372 lines
11 KiB
C++
372 lines
11 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file ImporterRegistry.cpp
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Central registry for all importers available. Do not edit this file
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directly (unless you are adding new loaders), instead use the
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corresponding preprocessor flag to selectively disable formats.
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*/
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#include <assimp/BaseImporter.h>
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#include <vector>
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// ------------------------------------------------------------------------------------------------
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// Importers
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// (include_new_importers_here)
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// ------------------------------------------------------------------------------------------------
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#ifndef ASSIMP_BUILD_NO_X_IMPORTER
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#include "AssetLib/X/XFileImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
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#include "AssetLib/AMF/AMFImporter.hpp"
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#endif
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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#include "AssetLib/3DS/3DSLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
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#include "AssetLib/MD3/MD3Loader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
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#include "AssetLib/MDL/MDLLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
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#include "AssetLib/MD2/MD2Loader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
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#include "AssetLib/Ply/PlyLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
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#include "AssetLib/ASE/ASELoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
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#include "AssetLib/Obj/ObjFileImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
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#include "AssetLib/HMP/HMPLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
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#include "AssetLib/SMD/SMDLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
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#include "AssetLib/MDC/MDCLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
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#include "AssetLib/MD5/MD5Loader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_STL_IMPORTER
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#include "AssetLib/STL/STLLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
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#include "AssetLib/LWO/LWOLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
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#include "AssetLib/DXF/DXFLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
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#include "AssetLib/NFF/NFFLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
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#include "AssetLib/Raw/RawLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_SIB_IMPORTER
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#include "AssetLib/SIB/SIBImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
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#include "AssetLib/OFF/OFFLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_AC_IMPORTER
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#include "AssetLib/AC/ACLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
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#include "AssetLib/BVH/BVHLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
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#include "AssetLib/Irr/IRRMeshLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
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#include "AssetLib/Irr/IRRLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
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#include "AssetLib/Q3D/Q3DLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
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#include "AssetLib/B3D/B3DImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
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#include "AssetLib/Collada/ColladaLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
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#include "AssetLib/Terragen/TerragenLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
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#include "AssetLib/CSM/CSMLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
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#include "AssetLib/Unreal/UnrealLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
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#include "AssetLib/LWS/LWSLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
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#include "AssetLib/Ogre/OgreImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
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#include "AssetLib/OpenGEX/OpenGEXImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
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#include "AssetLib/MS3D/MS3DLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
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#include "AssetLib/COB/COBLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
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#include "AssetLib/Blender/BlenderLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
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#include "AssetLib/Q3BSP/Q3BSPFileImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
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#include "AssetLib/NDO/NDOLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
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#include "AssetLib/IFC/IFCLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
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#include "AssetLib/XGL/XGLLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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#include "AssetLib/FBX/FBXImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
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#include "AssetLib/Assbin/AssbinLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#include "AssetLib/glTF/glTFImporter.h"
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#include "AssetLib/glTF2/glTF2Importer.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
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#include "AssetLib/C4D/C4DImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
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#include "AssetLib/3MF/D3MFImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
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#include "AssetLib/X3D/X3DImporter.hpp"
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#endif
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#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
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#include "AssetLib/MMD/MMDImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
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#include "AssetLib/M3D/M3DImporter.h"
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#endif
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namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
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// ----------------------------------------------------------------------------
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// Add an instance of each worker class here
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// (register_new_importers_here)
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// ----------------------------------------------------------------------------
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out.reserve(64);
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#if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
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out.push_back(new XFileImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER)
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out.push_back(new ObjFileImporter());
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#endif
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#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
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out.push_back(new AMFImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
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out.push_back(new Discreet3DSImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_M3D_IMPORTER)
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out.push_back(new M3DImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
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out.push_back(new MD3Importer());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER)
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out.push_back(new MD2Importer());
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#endif
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#if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER)
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out.push_back(new PLYImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER)
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out.push_back(new MDLImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER)
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#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
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out.push_back(new ASEImporter());
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#endif
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#endif
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#if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER)
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out.push_back(new HMPImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER)
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out.push_back(new SMDImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER)
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out.push_back(new MDCImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER)
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out.push_back(new MD5Importer());
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#endif
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#if (!defined ASSIMP_BUILD_NO_STL_IMPORTER)
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out.push_back(new STLImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER)
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out.push_back(new LWOImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER)
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out.push_back(new DXFImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER)
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out.push_back(new NFFImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER)
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out.push_back(new RAWImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_SIB_IMPORTER)
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out.push_back(new SIBImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER)
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out.push_back(new OFFImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_AC_IMPORTER)
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out.push_back(new AC3DImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER)
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out.push_back(new BVHLoader());
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#endif
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#if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER)
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out.push_back(new IRRMeshImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER)
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out.push_back(new IRRImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER)
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out.push_back(new Q3DImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER)
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out.push_back(new B3DImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER)
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out.push_back(new ColladaLoader());
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#endif
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#if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER)
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out.push_back(new TerragenImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER)
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out.push_back(new CSMImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_3D_IMPORTER)
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out.push_back(new UnrealImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
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out.push_back(new LWSImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER)
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out.push_back(new Ogre::OgreImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_OPENGEX_IMPORTER)
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out.push_back(new OpenGEX::OpenGEXImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER)
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out.push_back(new MS3DImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_COB_IMPORTER)
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out.push_back(new COBImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER)
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out.push_back(new BlenderImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER)
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out.push_back(new Q3BSPFileImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER)
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out.push_back(new NDOImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER)
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out.push_back(new IFCImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_XGL_IMPORTER)
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out.push_back(new XGLImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_FBX_IMPORTER)
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out.push_back(new FBXImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER)
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out.push_back(new AssbinImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER)
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out.push_back(new glTFImporter());
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out.push_back(new glTF2Importer());
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#endif
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#if (!defined ASSIMP_BUILD_NO_C4D_IMPORTER)
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out.push_back(new C4DImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_3MF_IMPORTER)
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out.push_back(new D3MFImporter());
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#endif
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#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
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out.push_back(new X3DImporter());
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#endif
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#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
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out.push_back(new MMDImporter());
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#endif
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//#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
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// out.push_back(new StepFile::StepFileImporter());
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//#endif
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}
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/** will delete all registered importers. */
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void DeleteImporterInstanceList(std::vector<BaseImporter *> &deleteList) {
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for (size_t i = 0; i < deleteList.size(); ++i) {
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delete deleteList[i];
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deleteList[i] = nullptr;
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} //for
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}
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} // namespace Assimp
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