assimp/code/AssetLib/glTF2
Florian Born 76de7cedf4
A fuzzed stride could cause the max count to become negative and hence wrap around uint (#5414)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-23 16:17:54 +02:00
..
glTF2Asset.h Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
glTF2Asset.inl A fuzzed stride could cause the max count to become negative and hence wrap around uint (#5414) 2024-07-23 16:17:54 +02:00
glTF2AssetWriter.h Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
glTF2AssetWriter.inl Fix compile warning (#5657) 2024-07-08 17:09:17 +02:00
glTF2Exporter.cpp Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
glTF2Exporter.h Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
glTF2Importer.cpp Draft: Update init of aiString (#5623) 2024-06-17 13:12:54 +02:00
glTF2Importer.h Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00