1168 lines
38 KiB
C++
1168 lines
38 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file glTFAsset.h
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* Declares a glTF class to handle gltf/glb files
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*
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* glTF Extensions Support:
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* KHR_binary_glTF: full
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* KHR_materials_common: full
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*/
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#ifndef GLTFASSET_H_INC
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#define GLTFASSET_H_INC
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
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#include <assimp/Exceptional.h>
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#include <map>
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#include <string>
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#include <list>
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#include <vector>
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#include <algorithm>
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#include <stdexcept>
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#ifndef RAPIDJSON_HAS_STDSTRING
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#define RAPIDJSON_HAS_STDSTRING 1
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#endif
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#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wclass-memaccess"
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#endif
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#ifndef RAPIDJSON_NOMEMBERITERATORCLASS
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#define RAPIDJSON_NOMEMBERITERATORCLASS
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#endif
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#include <rapidjson/rapidjson.h>
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#include <rapidjson/document.h>
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#include <rapidjson/error/en.h>
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#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
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#pragma GCC diagnostic pop
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#endif
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#ifdef ASSIMP_API
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# include <memory>
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# include <assimp/DefaultIOSystem.h>
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# include <assimp/ByteSwapper.h>
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#else
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# include <memory>
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# define AI_SWAP4(p)
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# define ai_assert
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#endif
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#if _MSC_VER > 1500 || (defined __GNUC___)
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# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
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# else
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# define gltf_unordered_map map
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#endif
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#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
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# include <unordered_map>
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# if _MSC_VER > 1600
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# define gltf_unordered_map unordered_map
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# else
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# define gltf_unordered_map tr1::unordered_map
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# endif
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#endif
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#include "AssetLib/glTF/glTFCommon.h"
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namespace glTF
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{
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using glTFCommon::shared_ptr;
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using glTFCommon::IOSystem;
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using glTFCommon::IOStream;
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using rapidjson::Value;
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using rapidjson::Document;
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class Asset;
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class AssetWriter;
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struct BufferView; // here due to cross-reference
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struct Texture;
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struct Light;
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struct Skin;
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using glTFCommon::vec3;
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using glTFCommon::vec4;
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using glTFCommon::mat4;
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//! Magic number for GLB files
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#define AI_GLB_MAGIC_NUMBER "glTF"
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#ifdef ASSIMP_API
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#include <assimp/Compiler/pushpack1.h>
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#endif
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//! For the KHR_binary_glTF extension (binary .glb file)
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//! 20-byte header (+ the JSON + a "body" data section)
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struct GLB_Header
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{
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uint8_t magic[4]; //!< Magic number: "glTF"
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uint32_t version; //!< Version number (always 1 as of the last update)
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uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
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uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
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uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
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} PACK_STRUCT;
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#ifdef ASSIMP_API
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#include <assimp/Compiler/poppack1.h>
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#endif
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//! Values for the GLB_Header::sceneFormat field
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enum SceneFormat
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{
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SceneFormat_JSON = 0
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};
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//! Values for the mesh primitive modes
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enum PrimitiveMode
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{
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PrimitiveMode_POINTS = 0,
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PrimitiveMode_LINES = 1,
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PrimitiveMode_LINE_LOOP = 2,
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PrimitiveMode_LINE_STRIP = 3,
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PrimitiveMode_TRIANGLES = 4,
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PrimitiveMode_TRIANGLE_STRIP = 5,
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PrimitiveMode_TRIANGLE_FAN = 6
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};
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//! Values for the Accessor::componentType field
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enum ComponentType
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{
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ComponentType_BYTE = 5120,
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ComponentType_UNSIGNED_BYTE = 5121,
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ComponentType_SHORT = 5122,
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ComponentType_UNSIGNED_SHORT = 5123,
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ComponentType_UNSIGNED_INT = 5125,
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ComponentType_FLOAT = 5126
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};
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inline unsigned int ComponentTypeSize(ComponentType t)
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{
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switch (t) {
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case ComponentType_SHORT:
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case ComponentType_UNSIGNED_SHORT:
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return 2;
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case ComponentType_UNSIGNED_INT:
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case ComponentType_FLOAT:
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return 4;
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case ComponentType_BYTE:
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case ComponentType_UNSIGNED_BYTE:
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return 1;
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default:
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std::string err = "GLTF: Unsupported Component Type ";
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err += std::to_string( t );
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throw DeadlyImportError(err);
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}
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}
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//! Values for the BufferView::target field
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enum BufferViewTarget
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{
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BufferViewTarget_NONE = 0,
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BufferViewTarget_ARRAY_BUFFER = 34962,
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BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
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};
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//! Values for the Sampler::magFilter field
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enum SamplerMagFilter
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{
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SamplerMagFilter_Nearest = 9728,
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SamplerMagFilter_Linear = 9729
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};
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//! Values for the Sampler::minFilter field
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enum SamplerMinFilter
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{
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SamplerMinFilter_Nearest = 9728,
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SamplerMinFilter_Linear = 9729,
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SamplerMinFilter_Nearest_Mipmap_Nearest = 9984,
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SamplerMinFilter_Linear_Mipmap_Nearest = 9985,
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SamplerMinFilter_Nearest_Mipmap_Linear = 9986,
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SamplerMinFilter_Linear_Mipmap_Linear = 9987
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};
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//! Values for the Sampler::wrapS and Sampler::wrapT field
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enum SamplerWrap
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{
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SamplerWrap_Clamp_To_Edge = 33071,
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SamplerWrap_Mirrored_Repeat = 33648,
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SamplerWrap_Repeat = 10497
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};
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//! Values for the Texture::format and Texture::internalFormat fields
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enum TextureFormat
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{
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TextureFormat_ALPHA = 6406,
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TextureFormat_RGB = 6407,
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TextureFormat_RGBA = 6408,
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TextureFormat_LUMINANCE = 6409,
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TextureFormat_LUMINANCE_ALPHA = 6410
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};
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//! Values for the Texture::target field
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enum TextureTarget
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{
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TextureTarget_TEXTURE_2D = 3553
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};
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//! Values for the Texture::type field
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enum TextureType
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{
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TextureType_UNSIGNED_BYTE = 5121,
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TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
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TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
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TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
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};
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//! Values for the Accessor::type field (helper class)
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class AttribType
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{
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public:
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enum Value
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{ SCALAR, VEC2, VEC3, VEC4, MAT2, MAT3, MAT4 };
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private:
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static const size_t NUM_VALUES = static_cast<size_t>(MAT4)+1;
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struct Info
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{ const char* name; unsigned int numComponents; };
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template<int N> struct data
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{ static const Info infos[NUM_VALUES]; };
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public:
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inline static Value FromString(const char* str)
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{
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for (size_t i = 0; i < NUM_VALUES; ++i) {
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if (strcmp(data<0>::infos[i].name, str) == 0) {
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return static_cast<Value>(i);
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}
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}
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return SCALAR;
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}
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inline static const char* ToString(Value type)
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{
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return data<0>::infos[static_cast<size_t>(type)].name;
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}
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inline static unsigned int GetNumComponents(Value type)
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{
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return data<0>::infos[static_cast<size_t>(type)].numComponents;
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}
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};
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// must match the order of the AttribTypeTraits::Value enum!
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template<int N> const AttribType::Info
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AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
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{ "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
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};
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//! A reference to one top-level object, which is valid
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//! until the Asset instance is destroyed
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template<class T>
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class Ref
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{
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std::vector<T*>* vector;
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unsigned int index;
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public:
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Ref() : vector(0), index(0) {}
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Ref(std::vector<T*>& vec, unsigned int idx) : vector(&vec), index(idx) {}
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inline unsigned int GetIndex() const
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{ return index; }
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operator bool() const
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{ return vector != 0; }
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T* operator->()
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{ return (*vector)[index]; }
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T& operator*()
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{ return *((*vector)[index]); }
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};
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//! Helper struct to represent values that might not be present
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template<class T>
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struct Nullable
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{
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T value;
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bool isPresent;
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Nullable() : isPresent(false) {}
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Nullable(T& val) : value(val), isPresent(true) {}
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};
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//! Base class for all glTF top-level objects
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struct Object
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{
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std::string id; //!< The globally unique ID used to reference this object
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std::string name; //!< The user-defined name of this object
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//! Objects marked as special are not exported (used to emulate the binary body buffer)
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virtual bool IsSpecial() const
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{ return false; }
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virtual ~Object() {}
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//! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
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static const char* TranslateId(Asset& /*r*/, const char* id)
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{ return id; }
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};
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//
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// Classes for each glTF top-level object type
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//
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//! A typed view into a BufferView. A BufferView contains raw binary data.
