The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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aramis_acg a53360aa4d FIX: Change quaternion orientation for B3D loader (this format was forgotten with r502).
FIX: MS3D loader assigns group names to mesh nodes, possibly leading to two nodes with the same name if a group name is the name of a bone as well. This prevents animations from working properly.

These changes are merged with the 1.1 branch as well. 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@705 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-04-24 00:18:34 +00:00
code FIX: Change quaternion orientation for B3D loader (this format was forgotten with r502). 2010-04-24 00:18:34 +00:00
contrib [2972343] LightWave/modo patch. See http://sourceforge.net/tracker/index.php?func=detail&aid=2972343&group_id=226462&atid=1067634 2010-03-18 17:20:49 +00:00
doc Rebuild docs for release. 2010-04-17 16:42:38 +00:00
include Fix error in aiString documentation. MAXLEN includes the terminal NULL. This is unusual, but true. 2010-04-14 21:45:00 +00:00
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INSTALL Add assimp command line tools to CMAKE build. Add it to make install as well. Needs more testing on different systems. 2010-03-02 19:27:36 +00:00
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README

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	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License



1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	
	- Collada
	
	- LWO
	
	- Ogre XML
	
	- partly LWS
	
	- .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list.


1.2 Repository structure

Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml file)
	/include		Public headers.
	/lib			Static library location for Windows.
	/obj			Object file location for Windows.
	/port			Ports to other languages. 
	
	/test			Unit- and regression tests, model test suite.
	/tools			Tools (viewer, command line `assimp`).
	/workspaces		Build enviroments for vc,xcode,...



2. Build the Asset Import Library

Take a look into the INSTALL file.



3. Help

For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder).


4. License

The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file.