16 lines
913 B
C++
16 lines
913 B
C++
// input filename: shaders\normals.frag
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unsigned char shaders_normals_frag[] = {
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0x69, 0x6e, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x69, 0x6e, 0x74, 0x65,
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0x72, 0x70, 0x6f, 0x6c, 0x61, 0x74, 0x65, 0x64, 0x5f, 0x6e, 0x6f, 0x72,
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0x6d, 0x61, 0x6c, 0x3b, 0x0a, 0x6f, 0x75, 0x74, 0x20, 0x76, 0x65, 0x63,
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0x34, 0x20, 0x6f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x63, 0x6f, 0x6c,
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0x6f, 0x72, 0x3b, 0x0a, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61,
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0x69, 0x6e, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x6f, 0x75, 0x74,
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0x70, 0x75, 0x74, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20,
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0x76, 0x65, 0x63, 0x34, 0x28, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x69,
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0x7a, 0x65, 0x28, 0x69, 0x6e, 0x74, 0x65, 0x72, 0x70, 0x6f, 0x6c, 0x61,
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0x74, 0x65, 0x64, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x29, 0x2c,
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0x20, 0x31, 0x29, 0x3b, 0x0a, 0x7d, 0x0a,
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};
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unsigned int shaders_normals_frag_len = 127;
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