The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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aramis_acg a5210b2765 - fix some issues with the SimpleOpenGl sample:
* Material's shininess would not be set if strength wasn't defined too;
 * Two-sided culling was working the opposite way, GL_CULL_FACE actually removes back faces when enabled;
 * GL_COLOR_MATERIAL should not be enabled for mesh->mColors since it replaces other materials, it now sets vertex color only. Also, it now uses glColor4fv directly. 
Thanks to Ricardo Costa for the patch (http://sourceforge.net/projects/assimp/forums/forum/817653/topic/4502991).
- some doc and formatting fixes in the very same sample.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@973 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2011-04-25 11:29:07 +00:00
code # add missing newline at EOF 2011-04-22 22:23:20 +00:00
contrib # update cppunit project file 2011-04-03 14:23:49 +00:00
doc Rename strtolxxx family of functions, all functions returning unsigned integers now carry an 'u' in their name (this is for compatibility with Irrlicht's fast_atof see http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=243079#243079). 2011-03-23 14:26:19 +00:00
include + integrate Debone-Process into Assimp. This step was contributed by mick-p, see [3262561] (https://sourceforge.net/tracker/?func=detail&aid=3262561&group_id=226462&atid=1067634) 2011-04-15 15:09:53 +00:00
packaging # fix critical bug in the zip release script that caused the lib files in the debug folders to be the release versions. This bug affects the last release and possibly 1.1 as well. 2010-12-18 20:08:16 +00:00
port + really add rudimentary test script to batch-load all test files using pyassimp 2011-04-19 20:51:59 +00:00
samples - fix some issues with the SimpleOpenGl sample: 2011-04-25 11:29:07 +00:00
scripts - update pyassimp genstructs script to work with the latest headers, add rudimentary test script to batch-load all test files using pyassimp 2011-04-19 20:48:33 +00:00
test # re-generate regression dump database from scratch since it seems that ~200 of the files were totally deprecated. This gives me 99.4% reproducible results with Blender.bob still failing. 2011-04-22 21:23:22 +00:00
tools # fix small layout issue in assimpview 2011-04-22 20:03:26 +00:00
workspaces # update vc9 workspace 2011-04-15 15:10:50 +00:00
CHANGES - update docs. 2010-11-21 15:15:19 +00:00
CMakeLists.txt - CMakeLists: turn on export functionality by default, offer NO_EXPORT option to turn it off. 2011-04-03 11:21:34 +00:00
CREDITS + integrate Debone-Process into Assimp. This step was contributed by mick-p, see [3262561] (https://sourceforge.net/tracker/?func=detail&aid=3262561&group_id=226462&atid=1067634) 2011-04-15 15:09:53 +00:00
INSTALL Add assimp command line tools to CMAKE build. Add it to make install as well. Needs more testing on different systems. 2010-03-02 19:27:36 +00:00
LICENSE Move test models with problematic license restrictions to test/models-nonbsd and update the test suites accordingly. 2010-10-13 17:57:06 +00:00
README Update README. 2010-04-17 15:16:23 +00:00
assimp.pc.in [3051124] cmake pkg-config assimp.pc file gen; Thanks to Filipe Vieira for the patch. 2010-08-23 11:43:15 +00:00
revision.h - Change AI_FAST_ATOF_RELAVANT_DECIMALS to 10. 2010-12-27 15:59:06 +00:00

README

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	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License



1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	
	- Collada
	
	- LWO
	
	- Ogre XML
	
	- partly LWS
	
	- .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list.


1.2 Repository structure

Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml file)
	/include		Public headers.
	/lib			Static library location for Windows.
	/obj			Object file location for Windows.
	/port			Ports to other languages. 
	
	/test			Unit- and regression tests, model test suite.
	/tools			Tools (viewer, command line `assimp`).
	/workspaces		Build enviroments for vc,xcode,...



2. Build the Asset Import Library

Take a look into the INSTALL file.



3. Help

For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder).


4. License

The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file.