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//! An accessor provides a typed view into a BufferView or a subset of a BufferView
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//! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
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struct Accessor : public Object
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{
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Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
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unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
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unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
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ComponentType componentType; //!< The datatype of components in the attribute. (required)
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unsigned int count; //!< The number of attributes referenced by this accessor. (required)
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AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
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std::vector<double> max; //!< Maximum value of each component in this attribute.
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std::vector<double> min; //!< Minimum value of each component in this attribute.
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unsigned int GetNumComponents();
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unsigned int GetBytesPerComponent();
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unsigned int GetElementSize();
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inline uint8_t* GetPointer();
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template<class T>
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bool ExtractData(T*& outData);
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void WriteData(size_t count, const void* src_buffer, size_t src_stride);
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//! Helper class to iterate the data
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class Indexer
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{
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friend struct Accessor;
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// This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is:
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// ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field]
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protected:
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Accessor &accessor;
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private:
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uint8_t* data;
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size_t elemSize, stride;
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Indexer(Accessor& acc);
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public:
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//! Accesses the i-th value as defined by the accessor
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template<class T>
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T GetValue(int i);
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//! Accesses the i-th value as defined by the accessor
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inline unsigned int GetUInt(int i)
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{
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return GetValue<unsigned int>(i);
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}
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inline bool IsValid() const
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{
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return data != 0;
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}
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};
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inline Indexer GetIndexer()
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{
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return Indexer(*this);
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}
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Accessor() {}
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void Read(Value& obj, Asset& r);
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};
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//! A buffer points to binary geometry, animation, or skins.
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struct Buffer : public Object
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{
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/********************* Types *********************/
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public:
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enum Type
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{
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Type_arraybuffer,
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Type_text
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};
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/// \struct SEncodedRegion
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/// Descriptor of encoded region in "bufferView".
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struct SEncodedRegion
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{
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const size_t Offset;///< Offset from begin of "bufferView" to encoded region, in bytes.
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const size_t EncodedData_Length;///< Size of encoded region, in bytes.
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uint8_t* const DecodedData;///< Cached encoded data.
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const size_t DecodedData_Length;///< Size of decoded region, in bytes.
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const std::string ID;///< ID of the region.
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/// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
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/// Constructor.
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/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
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/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
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/// \param [in] pDecodedData - pointer to decoded data array.
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/// \param [in] pDecodedData_Length - size of encoded region, in bytes.
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/// \param [in] pID - ID of the region.
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SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
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: Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID)
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{}
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/// \fn ~SEncodedRegion()
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/// Destructor.
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~SEncodedRegion() { delete [] DecodedData; }
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};
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/******************* Variables *******************/
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//std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
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size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
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//std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
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Type type;
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/// \var EncodedRegion_Current
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/// Pointer to currently active encoded region.
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/// Why not decoding all regions at once and not to set one buffer with decoded data?
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/// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded
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/// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But
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/// offset is counted for another regions is encoded.
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/// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data:
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/// M1_E0, M1_E1, M2_E0, M2_E1.
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/// After decoding you'll get:
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/// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3.
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/// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like
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/// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4}
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/// but in real life you'll get:
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/// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4}
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/// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded.
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/// And when before you start to read data of current mesh (with encoded data ofcourse) you must decode region of "bufferView", after read finished
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/// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data.
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///
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/// Remark. Encoding all data at once is good in world with computers which do not has RAM limitation. So, you must use step by step encoding in
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/// exporter and importer. And, thanks to such way, there is no need to load whole file into memory.
