType, pElement );
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}
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else
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{
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return FindNodeElement_FromRoot( pID, pType, pElement );
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}
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}
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/*********************************************************************************************************************************************/
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/************************************************************ Functions: throw set ***********************************************************/
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/*********************************************************************************************************************************************/
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void X3DImporter::Throw_ArgOutOfRange(const std::string& pArgument)
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{
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throw DeadlyImportError("Argument value is out of range for: \"" + pArgument + "\".");
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}
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void X3DImporter::Throw_CloseNotFound(const std::string& pNode)
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{
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throw DeadlyImportError("Close tag for node <" + pNode + "> not found. Seems file is corrupt.");
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}
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void X3DImporter::Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue)
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{
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throw DeadlyImportError("In <" + std::string(mReader->getNodeName()) + "> failed to convert attribute value \"" + pAttrValue +
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"\" from string to array of floats.");
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}
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void X3DImporter::Throw_DEF_And_USE()
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{
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throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <" + std::string(mReader->getNodeName()) + ">.");
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}
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void X3DImporter::Throw_IncorrectAttr(const std::string& pAttrName)
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{
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throw DeadlyImportError("Node <" + std::string(mReader->getNodeName()) + "> has incorrect attribute \"" + pAttrName + "\".");
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}
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void X3DImporter::Throw_IncorrectAttrValue(const std::string& pAttrName)
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{
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throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + std::string(mReader->getNodeName()) + "> has incorrect value.");
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}
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void X3DImporter::Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription)
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{
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throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + mReader->getNodeName() + ". Description: " + pDescription);
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}
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void X3DImporter::Throw_TagCountIncorrect(const std::string& pNode)
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{
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throw DeadlyImportError("Count of open and close tags for node <" + pNode + "> are not equivalent. Seems file is corrupt.");
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}
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void X3DImporter::Throw_USE_NotFound(const std::string& pAttrValue)
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{
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throw DeadlyImportError("Not found node with name \"" + pAttrValue + "\" in <" + std::string(mReader->getNodeName()) + ">.");
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}
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/*********************************************************************************************************************************************/
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/************************************************************* Functions: XML set ************************************************************/
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/*********************************************************************************************************************************************/
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void X3DImporter::XML_CheckNode_MustBeEmpty()
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{
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if(!mReader->isEmptyElement()) throw DeadlyImportError(std::string("Node <") + mReader->getNodeName() + "> must be empty.");
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}
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void X3DImporter::XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
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{
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const size_t Uns_Skip_Len = 189;
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const char* Uns_Skip[ Uns_Skip_Len ] = {
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// CAD geometry component
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"CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet",
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// Core
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"ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo",
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// Distributed interactive simulation (DIS) component
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"DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu",
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// Cube map environmental texturing component
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"ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture",
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// Environmental effects component
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"Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground",
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// Environmental sensor component
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"ProximitySensor", "TransformSensor", "VisibilitySensor",
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// Followers component
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"ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D",
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"PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D",
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// Geospatial component
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"GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
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"GeoTouchSensor", "GeoTransform", "GeoViewpoint",
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// Humanoid Animation (H-Anim) component
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"HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite",
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// Interpolation component
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"ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
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"PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
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"SplineScalarInterpolator", "SquadOrientationInterpolator",
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// Key device sensor component
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"KeySensor", "StringSensor"
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// Layering component
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"Layer", "LayerSet", "Viewport",
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// Layout component
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"Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup",
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// Navigation component
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"Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup",
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// Networking component
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"Anchor", "LoadSensor",
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// NURBS component
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"Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
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"NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
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"NurbsTrimmedSurface",
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// Particle systems component
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"BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter",
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"VolumeEmitter", "WindPhysicsModel",
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// Picking component
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"LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor",
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// Pointing device sensor component
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"CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor",
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// Rendering component
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"ClipPlane",
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// Rigid body physics
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"BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
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"MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint",
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// Scripting component
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"Script",
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// Programmable shaders component
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"ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
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"ShaderProgram",
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// Shape component
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"FillProperties", "LineProperties", "TwoSidedMaterial",
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// Sound component
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"AudioClip", "Sound",
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// Text component
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"FontStyle", "Text",
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// Texturing3D Component
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"ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D",
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// Texturing component
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"MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties",
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// Time component
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"TimeSensor",
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// Event Utilities component
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"BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
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// Volume rendering component
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"BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData",
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"OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle",
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"VolumeData"
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};
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const std::string nn( mReader->getNodeName() );
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bool found = false;
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bool close_found = false;
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for(size_t i = 0; i < Uns_Skip_Len; i++)
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{
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if(nn == Uns_Skip[i])
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{
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found = true;
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if(mReader->isEmptyElement())
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{
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close_found = true;
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goto casu_cres;
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}
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while(mReader->read())
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{
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if((mReader->getNodeType() == irr::io::EXN_ELEMENT_END) && (nn == mReader->getNodeName()))
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{
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close_found = true;
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goto casu_cres;
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}
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}
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}
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}
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casu_cres:
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if(!found) throw DeadlyImportError("Unknown node \"" + nn + "\" in " + pParentNodeName + ".");
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if(close_found)
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LogInfo("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
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else
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Throw_CloseNotFound(nn);
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}
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bool X3DImporter::XML_SearchNode(const std::string& pNodeName)
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{
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while(mReader->read())
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{
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if((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(pNodeName)) return true;
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}
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return false;
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}
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bool X3DImporter::XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
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{
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std::string val(mReader->getAttributeValue(pAttrIdx));
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if(val == "false")
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return false;
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else if(val == "true")
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return true;
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else
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throw DeadlyImportError("Bool attribute value can contain \"false\" or \"true\" not the \"" + val + "\"");
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}
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float X3DImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
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{
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std::string val;
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float tvalf;
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ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), val);
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fast_atoreal_move(val.c_str(), tvalf, false);
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return tvalf;
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}
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int32_t X3DImporter::XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx)
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{
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return strtol10(mReader->getAttributeValue(pAttrIdx));
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}
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void X3DImporter::XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue)
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{
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std::list<float> tlist;
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std::list<float>::iterator it;
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XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);
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if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
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it = tlist.begin();
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pValue.r = *it++;
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pValue.g = *it++;
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pValue.b = *it;
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}
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void X3DImporter::XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue)
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{
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std::list<float> tlist;
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std::list<float>::iterator it;
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XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);
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if(tlist.size() != 2) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
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it = tlist.begin();
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pValue.x = *it++;
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pValue.y = *it;
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}
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void X3DImporter::XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue)
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{
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std::list<float> tlist;
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std::list<float>::iterator it;
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|
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XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);
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if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
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it = tlist.begin();
|
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pValue.x = *it++;
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pValue.y = *it++;
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pValue.z = *it;
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}
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void X3DImporter::XML_ReadNode_GetAttrVal_AsListB(const int pAttrIdx, std::list<bool>& pValue)
|
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{
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// make copy of attribute value - string with list of bool values. Also all bool values is strings.
