24 lines
1.5 KiB
C++
24 lines
1.5 KiB
C++
// input filename: shaders\occlusion_map.frag
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unsigned char shaders_occlusion_map_frag[] = {
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0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x7d, 0x0a,
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};
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unsigned int shaders_occlusion_map_frag_len = 223;
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