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SEncodedRegion* EncodedRegion_Current;
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private:
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shared_ptr<uint8_t> mData; //!< Pointer to the data
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bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
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size_t capacity = 0; //!< The capacity of the buffer in bytes. (default: 0)
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/// \var EncodedRegion_List
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/// List of encoded regions.
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std::list<SEncodedRegion*> EncodedRegion_List;
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/******************* Functions *******************/
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public:
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Buffer();
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~Buffer();
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void Read(Value& obj, Asset& r);
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|
|
|
bool LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
|
|
|
|
/// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
|
|
/// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
|
|
/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
|
|
/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
|
|
/// \param [in] pDecodedData - pointer to decoded data array.
|
|
/// \param [in] pDecodedData_Length - size of encoded region, in bytes.
|
|
/// \param [in] pID - ID of the region.
|
|
void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID);
|
|
|
|
/// \fn void EncodedRegion_SetCurrent(const std::string& pID)
|
|
/// Select current encoded region by ID. \sa EncodedRegion_Current.
|
|
/// \param [in] pID - ID of the region.
|
|
void EncodedRegion_SetCurrent(const std::string& pID);
|
|
|
|
/// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
|
|
/// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions.
|
|
/// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
|
|
/// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
|
|
/// \param [in] pReplace_Data - pointer to array with new data for buffer.
|
|
/// \param [in] pReplace_Count - count of bytes in new data.
|
|
/// \return true - if successfully replaced, false if input arguments is out of range.
|
|
bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count);
|
|
|
|
size_t AppendData(uint8_t* data, size_t length);
|
|
void Grow(size_t amount);
|
|
|
|
uint8_t* GetPointer()
|
|
{ return mData.get(); }
|
|
|
|
void MarkAsSpecial()
|
|
{ mIsSpecial = true; }
|
|
|
|
bool IsSpecial() const
|
|
{ return mIsSpecial; }
|
|
|
|
std::string GetURI()
|
|
{ return std::string(this->id) + ".bin"; }
|
|
|
|
static const char* TranslateId(Asset& r, const char* id);
|
|
};
|
|
|
|
//! A view into a buffer generally representing a subset of the buffer.
|
|
struct BufferView : public Object
|
|
{
|
|
Ref<Buffer> buffer; //! The ID of the buffer. (required)
|
|
size_t byteOffset; //! The offset into the buffer in bytes. (required)
|
|
size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
|
|
|
|
BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
|
|
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
struct Camera : public Object
|
|
{
|
|
enum Type
|
|
{
|
|
Perspective,
|
|
Orthographic
|
|
};
|
|
|
|
Type type;
|
|
|
|
union
|
|
{
|
|
struct {
|
|
float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
|
|
float yfov; //!<The floating - point vertical field of view in radians. (required)
|
|
float zfar; //!<The floating - point distance to the far clipping plane. (required)
|
|
float znear; //!< The floating - point distance to the near clipping plane. (required)
|
|
} perspective;
|
|
|
|
struct {
|
|
float xmag; //! The floating-point horizontal magnification of the view. (required)
|
|
float ymag; //! The floating-point vertical magnification of the view. (required)
|
|
float zfar; //! The floating-point distance to the far clipping plane. (required)
|
|
float znear; //! The floating-point distance to the near clipping plane. (required)
|
|
} ortographic;
|
|
};
|
|
|
|
Camera() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
|
|
//! Image data used to create a texture.
|
|
struct Image : public Object
|
|
{
|
|
std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
|
|
|
|
Ref<BufferView> bufferView;
|
|
|
|
std::string mimeType;
|
|
|
|
int width, height;
|
|
|
|
private:
|
|
std::unique_ptr<uint8_t[]> mData;
|
|
size_t mDataLength;
|
|
|
|
public:
|
|
|
|
Image();
|
|
void Read(Value& obj, Asset& r);
|
|
|
|
inline bool HasData() const
|
|
{ return mDataLength > 0; }
|
|
|
|
inline size_t GetDataLength() const
|
|
{ return mDataLength; }
|
|
|
|
inline const uint8_t* GetData() const
|
|
{ return mData.get(); }
|
|
|
|
inline uint8_t* StealData();
|
|
|
|
inline void SetData(uint8_t* data, size_t length, Asset& r);
|
|
};
|
|
|
|
//! Holds a material property that can be a texture or a color
|
|
struct TexProperty
|
|
{
|
|
Ref<Texture> texture;
|
|
vec4 color;
|
|
};
|
|
|
|
//! The material appearance of a primitive.