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size_t tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
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if ( 0 == tok_str_len ) {
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Throw_IncorrectAttrValue( mReader->getAttributeName( pAttrIdx ) );
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}
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tok_str_len++;// take in account terminating '\0'.
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char *tok_str = new char[tok_str_len];
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strcpy(tok_str, mReader->getAttributeValue(pAttrIdx));
|
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// change all spacebars to symbol '\0'. That is needed for parsing.
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for(size_t i = 0; i < tok_str_len; i++)
|
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{
|
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if(tok_str[i] == ' ') tok_str[i] = 0;
|
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}
|
|
|
|
// at now check what current token is
|
|
for(char *tok_cur = tok_str, *tok_end = (tok_str + tok_str_len); tok_cur < tok_end;)
|
|
{
|
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if(strncmp(tok_cur, "true", 4) == 0)
|
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{
|
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pValue.push_back(true);
|
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tok_cur += 5;// five, not four. Because '\0' must be skipped too.
|
|
}
|
|
else if(strncmp(tok_cur, "false", 5) == 0)
|
|
{
|
|
pValue.push_back(true);
|
|
tok_cur += 6;// six, not five. Because '\0' must be skipped too.
|
|
}
|
|
else
|
|
{
|
|
Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
|
|
}
|
|
}// for(char* tok_cur = tok_str, tok_end = (tok_str + tok_str_len); tok_cur < tok_end;)
|
|
|
|
// delete temporary string
|
|
delete [] tok_str;
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue)
|
|
{
|
|
std::list<bool> tlist;
|
|
|
|
XML_ReadNode_GetAttrVal_AsListB(pAttrIdx, tlist);// read as list
|
|
// and copy to array
|
|
if(tlist.size() > 0)
|
|
{
|
|
pValue.reserve(tlist.size());
|
|
for(std::list<bool>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
|
|
}
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsListI32(const int pAttrIdx, std::list<int32_t>& pValue)
|
|
{
|
|
const char* tstr = mReader->getAttributeValue(pAttrIdx);
|
|
const char* tstr_end = tstr + strlen(tstr);
|
|
|
|
do
|
|
{
|
|
const char* ostr;
|
|
|
|
int32_t tval32;
|
|
|
|
tval32 = strtol10(tstr, &ostr);
|
|
if(ostr == tstr) break;
|
|
|
|
while((ostr < tstr_end) && (*ostr == ' ')) ostr++;// skip spaces between values.
|
|
|
|
tstr = ostr;
|
|
pValue.push_back(tval32);
|
|
} while(tstr < tstr_end);
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue)
|
|
{
|
|
std::list<int32_t> tlist;
|
|
|
|
XML_ReadNode_GetAttrVal_AsListI32(pAttrIdx, tlist);// read as list
|
|
// and copy to array
|
|
if(tlist.size() > 0)
|
|
{
|
|
pValue.reserve(tlist.size());
|
|
for(std::list<int32_t>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
|
|
}
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsListF(const int pAttrIdx, std::list<float>& pValue)
|
|
{
|
|
std::string str_fixed;
|
|
|
|
// at first check string values like '.xxx'.
|
|
ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), str_fixed);
|
|
if(!str_fixed.size()) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
// and convert all values and place it in list.
|
|
const char* pstr = str_fixed.c_str();
|
|
const char* pstr_end = pstr + str_fixed.size();
|
|
|
|
do
|
|
{
|
|
float tvalf;
|
|
|
|
while((*pstr == ' ') && (pstr < pstr_end)) pstr++;// skip spaces between values.
|
|
|
|
if(pstr < pstr_end)// additional check, because attribute value can be ended with spaces.
|
|
{
|
|
pstr = fast_atoreal_move(pstr, tvalf, false);
|
|
pValue.push_back(tvalf);
|
|
}
|
|
} while(pstr < pstr_end);
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue)
|
|
{
|
|
std::list<float> tlist;
|
|
|
|
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
|
|
// and copy to array
|
|
if(tlist.size() > 0)
|
|
{
|
|
pValue.reserve(tlist.size());
|
|
for(std::list<float>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
|
|
}
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsListD(const int pAttrIdx, std::list<double>& pValue)
|
|
{
|
|
std::string str_fixed;
|
|
|
|
// at first check string values like '.xxx'.
|
|
ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), str_fixed);
|
|
if(!str_fixed.size()) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
// and convert all values and place it in list.
|
|
const char* pstr = str_fixed.c_str();
|
|
const char* pstr_end = pstr + str_fixed.size();
|
|
|
|
do
|
|
{
|
|
double tvald;
|
|
|
|
while((*pstr == ' ') && (pstr < pstr_end)) pstr++;// skip spaces between values.
|
|
|
|
if(pstr < pstr_end)// additional check, because attribute value can be ended with spaces.
