in vec2 interpolated_uv;
uniform sampler2D normal_texture;
out vec4 output_color;
void main()
{
vec4 sampled_pixel = texture(normal_texture, interpolated_uv);
sampled_pixel.g = 1.0 -sampled_pixel.g;
output_color = vec4(sampled_pixel.rgb, 1.0);
}