|
|
struct Material : public Object
|
|
{
|
|
//Ref<Sampler> source; //!< The ID of the technique.
|
|
//std::gltf_unordered_map<std::string, std::string> values; //!< A dictionary object of parameter values.
|
|
|
|
//! Techniques defined by KHR_materials_common
|
|
enum Technique
|
|
{
|
|
Technique_undefined = 0,
|
|
Technique_BLINN,
|
|
Technique_PHONG,
|
|
Technique_LAMBERT,
|
|
Technique_CONSTANT
|
|
};
|
|
|
|
TexProperty ambient;
|
|
TexProperty diffuse;
|
|
TexProperty specular;
|
|
TexProperty emission;
|
|
|
|
bool doubleSided;
|
|
bool transparent;
|
|
float transparency;
|
|
float shininess;
|
|
|
|
Technique technique;
|
|
|
|
Material() { SetDefaults(); }
|
|
void Read(Value& obj, Asset& r);
|
|
void SetDefaults();
|
|
};
|
|
|
|
//! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
|
|
struct Mesh : public Object
|
|
{
|
|
typedef std::vector< Ref<Accessor> > AccessorList;
|
|
|
|
struct Primitive
|
|
{
|
|
PrimitiveMode mode;
|
|
|
|
struct Attributes {
|
|
AccessorList position, normal, texcoord, color, joint, jointmatrix, weight;
|
|
} attributes;
|
|
|
|
Ref<Accessor> indices;
|
|
|
|
Ref<Material> material;
|
|
};
|
|
|
|
/// \struct SExtension
|
|
/// Extension used for mesh.
|
|
struct SExtension
|
|
{
|
|
/// \enum EType
|
|
/// Type of extension.
|
|
enum EType
|
|
{
|
|
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
|
Compression_Open3DGC,///< Compression of mesh data using Open3DGC algorithm.
|
|
#endif
|
|
|
|
Unknown
|
|
};
|
|
|
|
EType Type;///< Type of extension.
|
|
|
|
/// \fn SExtension
|
|
/// Constructor.
|
|
/// \param [in] pType - type of extension.
|
|
SExtension(const EType pType)
|
|
: Type(pType)
|
|
{}
|
|
|
|
virtual ~SExtension() {
|
|
// empty
|
|
}
|
|
};
|
|
|
|
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
|
/// \struct SCompression_Open3DGC
|
|
/// Compression of mesh data using Open3DGC algorithm.
|
|
struct SCompression_Open3DGC : public SExtension
|
|
{
|
|
using SExtension::Type;
|
|
|
|
std::string Buffer;///< ID of "buffer" used for storing compressed data.
|
|
size_t Offset;///< Offset in "bufferView" where compressed data are stored.
|
|
size_t Count;///< Count of elements in compressed data. Is always equivalent to size in bytes: look comments for "Type" and "Component_Type".
|
|
bool Binary;///< If true then "binary" mode is used for coding, if false - "ascii" mode.
|
|
size_t IndicesCount;///< Count of indices in mesh.
|
|
size_t VerticesCount;///< Count of vertices in mesh.
|
|
// AttribType::Value Type;///< Is always "SCALAR".
|
|
// ComponentType Component_Type;///< Is always "ComponentType_UNSIGNED_BYTE" (5121).
|
|
|
|
/// \fn SCompression_Open3DGC
|
|
/// Constructor.
|
|
SCompression_Open3DGC()
|
|
: SExtension(Compression_Open3DGC) {
|
|
// empty
|
|
}
|
|
|
|
virtual ~SCompression_Open3DGC() {
|
|
// empty
|
|
}
|
|
};
|
|
#endif
|
|
|
|
std::vector<Primitive> primitives;
|
|
std::list<SExtension*> Extension;///< List of extensions used in mesh.