|
|
{
|
|
pstr = fast_atoreal_move(pstr, tvald, false);
|
|
pValue.push_back(tvald);
|
|
}
|
|
} while(pstr < pstr_end);
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue)
|
|
{
|
|
std::list<double> tlist;
|
|
|
|
XML_ReadNode_GetAttrVal_AsListD(pAttrIdx, tlist);// read as list
|
|
// and copy to array
|
|
if(tlist.size() > 0)
|
|
{
|
|
pValue.reserve(tlist.size());
|
|
for(std::list<double>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
|
|
}
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue)
|
|
{
|
|
std::list<float> tlist;
|
|
|
|
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
|
|
if(tlist.size() % 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
// copy data to array
|
|
for(std::list<float>::iterator it = tlist.begin(); it != tlist.end();)
|
|
{
|
|
aiColor3D tcol;
|
|
|
|
tcol.r = *it++;
|
|
tcol.g = *it++;
|
|
tcol.b = *it++;
|
|
pValue.push_back(tcol);
|
|
}
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
|
|
{
|
|
std::list<aiColor3D> tlist;
|
|
|
|
XML_ReadNode_GetAttrVal_AsListCol3f(pAttrIdx, tlist);// read as list
|
|
// and copy to array
|
|
if(tlist.size() > 0)
|
|
{
|
|
pValue.reserve(tlist.size());
|
|
for(std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
|
|
}
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
|
|
{
|
|
std::list<float> tlist;
|
|
|
|
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
|
|
if(tlist.size() % 4) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
|
|
|
// copy data to array
|
|
for(std::list<float>::iterator it = tlist.begin(); it != tlist.end();)
|
|
{
|
|
aiColor4D tcol;
|
|
|
|
tcol.r = *it++;
|
|
tcol.g = *it++;
|
|
tcol.b = *it++;
|
|
tcol.a = *it++;
|
|
pValue.push_back(tcol);
|
|
}
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue)
|
|
{
|
|
std::list<aiColor4D> tlist;
|
|
|
|
XML_ReadNode_GetAttrVal_AsListCol4f(pAttrIdx, tlist);// read as list
|
|
// and copy to array
|
|
if(tlist.size() > 0)
|
|
{
|
|
pValue.reserve(tlist.size());
|
|
for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
|
|
{
|
|
pValue.push_back( *it );
|
|
}
|
|
}
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
|
|
{
|
|
std::list<float> tlist;
|
|
|
|
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
|
|
if ( tlist.size() % 2 )
|
|
{
|
|
Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
|
|
}
|
|
|
|
// copy data to array
|
|
for(std::list<float>::iterator it = tlist.begin(); it != tlist.end();)
|
|
{
|
|
aiVector2D tvec;
|
|
|
|
tvec.x = *it++;
|
|
tvec.y = *it++;
|
|
pValue.push_back(tvec);
|
|
}
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue)
|
|
{
|
|
std::list<aiVector2D> tlist;
|
|
|
|
XML_ReadNode_GetAttrVal_AsListVec2f(pAttrIdx, tlist);// read as list
|
|
// and copy to array
|
|
if(tlist.size() > 0)
|
|
{
|
|
pValue.reserve(tlist.size());
|
|
for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
|
|
{
|
|
pValue.push_back( *it );
|
|
}
|
|
}
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
|
|
{
|
|
std::list<float> tlist;
|
|
|
|
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
|
|
if ( tlist.size() % 3 )
|
|
{
|
|
Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
|
|
}
|
|
|
|
// copy data to array
|
|
for(std::list<float>::iterator it = tlist.begin(); it != tlist.end();)
|
|
{
|
|
aiVector3D tvec;
|
|
|
|
tvec.x = *it++;
|
|
tvec.y = *it++;
|
|
tvec.z = *it++;
|
|
pValue.push_back(tvec);
|
|
}
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue)
|
|
{
|
|
std::list<aiVector3D> tlist;
|
|
|
|
XML_ReadNode_GetAttrVal_AsListVec3f(pAttrIdx, tlist);// read as list
|
|
// and copy to array
|
|
if(tlist.size() > 0)
|
|
{
|
|
pValue.reserve(tlist.size());
|
|
for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
|
|
{
|
|
pValue.push_back( *it );
|
|
}
|
|
}
|
|
}
|
|
|
|
void X3DImporter::XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string>& pValue)
|
|
{
|
|
// make copy of attribute value - strings list.
|
|
const size_t tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
|
|
if ( 0 == tok_str_len )
|
|
{
|
|
Throw_IncorrectAttrValue( mReader->getAttributeName( pAttrIdx ) );
|
|
}
|
|
|
|
// get pointer to begin of value.
|
|
char *tok_str = const_cast<char*>(mReader->getAttributeValue(pAttrIdx));
|
|
char *tok_str_end = tok_str + tok_str_len;
|
|
// string list has following format: attr_name='"s1" "s2" "sn"'.
|
|
do
|
|
{
|
|
char* tbeg;
|
|
char* tend;
|
|
size_t tlen;
|
|
std::string tstr;
|
|
|
|
// find begin of string(element of string list): "sn".
|
|
tbeg = strstr(tok_str, "\"");
|
|
if(tbeg == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
|
|
|
|
tbeg++;// forward pointer from '\"' symbol to next after it.
|
|
tok_str = tbeg;
|
|
// find end of string(element of string list): "sn".
|
|
tend = strstr(tok_str, "\"");
|
|
if(tend == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
|
|
|
|
tok_str = tend + 1;
|
|
// create storage for new string
|
|
tlen = tend - tbeg;
|
|
tstr.resize(tlen);// reserve enough space and copy data
|
|
memcpy((void*)tstr.data(), tbeg, tlen);// not strcpy because end of copied string from tok_str has no terminator.
|
|
// and store string in output list.
|
|
pValue.push_back(tstr);
|
|
} while(tok_str < tok_str_end);
|
|
}
|
|
|
|
/*********************************************************************************************************************************************/
|
|
/****************************************************** Functions: geometry helper set ******************************************************/
|
|
/*********************************************************************************************************************************************/
|
|
|
|
aiVector3D X3DImporter::GeometryHelper_Make_Point2D(const float pAngle, const float pRadius)
|
|
{
|
|
return aiVector3D(pRadius * std::cos(pAngle), pRadius * std::sin(pAngle), 0);
|
|
}
|
|
|
|
void X3DImporter::GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments,
|
|
std::list<aiVector3D>& pVertices)
|
|
{
|
|
// check argument values ranges.
|
|
if ( ( pStartAngle < -AI_MATH_TWO_PI_F ) || ( pStartAngle > AI_MATH_TWO_PI_F ) )
|
|
{
|
|
Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pStartAngle" );
|
|
}
|
|
if ( ( pEndAngle < -AI_MATH_TWO_PI_F ) || ( pEndAngle > AI_MATH_TWO_PI_F ) )
|
|
{
|
|
Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pEndAngle" );
|
|
}
|
|
if ( pRadius <= 0 )
|
|
{
|
|
Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pRadius" );
|
|
}
|
|
|
|
// calculate arc angle and check type of arc
|
|
float angle_full = std::fabs(pEndAngle - pStartAngle);
|
|
if ( ( angle_full > AI_MATH_TWO_PI_F ) || ( angle_full == 0.0f ) )
|
|
{
|
|
angle_full = AI_MATH_TWO_PI_F;
|
|
}
|
|
|
|
// calculate angle for one step - angle to next point of line.
|
|
float angle_step = angle_full / (float)pNumSegments;
|
|
// make points
|
|
for(size_t pi = 0; pi <= pNumSegments; pi++)
|
|
{
|
|
float tangle = pStartAngle + pi * angle_step;
|
|
pVertices.push_back(GeometryHelper_Make_Point2D(tangle, pRadius));
|
|
}// for(size_t pi = 0; pi <= pNumSegments; pi++)
|
|
|
|
// if we making full circle then add last vertex equal to first vertex
|
|
if(angle_full == AI_MATH_TWO_PI_F) pVertices.push_back(*pVertices.begin());
|
|
}
|
|
|
|
void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine)
|
|
{
|
|
std::list<aiVector3D>::const_iterator pit = pPoint.begin();
|
|
std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
|
|
|
|
pit_last--;
|
|
|
|
if ( pPoint.size() < 2 )
|
|
{
|
|
Throw_ArgOutOfRange( "GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2." );
|
|
}
|
|
|
|
// add first point of first line.
|
|
pLine.push_back(*pit++);
|
|
// add internal points
|
|
while(pit != pit_last)
|
|
{
|
|
pLine.push_back(*pit);// second point of previous line
|
|
pLine.push_back(*pit);// first point of next line
|
|
pit++;
|
|
}
|
|
// add last point of last line
|
|
pLine.push_back(*pit);
|
|
}
|
|
|
|
void X3DImporter::GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx)
|
|
{
|
|
std::list<int32_t>::const_iterator plit = pPolylineCoordIdx.begin();
|
|
|
|
while(plit != pPolylineCoordIdx.end())
|
|
{
|
|
// add first point of polyline
|
|
pLineCoordIdx.push_back(*plit++);
|
|
while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
|
|
{
|
|
std::list<int32_t>::const_iterator plit_next;
|
|
|
|
plit_next = plit, plit_next++;
|
|
pLineCoordIdx.push_back(*plit);// second point of previous line.
|
|
pLineCoordIdx.push_back(-1);// delimiter
|
|
if((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break;// current polyline is finished
|
|
|
|
pLineCoordIdx.push_back(*plit);// first point of next line.
|
|
plit = plit_next;
|
|
}// while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
|
|
}// while(plit != pPolylineCoordIdx.end())
|
|
}
|
|
|
|
#define MESH_RectParallelepiped_CREATE_VERT \
|
|
aiVector3D vert_set[8]; \
|
|
float x1, x2, y1, y2, z1, z2, hs; \
|
|
\
|
|
hs = pSize.x / 2, x1 = -hs, x2 = hs; \
|
|
hs = pSize.y / 2, y1 = -hs, y2 = hs; \
|
|
hs = pSize.z / 2, z1 = -hs, z2 = hs; \
|
|
vert_set[0].Set(x2, y1, z2); \
|
|
vert_set[1].Set(x2, y2, z2); \
|
|
vert_set[2].Set(x2, y2, z1); \
|
|
vert_set[3].Set(x2, y1, z1); \
|
|
vert_set[4].Set(x1, y1, z2); \
|
|
vert_set[5].Set(x1, y2, z2); \
|
|
vert_set[6].Set(x1, y2, z1); \
|
|
vert_set[7].Set(x1, y1, z1)
|
|
|
|
void X3DImporter::GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSize, std::list<aiVector3D>& pVertices)
|
|
{
|
|
MESH_RectParallelepiped_CREATE_VERT;
|
|
MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 3, 2, 1, 0);// front
|
|
MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 6, 7, 4, 5);// back
|
|
MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 3, 0, 4);// left
|
|
MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 2, 6, 5, 1);// right
|
|
MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 0, 1, 5, 4);// top
|
|
MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 6, 2, 3);// bottom
|
|
}
|
|
|
|
#undef MESH_RectParallelepiped_CREATE_VERT
|
|
|
|
void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::list<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const
|
|
{
|
|
std::list<int32_t> f_data(pCoordIdx);
|
|
std::vector<unsigned int> inds;
|
|
unsigned int prim_type = 0;
|
|
|
|
if ( f_data.back() != ( -1 ) )
|
|
{
|
|
f_data.push_back( -1 );
|
|
}
|
|
|
|
// reserve average size.
|
|
pFaces.reserve(f_data.size() / 3);
|
|
inds.reserve(4);
|
|
//PrintVectorSet("build. ci", pCoordIdx);
|
|
for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
|
|
{
|
|
// when face is got count how many indices in it.
|
|
if(*it == (-1))
|
|
{
|
|
aiFace tface;
|
|
size_t ts;
|
|
|
|
ts = inds.size();
|
|
switch(ts)
|
|
{
|
|
case 0: goto mg_m_err;
|
|
case 1: prim_type |= aiPrimitiveType_POINT; break;
|
|
case 2: prim_type |= aiPrimitiveType_LINE; break;
|
|
case 3: prim_type |= aiPrimitiveType_TRIANGLE; break;
|
|
default: prim_type |= aiPrimitiveType_POLYGON; break;
|
|
}
|
|
|
|
tface.mNumIndices = ts;
|
|
tface.mIndices = new unsigned int[ts];
|
|
memcpy(tface.mIndices, inds.data(), ts * sizeof(unsigned int));
|
|
pFaces.push_back(tface);
|
|
inds.clear();
|
|
}// if(*it == (-1))
|
|
else
|
|
{
|
|
inds.push_back(*it);
|
|
}// if(*it == (-1)) else
|
|
}// for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
|
|
//PrintVectorSet("build. faces", pCoordIdx);
|
|
|
|
pPrimitiveTypes = prim_type;
|
|
|
|
return;
|
|
|
|
mg_m_err:
|
|
|
|
for(size_t i = 0, i_e = pFaces.size(); i < i_e; i++) delete [] pFaces.at(i).mIndices;
|
|
|
|
pFaces.clear();
|
|
}
|
|
|
|
void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
|
|
{
|
|
std::list<aiColor4D> tcol;
|
|
|
|
// create RGBA array from RGB.
