assimp/code/glTF2
Max Vollmer 3f75ef68ae Assimp guarantees in its docs that mRootNode is never NULL.
glTF2Importer::ImportNodes therefore must always create a root node, or throw an exception.

A GLTF2 file is invalid without a scene, so the importer should throw in that case. For GLTF2 files with a scene without nodes, it should create an empty root node.
2020-03-11 15:47:05 +00:00
..
glTF2Asset.h Fix: GLTF animation works on RTS not matrix; fix matrix related bug. 2020-02-14 02:11:12 +00:00
glTF2Asset.inl Updated copyright dates. 2020-01-20 08:53:12 -05:00
glTF2AssetWriter.h Updated copyright dates. 2020-01-20 08:53:12 -05:00
glTF2AssetWriter.inl Fix: GLTF animation works on RTS not matrix; fix matrix related bug. 2020-02-14 02:11:12 +00:00
glTF2Exporter.cpp Fix: GLTF animation works on RTS not matrix; fix matrix related bug. 2020-02-14 02:11:12 +00:00
glTF2Exporter.h Updated copyright dates. 2020-01-20 08:53:12 -05:00
glTF2Importer.cpp Assimp guarantees in its docs that mRootNode is never NULL. 2020-03-11 15:47:05 +00:00
glTF2Importer.h Updated copyright dates. 2020-01-20 08:53:12 -05:00