|
|
|
|
Mesh() {}
|
|
|
|
/// \fn ~Mesh()
|
|
/// Destructor.
|
|
~Mesh() { for(std::list<SExtension*>::iterator it = Extension.begin(), it_end = Extension.end(); it != it_end; it++) { delete *it; }; }
|
|
|
|
/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
|
|
/// Get mesh data from JSON-object and place them to root asset.
|
|
/// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
|
|
/// \param [out] pAsset_Root - reference to root asset where data will be stored.
|
|
void Read(Value& pJSON_Object, Asset& pAsset_Root);
|
|
|
|
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
|
/// \fn void Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root)
|
|
/// Decode part of "buffer" which encoded with Open3DGC algorithm.
|
|
/// \param [in] pCompression_Open3DGC - reference to structure which describe encoded region.
|
|
/// \param [out] pAsset_Root - reference to root assed where data will be stored.
|
|
void Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root);
|
|
#endif
|
|
};
|
|
|
|
struct Node : public Object
|
|
{
|
|
std::vector< Ref<Node> > children;
|
|
std::vector< Ref<Mesh> > meshes;
|
|
|
|
Nullable<mat4> matrix;
|
|
Nullable<vec3> translation;
|
|
Nullable<vec4> rotation;
|
|
Nullable<vec3> scale;
|
|
|
|
Ref<Camera> camera;
|
|
Ref<Light> light;
|
|
|
|
std::vector< Ref<Node> > skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy.
|
|
Ref<Skin> skin; //!< The ID of the skin referenced by this node.
|
|
std::string jointName; //!< Name used when this node is a joint in a skin.
|
|
|
|
Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
|
|
|
|
Node() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
struct Program : public Object
|
|
{
|
|
Program() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
|
|
struct Sampler : public Object
|
|
{
|
|
SamplerMagFilter magFilter; //!< The texture magnification filter. (required)
|
|
SamplerMinFilter minFilter; //!< The texture minification filter. (required)
|
|
SamplerWrap wrapS; //!< The texture wrapping in the S direction. (required)
|
|
SamplerWrap wrapT; //!< The texture wrapping in the T direction. (required)
|
|
|
|
Sampler() {}
|
|
void Read(Value& obj, Asset& r);
|
|
void SetDefaults();
|
|
};
|
|
|
|
struct Scene : public Object
|
|
{
|
|
std::vector< Ref<Node> > nodes;
|
|
|
|
Scene() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
struct Shader : public Object
|
|
{
|
|
Shader() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
struct Skin : public Object
|
|
{
|
|
Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order.
|
|
Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices.
|
|
std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin.
|
|
std::string name; //!< The user-defined name of this object.
|
|
|
|
Skin() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
struct Technique : public Object
|
|
{
|
|
struct Parameters
|
|
{
|
|
|
|
};
|
|
|
|
struct States
|
|
{
|
|
|
|
};
|
|
|
|
struct Functions
|
|
{
|
|
|
|
};
|
|
|
|
Technique() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
//! A texture and its sampler.
|
|
struct Texture : public Object
|
|
{
|
|
Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required)
|
|
Ref<Image> source; //!< The ID of the image used by this texture. (required)
|
|
|
|
//TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA)
|
|
//TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA)
|
|
|
|
//TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D)
|
|
//TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE)
|
|
|
|
Texture() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
|
|
//! A light (from KHR_materials_common extension)
|
|
struct Light : public Object
|
|
{
|
|
enum Type
|
|
{
|
|
Type_undefined,
|
|
Type_ambient,
|
|
Type_directional,
|
|
Type_point,
|
|
Type_spot
|
|
};
|
|
|
|
Type type;
|
|
|
|
vec4 color;
|
|
float distance;
|
|
float constantAttenuation;
|
|
float linearAttenuation;
|
|
float quadraticAttenuation;
|
|
float falloffAngle;
|
|
float falloffExponent;
|
|
|
|
Light() {}
|
|
void Read(Value& obj, Asset& r);
|
|
|
|
void SetDefaults();
|
|
};
|
|
|
|
struct Animation : public Object
|
|
{
|
|
struct AnimSampler {
|
|
std::string id; //!< The ID of this sampler.