|
|
for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
|
|
|
|
// call existing function for adding RGBA colors
|
|
MeshGeometry_AddColor(pMesh, tcol, pColorPerVertex);
|
|
}
|
|
|
|
void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
|
|
{
|
|
std::list<aiColor4D>::const_iterator col_it = pColors.begin();
|
|
|
|
if(pColorPerVertex)
|
|
{
|
|
if(pColors.size() < pMesh.mNumVertices)
|
|
{
|
|
throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
|
|
to_string(pMesh.mNumVertices) + ").");
|
|
}
|
|
|
|
// copy colors to mesh
|
|
pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
|
|
for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mColors[0][i] = *col_it++;
|
|
}// if(pColorPerVertex)
|
|
else
|
|
{
|
|
if(pColors.size() < pMesh.mNumFaces)
|
|
{
|
|
throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
|
|
to_string(pMesh.mNumFaces) + ").");
|
|
}
|
|
|
|
// copy colors to mesh
|
|
pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
|
|
for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
|
|
{
|
|
// apply color to all vertices of face
|
|
for ( size_t vi = 0, vi_e = pMesh.mFaces[ fi ].mNumIndices; vi < vi_e; vi++ )
|
|
{
|
|
pMesh.mColors[ 0 ][ pMesh.mFaces[ fi ].mIndices[ vi ] ] = *col_it;
|
|
}
|
|
|
|
col_it++;
|
|
}
|
|
}// if(pColorPerVertex) else
|
|
}
|
|
|
|
void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx,
|
|
const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
|
|
{
|
|
std::list<aiColor4D> tcol;
|
|
|
|
// create RGBA array from RGB.
|
|
for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
|
|
{
|
|
tcol.push_back( aiColor4D( ( *it ).r, ( *it ).g, ( *it ).b, 1 ) );
|
|
}
|
|
|
|
// call existing function for adding RGBA colors
|
|
MeshGeometry_AddColor(pMesh, pCoordIdx, pColorIdx, tcol, pColorPerVertex);
|
|
}
|
|
|
|
void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx,
|
|
const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
|
|
{
|
|
std::vector<aiColor4D> col_tgt_arr;
|
|
std::list<aiColor4D> col_tgt_list;
|
|
std::vector<aiColor4D> col_arr_copy;
|
|
|
|
if ( pCoordIdx.size() == 0 )
|
|
{
|
|
throw DeadlyImportError( "MeshGeometry_AddColor2. pCoordIdx can not be empty." );
|
|
}
|
|
|
|
// copy list to array because we are need indexed access to colors.
|
|
col_arr_copy.reserve(pColors.size());
|
|
for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
|
|
{
|
|
col_arr_copy.push_back( *it );
|
|
}
|
|
|
|
if(pColorPerVertex)
|
|
{
|
|
if(pColorIdx.size() > 0)
|
|
{
|
|
// check indices array count.
|
|
if(pColorIdx.size() < pCoordIdx.size())
|
|
{
|
|
throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
|
|
") can not be less than Coords inidces count(" + to_string(pCoordIdx.size()) + ").");
|
|
}
|
|
// create list with colors for every vertex.
|
|
col_tgt_arr.resize(pMesh.mNumVertices);
|
|
for(std::list<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); colidx_it++, coordidx_it++)
|
|
{
|
|
if ( *colidx_it == ( -1 ) )
|
|
{
|
|
continue;// skip faces delimiter
|
|
}
|
|
if ( ( unsigned int ) ( *coordidx_it ) > pMesh.mNumVertices )
|
|
{
|
|
throw DeadlyImportError( "MeshGeometry_AddColor2. Coordinate idx is out of range." );
|
|
}
|
|
if ( ( unsigned int ) *colidx_it > pMesh.mNumVertices )
|
|
{
|
|
throw DeadlyImportError( "MeshGeometry_AddColor2. Color idx is out of range." );
|
|
}
|
|
|
|
col_tgt_arr[*coordidx_it] = col_arr_copy[*colidx_it];
|
|
}
|
|
}// if(pColorIdx.size() > 0)
|
|
else
|
|
{
|
|
// when color indices list is absent use CoordIdx.
|
|
// check indices array count.
|
|
if(pColors.size() < pMesh.mNumVertices)
|
|
{
|
|
throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
|
|
to_string(pMesh.mNumVertices) + ").");
|
|
}
|
|
// create list with colors for every vertex.
|
|
col_tgt_arr.resize(pMesh.mNumVertices);
|
|
for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
|
|
{
|
|
col_tgt_arr[ i ] = col_arr_copy[ i ];
|
|
}
|
|
}// if(pColorIdx.size() > 0) else
|
|
}// if(pColorPerVertex)
|
|
else
|
|
{
|
|
if(pColorIdx.size() > 0)
|
|
{
|
|
// check indices array count.
|
|
if(pColorIdx.size() < pMesh.mNumFaces)
|
|
{
|
|
throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
|
|
") can not be less than Faces count(" + to_string(pMesh.mNumFaces) + ").");
|
|
}
|
|
// create list with colors for every vertex using faces indices.
|
|
col_tgt_arr.resize(pMesh.mNumFaces);
|
|
|
|
std::list<int32_t>::const_iterator colidx_it = pColorIdx.begin();
|
|
for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
|
|
{
|
|
if((unsigned int)*colidx_it > pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddColor2. Face idx is out of range.");
|
|
|
|
col_tgt_arr[fi] = col_arr_copy[*colidx_it++];
|
|
}
|
|
}// if(pColorIdx.size() > 0)
|
|
else
|
|
{
|
|
// when color indices list is absent use CoordIdx.
|
|
// check indices array count.
|
|
if(pColors.size() < pMesh.mNumFaces)
|
|
{
|
|
throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
|
|
to_string(pMesh.mNumFaces) + ").");
|
|
}
|
|
// create list with colors for every vertex using faces indices.
|
|
col_tgt_arr.resize(pMesh.mNumFaces);
|
|
for(size_t fi = 0; fi < pMesh.mNumFaces; fi++) col_tgt_arr[fi] = col_arr_copy[fi];
|
|
|
|
}// if(pColorIdx.size() > 0) else
|
|
}// if(pColorPerVertex) else
|
|
|
|
// copy array to list for calling function that add colors.
|
|
for(std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); it++) col_tgt_list.push_back(*it);
|
|
// add prepared colors list to mesh.
