assimp/code/AssetLib/glTF2
Inho Lee ad7f8910e9 Rollback the method to handle empty bones for GLTF2
A patch made the assimp to ignore empty bones.
However, some assets can have bones which don't have weights
but are connected to other bones.
2020-10-16 17:09:17 +02:00
..
glTF2Asset.h Merge branch 'master' into rbsheth_hunter_rapidjson 2020-09-14 09:00:11 +02:00
glTF2Asset.inl Merge branch 'master' into gltfBufferViewSizeFix 2020-09-16 10:08:47 +01:00
glTF2AssetWriter.h * Added ASSIMP_BUILD_NO_GLTF1_IMPORTER, ASSIMP_BUILD_NO_GLTF2_IMPORTER, ASSIMP_BUILD_NO_GLTF1_EXPORTER, and ASSIMP_BUILD_NO_GLTF2_EXPORTER to allow disabling GLTF1 and GLTF2 independently. 2020-07-05 19:22:31 +01:00
glTF2AssetWriter.inl Merge branch 'master' of https://github.com/LoicFr/assimp into LoicFr-master 2020-07-12 12:05:34 +02:00
glTF2Exporter.cpp Merge branch 'master' into gltf2_sparseAccessor_export 2020-07-11 22:57:31 +02:00
glTF2Exporter.h * Added ASSIMP_BUILD_NO_GLTF1_IMPORTER, ASSIMP_BUILD_NO_GLTF2_IMPORTER, ASSIMP_BUILD_NO_GLTF1_EXPORTER, and ASSIMP_BUILD_NO_GLTF2_EXPORTER to allow disabling GLTF1 and GLTF2 independently. 2020-07-05 19:22:31 +01:00
glTF2Importer.cpp Rollback the method to handle empty bones for GLTF2 2020-10-16 17:09:17 +02:00
glTF2Importer.h Move format importer and exporter into its won folder. 2020-05-02 15:14:38 +02:00