|
|
std::string input; //!< The ID of a parameter in this animation to use as key-frame input.
|
|
std::string interpolation; //!< Type of interpolation algorithm to use between key-frames.
|
|
std::string output; //!< The ID of a parameter in this animation to use as key-frame output.
|
|
};
|
|
|
|
struct AnimChannel {
|
|
std::string sampler; //!< The ID of one sampler present in the containing animation's samplers property.
|
|
|
|
struct AnimTarget {
|
|
Ref<Node> id; //!< The ID of the node to animate.
|
|
std::string path; //!< The name of property of the node to animate ("translation", "rotation", or "scale").
|
|
} target;
|
|
};
|
|
|
|
struct AnimParameters {
|
|
Ref<Accessor> TIME; //!< Accessor reference to a buffer storing a array of floating point scalar values.
|
|
Ref<Accessor> rotation; //!< Accessor reference to a buffer storing a array of four-component floating-point vectors.
|
|
Ref<Accessor> scale; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
|
|
Ref<Accessor> translation; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
|
|
};
|
|
|
|
// AnimChannel Channels[3]; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
|
|
// AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
|
|
// AnimSampler Samplers[3]; //!< The parameterized inputs representing the key-frame data.
|
|
|
|
std::vector<AnimChannel> Channels; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
|
|
AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
|
|
std::vector<AnimSampler> Samplers; //!< The parameterized inputs representing the key-frame data.
|
|
|
|
Animation() {}
|
|
void Read(Value& obj, Asset& r);
|
|
};
|
|
|
|
|
|
//! Base class for LazyDict that acts as an interface
|
|
class LazyDictBase
|
|
{
|
|
public:
|
|
virtual ~LazyDictBase() {}
|
|
|
|
virtual void AttachToDocument(Document& doc) = 0;
|
|
virtual void DetachFromDocument() = 0;
|
|
|
|
virtual void WriteObjects(AssetWriter& writer) = 0;
|
|
};
|
|
|
|
|
|
template<class T>
|
|
class LazyDict;
|
|
|
|
//! (Implemented in glTFAssetWriter.h)
|
|
template<class T>
|
|
void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
|
|
|
|
|
|
//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
|
|
//! It is the owner the loaded objects, so when it is destroyed it also deletes them
|
|
template<class T>
|
|
class LazyDict : public LazyDictBase
|
|
{
|
|
friend class Asset;
|
|
friend class AssetWriter;
|
|
|
|
typedef typename std::gltf_unordered_map< std::string, unsigned int > Dict;
|
|
|
|
std::vector<T*> mObjs; //! The read objects
|
|
Dict mObjsById; //! The read objects accessible by id
|
|
const char* mDictId; //! ID of the dictionary object
|
|
const char* mExtId; //! ID of the extension defining the dictionary
|
|
Value* mDict; //! JSON dictionary object
|
|
Asset& mAsset; //! The asset instance
|
|
|
|
void AttachToDocument(Document& doc);
|
|
void DetachFromDocument();
|
|
|
|
void WriteObjects(AssetWriter& writer)
|
|
{ WriteLazyDict<T>(*this, writer); }
|
|
|
|
Ref<T> Add(T* obj);
|
|
|
|
public:
|
|
LazyDict(Asset& asset, const char* dictId, const char* extId = 0);
|
|
~LazyDict();
|
|
|
|
Ref<T> Get(const char* id);
|
|
Ref<T> Get(unsigned int i);
|
|
Ref<T> Get(const std::string& pID) { return Get(pID.c_str()); }
|
|
|
|
Ref<T> Create(const char* id);
|
|
Ref<T> Create(const std::string& id)
|
|
{ return Create(id.c_str()); }
|
|
|
|
inline unsigned int Size() const
|
|
{ return unsigned(mObjs.size()); }
|
|
|
|
inline T& operator[](size_t i)
|
|
{ return *mObjs[i]; }
|
|
|
|
};
|
|
|
|
|
|
struct AssetMetadata
|
|
{
|
|
std::string copyright; //!< A copyright message suitable for display to credit the content creator.