|
|
MeshGeometry_AddColor(pMesh, col_tgt_list, pColorPerVertex);
|
|
}
|
|
|
|
void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pNormalIdx,
|
|
const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
|
|
{
|
|
std::vector<size_t> tind;
|
|
std::vector<aiVector3D> norm_arr_copy;
|
|
|
|
// copy list to array because we are need indexed access to normals.
|
|
norm_arr_copy.reserve(pNormals.size());
|
|
for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); it++ )
|
|
{
|
|
norm_arr_copy.push_back( *it );
|
|
}
|
|
|
|
if(pNormalPerVertex)
|
|
{
|
|
const std::list<int32_t>* srcidx;
|
|
|
|
if(pNormalIdx.size() > 0)
|
|
{
|
|
// check indices array count.
|
|
if(pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal.");
|
|
|
|
srcidx = &pNormalIdx;
|
|
}
|
|
else
|
|
{
|
|
srcidx = &pCoordIdx;
|
|
}
|
|
|
|
tind.reserve(srcidx->size());
|
|
for(std::list<int32_t>::const_iterator it = srcidx->begin(); it != srcidx->end(); it++)
|
|
{
|
|
if(*it != (-1)) tind.push_back(*it);
|
|
}
|
|
|
|
// copy normals to mesh
|
|
pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
|
for(size_t i = 0; (i < pMesh.mNumVertices) && (i < tind.size()); i++)
|
|
{
|
|
if(tind[i] >= norm_arr_copy.size())
|
|
throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(" + to_string(tind[i]) +
|
|
") is out of range. Normals count: " + to_string(norm_arr_copy.size()) + ".");
|
|
|
|
pMesh.mNormals[i] = norm_arr_copy[tind[i]];
|
|
}
|
|
}// if(pNormalPerVertex)
|
|
else
|
|
{
|
|
if(pNormalIdx.size() > 0)
|
|
{
|
|
if(pMesh.mNumFaces != pNormalIdx.size()) throw DeadlyImportError("Normals faces count must be equal to mesh faces count.");
|
|
|
|
std::list<int32_t>::const_iterator normidx_it = pNormalIdx.begin();
|
|
|
|
tind.reserve(pNormalIdx.size());
|
|
for(size_t i = 0, i_e = pNormalIdx.size(); i < i_e; i++) tind.push_back(*normidx_it++);
|
|
|
|
}
|
|
else
|
|
{
|
|
tind.reserve(pMesh.mNumFaces);
|
|
for(size_t i = 0; i < pMesh.mNumFaces; i++) tind.push_back(i);
|
|
|
|
}
|
|
|
|
// copy normals to mesh
|
|
pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
|
for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
|
|
{
|
|
aiVector3D tnorm;
|
|
|
|
tnorm = norm_arr_copy[tind[fi]];
|
|
for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = tnorm;
|
|
}
|
|
}// if(pNormalPerVertex) else
|
|
}
|
|
|
|
void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
|
|
{
|
|
std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
|
|
|
|
if(pNormalPerVertex)
|
|
{
|
|
if(pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
|
|
|
|
// copy normals to mesh
|
|
pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
|
for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mNormals[i] = *norm_it++;
|
|
}// if(pNormalPerVertex)
|
|
else
|
|
{
|
|
if(pNormals.size() != pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and faces count must be equal.");
|
|
|
|
// copy normals to mesh
|
|
pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
|
for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
|
|
{
|
|
// apply color to all vertices of face
|
|
for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it;
|
|
|
|
norm_it++;
|
|
}
|
|
}// if(pNormalPerVertex) else
|
|
}
|
|
|
|
void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pTexCoordIdx,
|
|
const std::list<aiVector2D>& pTexCoords) const
|
|
{
|
|
std::vector<aiVector3D> texcoord_arr_copy;
|
|
std::vector<aiFace> faces;
|
|
unsigned int prim_type;
|
|
|
|
// copy list to array because we are need indexed access to normals.
|
|
texcoord_arr_copy.reserve(pTexCoords.size());
|
|
for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++)
|
|
{
|
|
texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
|
|
}
|
|
|
|
if(pTexCoordIdx.size() > 0)
|
|
{
|
|
GeometryHelper_CoordIdxStr2FacesArr(pTexCoordIdx, faces, prim_type);
|
|
if ( faces.empty() )
|
|
{
|
|
throw DeadlyImportError( "Failed to add texture coordinates to mesh, faces list is empty." );
|
|
}
|
|
if ( faces.size() != pMesh.mNumFaces )
|
|
{
|
|
throw DeadlyImportError( "Texture coordinates faces count must be equal to mesh faces count." );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
|
|
}
|
|
|
|
pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
|
|
pMesh.mNumUVComponents[0] = 2;
|
|
for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
|
|
{
|
|
if(pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices)
|
|
throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + to_string(fi) + ".");
|
|
|
|
for(size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++)
|
|
{
|
|
size_t vert_idx = pMesh.mFaces[fi].mIndices[ii];
|
|
size_t tc_idx = faces.at(fi).mIndices[ii];
|
|
|
|
pMesh.mTextureCoords[0][vert_idx] = texcoord_arr_copy.at(tc_idx);
|
|
}
|
|
}// for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
|
|
}
|
|
|
|
void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const
|
|
{
|
|
std::vector<aiVector3D> tc_arr_copy;
|
|
|
|
if ( pTexCoords.size() != pMesh.mNumVertices )
|
|
{
|
|
throw DeadlyImportError( "MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal." );
|
|
}
|
|
|
|
// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
|
|
tc_arr_copy.reserve(pTexCoords.size());
|
|
for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++ )
|
|
{
|
|
tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) );
|
|
}
|
|
|
|
// copy texture coordinates to mesh
|
|
pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
|
|
pMesh.mNumUVComponents[0] = 2;
|
|
for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
|
|
{
|
|
pMesh.mTextureCoords[ 0 ][ i ] = tc_arr_copy[ i ];
|
|
}
|
|
}
|
|
|
|
aiMesh* X3DImporter::GeometryHelper_MakeMesh(const std::list<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const
|
|
{
|
|
std::vector<aiFace> faces;
|
|
unsigned int prim_type = 0;
|
|
|
|
// create faces array from input string with vertices indices.
|
|
GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
|
|
if ( !faces.size() )
|
|
{
|
|
throw DeadlyImportError( "Failed to create mesh, faces list is empty." );
|
|
}
|
|
|
|
//
|
|
// Create new mesh and copy geometry data.
