128 lines
2.8 KiB
XML
128 lines
2.8 KiB
XML
<importedScene>
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<version name="1.2" /> <smiley code=":-)" />
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<node>
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<name />
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<transformation type="matrix4x4" />
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<mesh refid="0" />
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<!--More mesh definitions-->
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<mesh />
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<childnode />
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<childnode />
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</node>
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<cameras>
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<camera up="0,1,0" lookat="0,0,1" fov="45"/>
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</cameras>
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<lights>
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<light diffuse="black" type="spot" phi="5" theta="15"/>
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</lights>
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<meshes>
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<mesh id="0">
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<meshheader type="MatID, Vertexcount, Facecount, a.s.o." />
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<vertices>
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<vertex type="xyz" />
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<!-- More vertex definitions -->
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<vertex />
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</vertices>
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<texturecoords index="0">
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<texturecoord type="uv" />
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<texturecoord />
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</texturecoords>
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<texturecoords index="..." />
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<vertexcolors index="0">
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<color type="rgba" />
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<color />
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</vertexcolors>
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<vertexcolors index="..." />
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<normals>
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<normal type="xyz" />
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<!-- More normal definitions -->
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<normal />
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</normals>
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<tangents>
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<tangent type="xyz" />
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<!-- More tangent definitions -->
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<tangent />
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</tangents>
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<bitangents>
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<bitangent type="xyz" />
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<!-- More bitanget defiitions... -->
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<bitangent />
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</bitangents>
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<faces>
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<face numIndices="3" indices="p1, p2, p3" />
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<!-- More faces -->
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<face />
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</faces>
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<bones>
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<bone>
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<name />
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<offset type="matrix4x4" />
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<weights>
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<weight type="v, w" />
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<!-- More weights -->
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<weight />
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</weights>
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</bone>
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<!-- More bones -->
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<bone />
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</bones>
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</mesh>
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<!-- More meshes -->
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<mesh id="x" />
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</meshes>
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<anims>
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<anim name="rudern" duration="4500" ticksPerSecond="50">
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<animbone nameOfAnimatedNode="bla">
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<rotation>
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<rotkey time="0" rot="xyzw" />
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<rotkey time="100" rot="xyzw" />
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</rotation>
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<translation>
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<transkey time="0" trans="xyz" />
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<transkey time="100" trans="xyz" />
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</translation>
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<scaling>
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<scalekey time="0" scale="xyz" />
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<scalekey time="100" scale="xyz" />
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</scaling>
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</animbone>
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<animbone nameOfAnimatedNode="blubb">
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</animbone>
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</anim>
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<anim />
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</anims>
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<materials>
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<material>
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<param>
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<name/>
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<value/>
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</param>
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</material>
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<!-- More material definitions-->
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<material />
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</materials>
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<textures>
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<texture type="width, height, formatHint">
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<data />
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</texture>
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<texture />
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</textures>
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</importedScene>
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