|
|
std::string generator; //!< Tool that generated this glTF model.Useful for debugging.
|
|
bool premultipliedAlpha; //!< Specifies if the shaders were generated with premultiplied alpha. (default: false)
|
|
|
|
struct {
|
|
std::string api; //!< Specifies the target rendering API (default: "WebGL")
|
|
std::string version; //!< Specifies the target rendering API (default: "1.0.3")
|
|
} profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
|
|
|
|
std::string version; //!< The glTF format version (should be 1.0)
|
|
|
|
void Read(Document& doc);
|
|
|
|
AssetMetadata()
|
|
: premultipliedAlpha(false)
|
|
, version("")
|
|
{
|
|
}
|
|
};
|
|
|
|
//
|
|
// glTF Asset class
|
|
//
|
|
|
|
//! Root object for a glTF asset
|
|
class Asset
|
|
{
|
|
typedef std::gltf_unordered_map<std::string, int> IdMap;
|
|
|
|
template<class T>
|
|
friend class LazyDict;
|
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friend struct Buffer; // To access OpenFile
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friend class AssetWriter;
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private:
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IOSystem* mIOSystem;
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std::string mCurrentAssetDir;
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size_t mSceneLength;
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size_t mBodyOffset, mBodyLength;
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std::vector<LazyDictBase*> mDicts;
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IdMap mUsedIds;
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Ref<Buffer> mBodyBuffer;
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Asset(Asset&);
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Asset& operator=(const Asset&);
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public:
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//! Keeps info about the enabled extensions
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struct Extensions
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{
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bool KHR_binary_glTF;
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bool KHR_materials_common;
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} extensionsUsed;
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AssetMetadata asset;
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// Dictionaries for each type of object
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LazyDict<Accessor> accessors;
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LazyDict<Animation> animations;
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LazyDict<Buffer> buffers;
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LazyDict<BufferView> bufferViews;
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LazyDict<Camera> cameras;
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LazyDict<Image> images;
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LazyDict<Material> materials;
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LazyDict<Mesh> meshes;
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LazyDict<Node> nodes;
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//LazyDict<Program> programs;
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LazyDict<Sampler> samplers;
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LazyDict<Scene> scenes;
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//LazyDict<Shader> shaders;
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LazyDict<Skin> skins;
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//LazyDict<Technique> techniques;
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LazyDict<Texture> textures;
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LazyDict<Light> lights; // KHR_materials_common ext
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Ref<Scene> scene;
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public:
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Asset(IOSystem* io = 0)
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: mIOSystem(io)
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, asset()
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, accessors (*this, "accessors")
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, animations (*this, "animations")
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, buffers (*this, "buffers")
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, bufferViews (*this, "bufferViews")
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, cameras (*this, "cameras")
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, images (*this, "images")
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, materials (*this, "materials")
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, meshes (*this, "meshes")
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, nodes (*this, "nodes")
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//, programs (*this, "programs")
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, samplers (*this, "samplers")
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, scenes (*this, "scenes")
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//, shaders (*this, "shaders")
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, skins (*this, "skins")
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//, techniques (*this, "techniques")
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, textures (*this, "textures")
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, lights (*this, "lights", "KHR_materials_common")
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{
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memset(&extensionsUsed, 0, sizeof(extensionsUsed));
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}
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//! Main function
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void Load(const std::string& file, bool isBinary = false);
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//! Enables the "KHR_binary_glTF" extension on the asset
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void SetAsBinary();
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//! Search for an available name, starting from the given strings
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std::string FindUniqueID(const std::string& str, const char* suffix);
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Ref<Buffer> GetBodyBuffer()
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{ return mBodyBuffer; }
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private:
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void ReadBinaryHeader(IOStream& stream);
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void ReadExtensionsUsed(Document& doc);
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IOStream* OpenFile(std::string path, const char* mode, bool absolute = false);
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};
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}
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// Include the implementation of the methods
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#include "glTFAsset.inl"
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#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
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#endif // GLTFASSET_H_INC
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