|
|
//
|
|
aiMesh *tmesh = new aiMesh;
|
|
size_t ts = faces.size();
|
|
// faces
|
|
tmesh->mFaces = new aiFace[ts];
|
|
tmesh->mNumFaces = ts;
|
|
for(size_t i = 0; i < ts; i++) tmesh->mFaces[i] = faces.at(i);
|
|
|
|
// vertices
|
|
std::list<aiVector3D>::const_iterator vit = pVertices.begin();
|
|
|
|
ts = pVertices.size();
|
|
tmesh->mVertices = new aiVector3D[ts];
|
|
tmesh->mNumVertices = ts;
|
|
for ( size_t i = 0; i < ts; i++ )
|
|
{
|
|
tmesh->mVertices[ i ] = *vit++;
|
|
}
|
|
|
|
// set primitives type and return result.
|
|
tmesh->mPrimitiveTypes = prim_type;
|
|
|
|
return tmesh;
|
|
}
|
|
|
|
/*********************************************************************************************************************************************/
|
|
/************************************************************ Functions: parse set ***********************************************************/
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/*********************************************************************************************************************************************/
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void X3DImporter::ParseHelper_Group_Begin(const bool pStatic)
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{
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CX3DImporter_NodeElement_Group* new_group = new CX3DImporter_NodeElement_Group(NodeElement_Cur, pStatic);// create new node with current node as parent.
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// if we are adding not the root element then add new element to current element child list.
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if ( NodeElement_Cur != nullptr )
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{
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NodeElement_Cur->Child.push_back( new_group );
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}
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NodeElement_List.push_back(new_group);// it's a new element - add it to list.
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NodeElement_Cur = new_group;// switch current element to new one.
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}
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void X3DImporter::ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode)
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{
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NodeElement_Cur->Child.push_back(pNode);// add new element to current element child list.
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NodeElement_Cur = pNode;// switch current element to new one.
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}
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void X3DImporter::ParseHelper_Node_Exit()
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{
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// check if we can walk up.
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if ( NodeElement_Cur != nullptr )
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{
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NodeElement_Cur = NodeElement_Cur->Parent;
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}
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}
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void X3DImporter::ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
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{
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pOutString.clear();
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const size_t instr_len = strlen(pInStr);
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if ( 0 == instr_len )
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{
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return;
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}
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pOutString.reserve(instr_len * 3 / 2);
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// check and correct floats in format ".x". Must be "x.y".
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if ( pInStr[ 0 ] == '.' )
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{
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pOutString.push_back( '0' );
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}
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pOutString.push_back(pInStr[0]);
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for(size_t ci = 1; ci < instr_len; ci++)
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{
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if((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t')))
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{
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pOutString.push_back('0');
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pOutString.push_back('.');
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}
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else
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{
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pOutString.push_back(pInStr[ci]);
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}
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}
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}
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void X3DImporter::ParseFile(const std::string& pFile, IOSystem* pIOHandler)
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{
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irr::io::IrrXMLReader* OldReader = mReader;// store current XMLreader.
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std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
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// Check whether we can read from the file
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if ( file.get() == nullptr )
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{
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throw DeadlyImportError( "Failed to open X3D file " + pFile + "." );
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}
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// generate a XML reader for it
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std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(file.get()));
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mReader = irr::io::createIrrXMLReader(mIOWrapper.get());
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if ( !mReader )
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{
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throw DeadlyImportError( "Failed to create XML reader for file" + pFile + "." );
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}
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// start reading
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ParseNode_Root();
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delete mReader;
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// restore old XMLreader
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mReader = OldReader;
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}
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void X3DImporter::ParseNode_Root()
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{
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// search for root tag <X3D>
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if ( !XML_SearchNode( "X3D" ) )
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{
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throw DeadlyImportError( "Root node \"X3D\" not found." );
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}
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ParseHelper_Group_Begin();// create root node element.
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// parse other contents
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while(mReader->read())
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{
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if ( mReader->getNodeType() != irr::io::EXN_ELEMENT )
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{
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continue;
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}
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if(XML_CheckNode_NameEqual("head"))
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ParseNode_Head();
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else if(XML_CheckNode_NameEqual("Scene"))
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ParseNode_Scene();
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else
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XML_CheckNode_SkipUnsupported("Root");
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}
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// exit from root node element.
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ParseHelper_Node_Exit();
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}
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void X3DImporter::ParseNode_Head()
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{
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bool close_found = false;// flag: true if close tag of node are found.
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while(mReader->read())
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{
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if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
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{
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if(XML_CheckNode_NameEqual("meta"))
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{
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XML_CheckNode_MustBeEmpty();
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// adding metadata from <head> as MetaString from <Scene>
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CX3DImporter_NodeElement_MetaString* ms = new CX3DImporter_NodeElement_MetaString(NodeElement_Cur);
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ms->Name = mReader->getAttributeValueSafe("name");
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// name can not be empty
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if(!ms->Name.empty())
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{
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ms->Value.push_back(mReader->getAttributeValueSafe("content"));
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NodeElement_List.push_back(ms);
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if ( NodeElement_Cur != nullptr )
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{
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NodeElement_Cur->Child.push_back( ms );
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}
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}
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}// if(XML_CheckNode_NameEqual("meta"))
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}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
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else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
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{
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if(XML_CheckNode_NameEqual("head"))
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{
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close_found = true;
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break;
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}
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}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
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}// while(mReader->read())
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if ( !close_found )
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{
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Throw_CloseNotFound( "head" );
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}
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}
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void X3DImporter::ParseNode_Scene()
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{
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auto GroupCounter_Increase = [](size_t& pCounter, const char* pGroupName) -> void
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{
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pCounter++;
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if(pCounter == 0) throw DeadlyImportError("Group counter overflow. Too much groups with type: " + std::string(pGroupName) + ".");
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};
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auto GroupCounter_Decrease = [&](size_t& pCounter, const char* pGroupName) -> void
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{
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if(pCounter == 0) Throw_TagCountIncorrect(pGroupName);
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pCounter--;
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};
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static const char* GroupName_Group = "Group";
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static const char* GroupName_StaticGroup = "StaticGroup";
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static const char* GroupName_Transform = "Transform";
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static const char* GroupName_Switch = "Switch";
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bool close_found = false;
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size_t counter_group = 0;
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size_t counter_transform = 0;
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size_t counter_switch = 0;
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// while create static node? Because objects name used deeper in "USE" attribute can be equal to some meta in <head> node.
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ParseHelper_Group_Begin(true);
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while(mReader->read())
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{
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if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
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{
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if(XML_CheckNode_NameEqual("Shape"))
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{
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ParseNode_Shape_Shape();
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}
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else if(XML_CheckNode_NameEqual(GroupName_Group))
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{
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GroupCounter_Increase(counter_group, GroupName_Group);
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ParseNode_Grouping_Group();
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// if node is empty then decrease group counter at this place.
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if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_Group);
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}
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else if(XML_CheckNode_NameEqual(GroupName_StaticGroup))
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{
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GroupCounter_Increase(counter_group, GroupName_StaticGroup);
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ParseNode_Grouping_StaticGroup();
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// if node is empty then decrease group counter at this place.
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if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
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}
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else if(XML_CheckNode_NameEqual(GroupName_Transform))
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{
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GroupCounter_Increase(counter_transform, GroupName_Transform);
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ParseNode_Grouping_Transform();
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// if node is empty then decrease group counter at this place.
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if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_transform, GroupName_Transform);
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}
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else if(XML_CheckNode_NameEqual(GroupName_Switch))
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{
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GroupCounter_Increase(counter_switch, GroupName_Switch);
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ParseNode_Grouping_Switch();
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// if node is empty then decrease group counter at this place.
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if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_switch, GroupName_Switch);
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}
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else if(XML_CheckNode_NameEqual("DirectionalLight"))
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{
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ParseNode_Lighting_DirectionalLight();
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}
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else if(XML_CheckNode_NameEqual("PointLight"))
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{
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ParseNode_Lighting_PointLight();
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}
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else if(XML_CheckNode_NameEqual("SpotLight"))
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{
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ParseNode_Lighting_SpotLight();
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}
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else if(XML_CheckNode_NameEqual("Inline"))
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{
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ParseNode_Networking_Inline();
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}
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else if(!ParseHelper_CheckRead_X3DMetadataObject())
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{
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XML_CheckNode_SkipUnsupported("Scene");
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}
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}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
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else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
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{
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if(XML_CheckNode_NameEqual("Scene"))
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{
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close_found = true;
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break;
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}
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else if(XML_CheckNode_NameEqual(GroupName_Group))
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{
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GroupCounter_Decrease(counter_group, GroupName_Group);
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ParseNode_Grouping_GroupEnd();
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}
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else if(XML_CheckNode_NameEqual(GroupName_StaticGroup))
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{
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GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
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ParseNode_Grouping_StaticGroupEnd();
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}
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else if(XML_CheckNode_NameEqual(GroupName_Transform))
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{
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GroupCounter_Decrease(counter_transform, GroupName_Transform);
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ParseNode_Grouping_TransformEnd();
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}
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else if(XML_CheckNode_NameEqual(GroupName_Switch))
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{
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GroupCounter_Decrease(counter_switch, GroupName_Switch);
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ParseNode_Grouping_SwitchEnd();
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}
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}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
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}// while(mReader->read())
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ParseHelper_Node_Exit();
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if(counter_group) Throw_TagCountIncorrect("Group");
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if(counter_transform) Throw_TagCountIncorrect("Transform");
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if(counter_switch) Throw_TagCountIncorrect("Switch");
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if(!close_found) Throw_CloseNotFound("Scene");
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}
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/*********************************************************************************************************************************************/
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/******************************************************** Functions: BaseImporter set ********************************************************/
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/*********************************************************************************************************************************************/
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bool X3DImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const
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{
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const std::string extension = GetExtension(pFile);
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if(extension == "x3d") return true;
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if(!extension.length() || pCheckSig)
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{
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const char* tokens[] = { "DOCTYPE X3D PUBLIC", "http://www.web3d.org/specifications/x3d" };
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return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 2);
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}
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return false;
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}
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void X3DImporter::GetExtensionList(std::set<std::string>& pExtensionList)
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{
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pExtensionList.insert("x3d");
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}
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const aiImporterDesc* X3DImporter::GetInfo () const
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{
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return &Description;
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}
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void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
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{
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Clear();// delete old graph.
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mFileDir = DefaultIOSystem::absolutePath(pFile);
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ParseFile(pFile, pIOHandler);
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//
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// Assimp use static arrays of objects for fast speed of rendering. That's good, but need some additional operations/
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// We know that geometry objects(meshes) are stored in <Shape>, also in <Shape>-><Appearance> materials(in Assimp logical view)
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// are stored. So at first we need to count how meshes and materials are stored in scene graph.
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//
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// at first creating root node for aiScene.
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pScene->mRootNode = new aiNode;
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pScene->mRootNode->mParent = nullptr;
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pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
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//search for root node element
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NodeElement_Cur = NodeElement_List.front();
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while(NodeElement_Cur->Parent != nullptr) NodeElement_Cur = NodeElement_Cur->Parent;
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{// fill aiScene with objects.
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std::list<aiMesh*> mesh_list;
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std::list<aiMaterial*> mat_list;
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std::list<aiLight*> light_list;
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// create nodes tree
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Postprocess_BuildNode(*NodeElement_Cur, *pScene->mRootNode, mesh_list, mat_list, light_list);
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// copy needed data to scene
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if(mesh_list.size() > 0)
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{
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std::list<aiMesh*>::const_iterator it = mesh_list.begin();
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pScene->mNumMeshes = mesh_list.size();
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pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *it++;
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}
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if(mat_list.size() > 0)
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{
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std::list<aiMaterial*>::const_iterator it = mat_list.begin();
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pScene->mNumMaterials = mat_list.size();
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pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
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for(size_t i = 0; i < pScene->mNumMaterials; i++) pScene->mMaterials[i] = *it++;
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}
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if(light_list.size() > 0)
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{
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std::list<aiLight*>::const_iterator it = light_list.begin();
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pScene->mNumLights = light_list.size();
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pScene->mLights = new aiLight*[pScene->mNumLights];
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for(size_t i = 0; i < pScene->mNumLights; i++) pScene->mLights[i] = *it++;
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}
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}// END: fill aiScene with objects.
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///TODO: IME optimize tree
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}
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}// namespace Assimp
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#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
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