assimp/contrib/tinyusdz/tinyusdz-repo/examples/openglviewer/shaders/occlusion_map.frag_inc.hh

24 lines
1.5 KiB
C++

// input filename: shaders\occlusion_map.frag
unsigned char shaders_occlusion_map_frag[] = {
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};
unsigned int shaders_occlusion_map_frag_len = 223;