150 lines
6.7 KiB
XML
150 lines
6.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.21022</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Assimp.NET_CS</RootNamespace>
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<AssemblyName>Assimp.NET_CS</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\..\bin\%24%28ProjectName%29_%24%28ConfigurationName%29_%24%28PlatformName%29\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="aiAnimation.cs" />
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<Compile Include="aiAnimBehaviour.cs" />
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<Compile Include="aiBlendMode.cs" />
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<Compile Include="aiBone.cs" />
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<Compile Include="aiCamera.cs" />
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<Compile Include="aiColor3D.cs" />
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<Compile Include="aiComponent.cs" />
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<Compile Include="aiDefaultLogStream.cs" />
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<Compile Include="aiFace.cs" />
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<Compile Include="aiFile.cs" />
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<Compile Include="aiFileIO.cs" />
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<Compile Include="aiLight.cs" />
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<Compile Include="aiLightSourceType.cs" />
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<Compile Include="aiMaterial.cs" />
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<Compile Include="aiMaterialProperty.cs" />
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<Compile Include="aiMatrix3x3.cs" />
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<Compile Include="aiMatrix4x4.cs" />
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<Compile Include="aiMemoryInfo.cs" />
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<Compile Include="aiMesh.cs" />
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<Compile Include="aiNode.cs" />
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<Compile Include="aiNodeAnim.cs" />
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<Compile Include="aiOrigin.cs" />
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<Compile Include="aiPlane.cs" />
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<Compile Include="aiPostProcessSteps.cs" />
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<Compile Include="aiPrimitiveType.cs" />
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<Compile Include="aiPropertyTypeInfo.cs" />
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<Compile Include="aiQuaternion.cs" />
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<Compile Include="aiQuatKey.cs" />
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<Compile Include="aiRay.cs" />
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<Compile Include="aiReturn.cs" />
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<Compile Include="aiScene.cs" />
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<Compile Include="aiShadingMode.cs" />
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<Compile Include="aiString.cs" />
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<Compile Include="aiTexel.cs" />
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<Compile Include="aiTexture.cs" />
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<Compile Include="aiTextureFlags.cs" />
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<Compile Include="aiTextureMapMode.cs" />
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<Compile Include="aiTextureMapping.cs" />
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<Compile Include="aiTextureOp.cs" />
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<Compile Include="aiTextureType.cs" />
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<Compile Include="aiUVTransform.cs" />
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<Compile Include="aiVector2D.cs" />
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<Compile Include="aiVector3D.cs" />
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<Compile Include="aiVectorKey.cs" />
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<Compile Include="aiVertexWeight.cs" />
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<Compile Include="AllocateFromAssimpHeap.cs" />
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<Compile Include="IOSystem.cs" />
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<Compile Include="Logger.cs" />
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<Compile Include="SWIGTYPE_p_aiTextureMapping.cs" />
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<Compile Include="SWIGTYPE_p_aiTextureOp.cs" />
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<Compile Include="SWIGTYPE_p_Assimp__BaseImporter.cs" />
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<Compile Include="SWIGTYPE_p_Assimp__BaseProcess.cs" />
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<Compile Include="SWIGTYPE_p_bool.cs" />
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<Compile Include="SWIGTYPE_p_float.cs" />
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<Compile Include="SWIGTYPE_p_f_p_aiFileIO_p_aiFile__void.cs" />
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<Compile Include="SWIGTYPE_p_f_p_aiFileIO_p_q_const__char_p_q_const__char__p_aiFile.cs" />
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<Compile Include="SWIGTYPE_p_f_p_aiFile_p_char_size_t_size_t__size_t.cs" />
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<Compile Include="SWIGTYPE_p_f_p_aiFile_p_q_const__char_size_t_size_t__size_t.cs" />
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<Compile Include="SWIGTYPE_p_f_p_aiFile_size_t_enum_aiOrigin__aiReturn.cs" />
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<Compile Include="SWIGTYPE_p_f_p_aiFile__size_t.cs" />
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<Compile Include="SWIGTYPE_p_f_p_aiFile__void.cs" />
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<Compile Include="SWIGTYPE_p_int.cs" />
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<Compile Include="SWIGTYPE_p_p_aiAnimation.cs" />
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<Compile Include="SWIGTYPE_p_p_aiBone.cs" />
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<Compile Include="SWIGTYPE_p_p_aiCamera.cs" />
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<Compile Include="SWIGTYPE_p_p_aiColor4D.cs" />
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<Compile Include="SWIGTYPE_p_p_aiLight.cs" />
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<Compile Include="SWIGTYPE_p_p_aiMaterial.cs" />
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<Compile Include="SWIGTYPE_p_p_aiMaterialProperty.cs" />
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<Compile Include="SWIGTYPE_p_p_aiMesh.cs" />
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<Compile Include="SWIGTYPE_p_p_aiNode.cs" />
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<Compile Include="SWIGTYPE_p_p_aiNodeAnim.cs" />
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<Compile Include="SWIGTYPE_p_p_aiTexture.cs" />
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<Compile Include="SWIGTYPE_p_p_aiVector3D.cs" />
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<Compile Include="SWIGTYPE_p_std__nothrow_t.cs" />
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<Compile Include="SWIGTYPE_p_std__string.cs" />
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<Compile Include="SWIGTYPE_p_unsigned_int.cs" />
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<Compile Include="SWIGTYPE_p_void.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Assimp.NET\Assimp.NET.vcproj">
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<Project>{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}</Project>
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<Name>Assimp.NET</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |