1254 lines
42 KiB
C++
1254 lines
42 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Assimp.cpp
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* @brief Implementation of the Plain-C API
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*/
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#include <assimp/BaseImporter.h>
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#include <assimp/Exceptional.h>
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#include <assimp/GenericProperty.h>
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#include <assimp/cimport.h>
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#include <assimp/importerdesc.h>
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/Importer.hpp>
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#include <assimp/LogStream.hpp>
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#include "CApi/CInterfaceIOWrapper.h"
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#include "Importer.h"
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#include "ScenePrivate.h"
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#include <list>
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// ------------------------------------------------------------------------------------------------
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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#include <mutex>
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#include <thread>
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#endif
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// ------------------------------------------------------------------------------------------------
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using namespace Assimp;
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namespace Assimp {
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// underlying structure for aiPropertyStore
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typedef BatchLoader::PropertyMap PropertyMap;
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/** Stores the LogStream objects for all active C log streams */
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struct mpred {
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bool operator()(const aiLogStream &s0, const aiLogStream &s1) const {
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return s0.callback < s1.callback && s0.user < s1.user;
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}
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};
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typedef std::map<aiLogStream, Assimp::LogStream *, mpred> LogStreamMap;
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/** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */
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typedef std::list<Assimp::LogStream *> PredefLogStreamMap;
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/** Local storage of all active log streams */
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static LogStreamMap gActiveLogStreams;
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/** Local storage of LogStreams allocated by #aiGetPredefinedLogStream */
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static PredefLogStreamMap gPredefinedStreams;
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/** Error message of the last failed import process */
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static std::string gLastErrorString;
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/** Verbose logging active or not? */
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static aiBool gVerboseLogging = false;
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/** will return all registered importers. */
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void GetImporterInstanceList(std::vector<BaseImporter *> &out);
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/** will delete all registered importers. */
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void DeleteImporterInstanceList(std::vector<BaseImporter *> &out);
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} // namespace Assimp
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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/** Global mutex to manage the access to the log-stream map */
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static std::mutex gLogStreamMutex;
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#endif
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// ------------------------------------------------------------------------------------------------
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// Custom LogStream implementation for the C-API
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class LogToCallbackRedirector : public LogStream {
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public:
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explicit LogToCallbackRedirector(const aiLogStream &s) :
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stream(s) {
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ai_assert(NULL != s.callback);
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}
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~LogToCallbackRedirector() {
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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std::lock_guard<std::mutex> lock(gLogStreamMutex);
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#endif
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// (HACK) Check whether the 'stream.user' pointer points to a
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// custom LogStream allocated by #aiGetPredefinedLogStream.
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// In this case, we need to delete it, too. Of course, this
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// might cause strange problems, but the chance is quite low.
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PredefLogStreamMap::iterator it = std::find(gPredefinedStreams.begin(),
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gPredefinedStreams.end(), (Assimp::LogStream *)stream.user);
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if (it != gPredefinedStreams.end()) {
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delete *it;
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gPredefinedStreams.erase(it);
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}
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}
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/** @copydoc LogStream::write */
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void write(const char *message) {
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stream.callback(message, stream.user);
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}
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private:
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aiLogStream stream;
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};
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// ------------------------------------------------------------------------------------------------
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void ReportSceneNotFoundError() {
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ASSIMP_LOG_ERROR("Unable to find the Assimp::Importer for this aiScene. "
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"The C-API does not accept scenes produced by the C++ API and vice versa");
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ai_assert(false);
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the given file and returns its content.
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const aiScene *aiImportFile(const char *pFile, unsigned int pFlags) {
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return aiImportFileEx(pFile, pFlags, NULL);
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene *aiImportFileEx(const char *pFile, unsigned int pFlags, aiFileIO *pFS) {
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return aiImportFileExWithProperties(pFile, pFlags, pFS, NULL);
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene *aiImportFileExWithProperties(const char *pFile, unsigned int pFlags,
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aiFileIO *pFS, const aiPropertyStore *props) {
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ai_assert(NULL != pFile);
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const aiScene *scene = NULL;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// create an Importer for this file
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Assimp::Importer *imp = new Assimp::Importer();
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// copy properties
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if (props) {
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const PropertyMap *pp = reinterpret_cast<const PropertyMap *>(props);
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ImporterPimpl *pimpl = imp->Pimpl();
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pimpl->mIntProperties = pp->ints;
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pimpl->mFloatProperties = pp->floats;
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pimpl->mStringProperties = pp->strings;
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pimpl->mMatrixProperties = pp->matrices;
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}
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// setup a custom IO system if necessary
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if (pFS) {
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imp->SetIOHandler(new CIOSystemWrapper(pFS));
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}
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// and have it read the file
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scene = imp->ReadFile(pFile, pFlags);
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// if succeeded, store the importer in the scene and keep it alive
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if (scene) {
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ScenePrivateData *priv = const_cast<ScenePrivateData *>(ScenePriv(scene));
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priv->mOrigImporter = imp;
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} else {
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// if failed, extract error code and destroy the import
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gLastErrorString = imp->GetErrorString();
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delete imp;
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}
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// return imported data. If the import failed the pointer is NULL anyways
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ASSIMP_END_EXCEPTION_REGION(const aiScene *);
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return scene;
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene *aiImportFileFromMemory(
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const char *pBuffer,
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unsigned int pLength,
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unsigned int pFlags,
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const char *pHint) {
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return aiImportFileFromMemoryWithProperties(pBuffer, pLength, pFlags, pHint, NULL);
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene *aiImportFileFromMemoryWithProperties(
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const char *pBuffer,
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unsigned int pLength,
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unsigned int pFlags,
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const char *pHint,
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const aiPropertyStore *props) {
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ai_assert(NULL != pBuffer);
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ai_assert(0 != pLength);
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const aiScene *scene = NULL;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// create an Importer for this file
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Assimp::Importer *imp = new Assimp::Importer();
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// copy properties
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if (props) {
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const PropertyMap *pp = reinterpret_cast<const PropertyMap *>(props);
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ImporterPimpl *pimpl = imp->Pimpl();
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pimpl->mIntProperties = pp->ints;
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pimpl->mFloatProperties = pp->floats;
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pimpl->mStringProperties = pp->strings;
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pimpl->mMatrixProperties = pp->matrices;
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}
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// and have it read the file from the memory buffer
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scene = imp->ReadFileFromMemory(pBuffer, pLength, pFlags, pHint);
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// if succeeded, store the importer in the scene and keep it alive
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if (scene) {
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ScenePrivateData *priv = const_cast<ScenePrivateData *>(ScenePriv(scene));
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priv->mOrigImporter = imp;
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} else {
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// if failed, extract error code and destroy the import
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gLastErrorString = imp->GetErrorString();
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delete imp;
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}
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// return imported data. If the import failed the pointer is NULL anyways
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ASSIMP_END_EXCEPTION_REGION(const aiScene *);
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return scene;
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}
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// ------------------------------------------------------------------------------------------------
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// Releases all resources associated with the given import process.
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void aiReleaseImport(const aiScene *pScene) {
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if (!pScene) {
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return;
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}
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// find the importer associated with this data
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const ScenePrivateData *priv = ScenePriv(pScene);
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if (!priv || !priv->mOrigImporter) {
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delete pScene;
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} else {
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// deleting the Importer also deletes the scene
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// Note: the reason that this is not written as 'delete priv->mOrigImporter'
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// is a suspected bug in gcc 4.4+ (http://gcc.gnu.org/bugzilla/show_bug.cgi?id=52339)
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Importer *importer = priv->mOrigImporter;
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delete importer;
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}
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API const aiScene *aiApplyPostProcessing(const aiScene *pScene,
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unsigned int pFlags) {
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const aiScene *sc = NULL;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// find the importer associated with this data
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const ScenePrivateData *priv = ScenePriv(pScene);
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if (!priv || !priv->mOrigImporter) {
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ReportSceneNotFoundError();
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return NULL;
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}
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sc = priv->mOrigImporter->ApplyPostProcessing(pFlags);
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if (!sc) {
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aiReleaseImport(pScene);
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return NULL;
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}
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ASSIMP_END_EXCEPTION_REGION(const aiScene *);
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return sc;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API const aiScene *aiApplyCustomizedPostProcessing(const aiScene *scene,
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BaseProcess *process,
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bool requestValidation) {
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const aiScene *sc(NULL);
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// find the importer associated with this data
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const ScenePrivateData *priv = ScenePriv(scene);
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if (NULL == priv || NULL == priv->mOrigImporter) {
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ReportSceneNotFoundError();
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return NULL;
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}
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sc = priv->mOrigImporter->ApplyCustomizedPostProcessing(process, requestValidation);
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if (!sc) {
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aiReleaseImport(scene);
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return NULL;
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}
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ASSIMP_END_EXCEPTION_REGION(const aiScene *);
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return sc;
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}
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// ------------------------------------------------------------------------------------------------
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void CallbackToLogRedirector(const char *msg, char *dt) {
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ai_assert(NULL != msg);
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ai_assert(NULL != dt);
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LogStream *s = (LogStream *)dt;
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s->write(msg);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream, const char *file) {
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aiLogStream sout;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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LogStream *stream = LogStream::createDefaultStream(pStream, file);
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if (!stream) {
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sout.callback = NULL;
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sout.user = NULL;
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} else {
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sout.callback = &CallbackToLogRedirector;
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sout.user = (char *)stream;
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}
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gPredefinedStreams.push_back(stream);
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ASSIMP_END_EXCEPTION_REGION(aiLogStream);
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return sout;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiAttachLogStream(const aiLogStream *stream) {
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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std::lock_guard<std::mutex> lock(gLogStreamMutex);
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#endif
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LogStream *lg = new LogToCallbackRedirector(*stream);
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gActiveLogStreams[*stream] = lg;
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if (DefaultLogger::isNullLogger()) {
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DefaultLogger::create(NULL, (gVerboseLogging == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
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}
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DefaultLogger::get()->attachStream(lg);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiReturn aiDetachLogStream(const aiLogStream *stream) {
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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std::lock_guard<std::mutex> lock(gLogStreamMutex);
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#endif
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// find the log-stream associated with this data
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LogStreamMap::iterator it = gActiveLogStreams.find(*stream);
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// it should be there... else the user is playing fools with us
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if (it == gActiveLogStreams.end()) {
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return AI_FAILURE;
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}
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DefaultLogger::get()->detatchStream(it->second);
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delete it->second;
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gActiveLogStreams.erase(it);
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if (gActiveLogStreams.empty()) {
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DefaultLogger::kill();
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}
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ASSIMP_END_EXCEPTION_REGION(aiReturn);
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return AI_SUCCESS;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiDetachAllLogStreams(void) {
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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std::lock_guard<std::mutex> lock(gLogStreamMutex);
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#endif
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Logger *logger(DefaultLogger::get());
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if (NULL == logger) {
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return;
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}
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for (LogStreamMap::iterator it = gActiveLogStreams.begin(); it != gActiveLogStreams.end(); ++it) {
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logger->detatchStream(it->second);
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delete it->second;
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}
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gActiveLogStreams.clear();
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DefaultLogger::kill();
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiEnableVerboseLogging(aiBool d) {
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if (!DefaultLogger::isNullLogger()) {
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DefaultLogger::get()->setLogSeverity((d == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
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}
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gVerboseLogging = d;
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}
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// ------------------------------------------------------------------------------------------------
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// Returns the error text of the last failed import process.
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const char *aiGetErrorString() {
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return gLastErrorString.c_str();
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}
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// -----------------------------------------------------------------------------------------------
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// Return the description of a importer given its index
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const aiImporterDesc *aiGetImportFormatDescription(size_t pIndex) {
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return Importer().GetImporterInfo(pIndex);
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}
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// -----------------------------------------------------------------------------------------------
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// Return the number of importers
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size_t aiGetImportFormatCount(void) {
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return Importer().GetImporterCount();
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}
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// ------------------------------------------------------------------------------------------------
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// Returns the error text of the last failed import process.
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aiBool aiIsExtensionSupported(const char *szExtension) {
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ai_assert(NULL != szExtension);
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aiBool candoit = AI_FALSE;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// FIXME: no need to create a temporary Importer instance just for that ..
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Assimp::Importer tmp;
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candoit = tmp.IsExtensionSupported(std::string(szExtension)) ? AI_TRUE : AI_FALSE;
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ASSIMP_END_EXCEPTION_REGION(aiBool);
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return candoit;
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}
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// ------------------------------------------------------------------------------------------------
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// Get a list of all file extensions supported by ASSIMP
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void aiGetExtensionList(aiString *szOut) {
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ai_assert(NULL != szOut);
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// FIXME: no need to create a temporary Importer instance just for that ..
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Assimp::Importer tmp;
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tmp.GetExtensionList(*szOut);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Get the memory requirements for a particular import.
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void aiGetMemoryRequirements(const C_STRUCT aiScene *pIn,
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C_STRUCT aiMemoryInfo *in) {
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// find the importer associated with this data
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const ScenePrivateData *priv = ScenePriv(pIn);
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if (!priv || !priv->mOrigImporter) {
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ReportSceneNotFoundError();
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return;
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}
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return priv->mOrigImporter->GetMemoryRequirements(*in);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiPropertyStore *aiCreatePropertyStore(void) {
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return reinterpret_cast<aiPropertyStore *>(new PropertyMap());
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiReleasePropertyStore(aiPropertyStore *p) {
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delete reinterpret_cast<PropertyMap *>(p);
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}
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// ------------------------------------------------------------------------------------------------
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// Importer::SetPropertyInteger
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ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore *p, const char *szName, int value) {
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ASSIMP_BEGIN_EXCEPTION_REGION();
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PropertyMap *pp = reinterpret_cast<PropertyMap *>(p);
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SetGenericProperty<int>(pp->ints, szName, value);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Importer::SetPropertyFloat
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ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore *p, const char *szName, ai_real value) {
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ASSIMP_BEGIN_EXCEPTION_REGION();
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PropertyMap *pp = reinterpret_cast<PropertyMap *>(p);
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SetGenericProperty<ai_real>(pp->floats, szName, value);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Importer::SetPropertyString
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ASSIMP_API void aiSetImportPropertyString(aiPropertyStore *p, const char *szName,
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const C_STRUCT aiString *st) {
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if (!st) {
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return;
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}
|
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ASSIMP_BEGIN_EXCEPTION_REGION();
|
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PropertyMap *pp = reinterpret_cast<PropertyMap *>(p);
|
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SetGenericProperty<std::string>(pp->strings, szName, std::string(st->C_Str()));
|
|
ASSIMP_END_EXCEPTION_REGION(void);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Importer::SetPropertyMatrix
|
|
ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore *p, const char *szName,
|
|
const C_STRUCT aiMatrix4x4 *mat) {
|
|
if (!mat) {
|
|
return;
|
|
}
|
|
ASSIMP_BEGIN_EXCEPTION_REGION();
|
|
PropertyMap *pp = reinterpret_cast<PropertyMap *>(p);
|
|
SetGenericProperty<aiMatrix4x4>(pp->matrices, szName, *mat);
|
|
ASSIMP_END_EXCEPTION_REGION(void);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Rotation matrix to quaternion
|
|
ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion *quat, const aiMatrix3x3 *mat) {
|
|
ai_assert(NULL != quat);
|
|
ai_assert(NULL != mat);
|
|
*quat = aiQuaternion(*mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Matrix decomposition
|
|
ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4 *mat, aiVector3D *scaling,
|
|
aiQuaternion *rotation,
|
|
aiVector3D *position) {
|
|
ai_assert(NULL != rotation);
|
|
ai_assert(NULL != position);
|
|
ai_assert(NULL != scaling);
|
|
ai_assert(NULL != mat);
|
|
mat->Decompose(*scaling, *rotation, *position);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Matrix transpose
|
|
ASSIMP_API void aiTransposeMatrix3(aiMatrix3x3 *mat) {
|
|
ai_assert(NULL != mat);
|
|
mat->Transpose();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4 *mat) {
|
|
ai_assert(NULL != mat);
|
|
mat->Transpose();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Vector transformation
|
|
ASSIMP_API void aiTransformVecByMatrix3(aiVector3D *vec,
|
|
const aiMatrix3x3 *mat) {
|
|
ai_assert(NULL != mat);
|
|
ai_assert(NULL != vec);
|
|
*vec *= (*mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiTransformVecByMatrix4(aiVector3D *vec,
|
|
const aiMatrix4x4 *mat) {
|
|
ai_assert(NULL != mat);
|
|
ai_assert(NULL != vec);
|
|
|
|
*vec *= (*mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Matrix multiplication
|
|
ASSIMP_API void aiMultiplyMatrix4(
|
|
aiMatrix4x4 *dst,
|
|
const aiMatrix4x4 *src) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != src);
|
|
*dst = (*dst) * (*src);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMultiplyMatrix3(
|
|
aiMatrix3x3 *dst,
|
|
const aiMatrix3x3 *src) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != src);
|
|
*dst = (*dst) * (*src);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Matrix identity
|
|
ASSIMP_API void aiIdentityMatrix3(
|
|
aiMatrix3x3 *mat) {
|
|
ai_assert(NULL != mat);
|
|
*mat = aiMatrix3x3();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiIdentityMatrix4(
|
|
aiMatrix4x4 *mat) {
|
|
ai_assert(NULL != mat);
|
|
*mat = aiMatrix4x4();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API C_STRUCT const aiImporterDesc *aiGetImporterDesc(const char *extension) {
|
|
if (NULL == extension) {
|
|
return NULL;
|
|
}
|
|
const aiImporterDesc *desc(NULL);
|
|
std::vector<BaseImporter *> out;
|
|
GetImporterInstanceList(out);
|
|
for (size_t i = 0; i < out.size(); ++i) {
|
|
if (0 == strncmp(out[i]->GetInfo()->mFileExtensions, extension, strlen(extension))) {
|
|
desc = out[i]->GetInfo();
|
|
break;
|
|
}
|
|
}
|
|
|
|
DeleteImporterInstanceList(out);
|
|
|
|
return desc;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API int aiVector2AreEqual(
|
|
const C_STRUCT aiVector2D *a,
|
|
const C_STRUCT aiVector2D *b) {
|
|
ai_assert(NULL != a);
|
|
ai_assert(NULL != b);
|
|
return *a == *b;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API int aiVector2AreEqualEpsilon(
|
|
const C_STRUCT aiVector2D *a,
|
|
const C_STRUCT aiVector2D *b,
|
|
const float epsilon) {
|
|
ai_assert(NULL != a);
|
|
ai_assert(NULL != b);
|
|
return a->Equal(*b, epsilon);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector2Add(
|
|
C_STRUCT aiVector2D *dst,
|
|
const C_STRUCT aiVector2D *src) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != src);
|
|
*dst = *dst + *src;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector2Subtract(
|
|
C_STRUCT aiVector2D *dst,
|
|
const C_STRUCT aiVector2D *src) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != src);
|
|
*dst = *dst - *src;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector2Scale(
|
|
C_STRUCT aiVector2D *dst,
|
|
const float s) {
|
|
ai_assert(NULL != dst);
|
|
*dst *= s;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector2SymMul(
|
|
C_STRUCT aiVector2D *dst,
|
|
const C_STRUCT aiVector2D *other) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != other);
|
|
*dst = dst->SymMul(*other);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector2DivideByScalar(
|
|
C_STRUCT aiVector2D *dst,
|
|
const float s) {
|
|
ai_assert(NULL != dst);
|
|
*dst /= s;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector2DivideByVector(
|
|
C_STRUCT aiVector2D *dst,
|
|
C_STRUCT aiVector2D *v) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != v);
|
|
*dst = *dst / *v;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API float aiVector2Length(
|
|
const C_STRUCT aiVector2D *v) {
|
|
ai_assert(NULL != v);
|
|
return v->Length();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API float aiVector2SquareLength(
|
|
const C_STRUCT aiVector2D *v) {
|
|
ai_assert(NULL != v);
|
|
return v->SquareLength();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector2Negate(
|
|
C_STRUCT aiVector2D *dst) {
|
|
ai_assert(NULL != dst);
|
|
*dst = -(*dst);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API float aiVector2DotProduct(
|
|
const C_STRUCT aiVector2D *a,
|
|
const C_STRUCT aiVector2D *b) {
|
|
ai_assert(NULL != a);
|
|
ai_assert(NULL != b);
|
|
return (*a) * (*b);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector2Normalize(
|
|
C_STRUCT aiVector2D *v) {
|
|
ai_assert(NULL != v);
|
|
v->Normalize();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API int aiVector3AreEqual(
|
|
const C_STRUCT aiVector3D *a,
|
|
const C_STRUCT aiVector3D *b) {
|
|
ai_assert(NULL != a);
|
|
ai_assert(NULL != b);
|
|
return *a == *b;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API int aiVector3AreEqualEpsilon(
|
|
const C_STRUCT aiVector3D *a,
|
|
const C_STRUCT aiVector3D *b,
|
|
const float epsilon) {
|
|
ai_assert(NULL != a);
|
|
ai_assert(NULL != b);
|
|
return a->Equal(*b, epsilon);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API int aiVector3LessThan(
|
|
const C_STRUCT aiVector3D *a,
|
|
const C_STRUCT aiVector3D *b) {
|
|
ai_assert(NULL != a);
|
|
ai_assert(NULL != b);
|
|
return *a < *b;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector3Add(
|
|
C_STRUCT aiVector3D *dst,
|
|
const C_STRUCT aiVector3D *src) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != src);
|
|
*dst = *dst + *src;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector3Subtract(
|
|
C_STRUCT aiVector3D *dst,
|
|
const C_STRUCT aiVector3D *src) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != src);
|
|
*dst = *dst - *src;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector3Scale(
|
|
C_STRUCT aiVector3D *dst,
|
|
const float s) {
|
|
ai_assert(NULL != dst);
|
|
*dst *= s;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector3SymMul(
|
|
C_STRUCT aiVector3D *dst,
|
|
const C_STRUCT aiVector3D *other) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != other);
|
|
*dst = dst->SymMul(*other);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector3DivideByScalar(
|
|
C_STRUCT aiVector3D *dst, const float s) {
|
|
ai_assert(NULL != dst);
|
|
*dst /= s;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector3DivideByVector(
|
|
C_STRUCT aiVector3D *dst,
|
|
C_STRUCT aiVector3D *v) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != v);
|
|
*dst = *dst / *v;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API float aiVector3Length(
|
|
const C_STRUCT aiVector3D *v) {
|
|
ai_assert(NULL != v);
|
|
return v->Length();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API float aiVector3SquareLength(
|
|
const C_STRUCT aiVector3D *v) {
|
|
ai_assert(NULL != v);
|
|
return v->SquareLength();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector3Negate(
|
|
C_STRUCT aiVector3D *dst) {
|
|
ai_assert(NULL != dst);
|
|
*dst = -(*dst);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API float aiVector3DotProduct(
|
|
const C_STRUCT aiVector3D *a,
|
|
const C_STRUCT aiVector3D *b) {
|
|
ai_assert(NULL != a);
|
|
ai_assert(NULL != b);
|
|
return (*a) * (*b);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector3CrossProduct(
|
|
C_STRUCT aiVector3D *dst,
|
|
const C_STRUCT aiVector3D *a,
|
|
const C_STRUCT aiVector3D *b) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != a);
|
|
ai_assert(NULL != b);
|
|
*dst = *a ^ *b;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector3Normalize(
|
|
C_STRUCT aiVector3D *v) {
|
|
ai_assert(NULL != v);
|
|
v->Normalize();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector3NormalizeSafe(
|
|
C_STRUCT aiVector3D *v) {
|
|
ai_assert(NULL != v);
|
|
v->NormalizeSafe();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiVector3RotateByQuaternion(
|
|
C_STRUCT aiVector3D *v,
|
|
const C_STRUCT aiQuaternion *q) {
|
|
ai_assert(NULL != v);
|
|
ai_assert(NULL != q);
|
|
*v = q->Rotate(*v);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix3FromMatrix4(
|
|
C_STRUCT aiMatrix3x3 *dst,
|
|
const C_STRUCT aiMatrix4x4 *mat) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != mat);
|
|
*dst = aiMatrix3x3(*mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix3FromQuaternion(
|
|
C_STRUCT aiMatrix3x3 *mat,
|
|
const C_STRUCT aiQuaternion *q) {
|
|
ai_assert(NULL != mat);
|
|
ai_assert(NULL != q);
|
|
*mat = q->GetMatrix();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API int aiMatrix3AreEqual(
|
|
const C_STRUCT aiMatrix3x3 *a,
|
|
const C_STRUCT aiMatrix3x3 *b) {
|
|
ai_assert(NULL != a);
|
|
ai_assert(NULL != b);
|
|
return *a == *b;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API int aiMatrix3AreEqualEpsilon(
|
|
const C_STRUCT aiMatrix3x3 *a,
|
|
const C_STRUCT aiMatrix3x3 *b,
|
|
const float epsilon) {
|
|
ai_assert(NULL != a);
|
|
ai_assert(NULL != b);
|
|
return a->Equal(*b, epsilon);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix3Inverse(C_STRUCT aiMatrix3x3 *mat) {
|
|
ai_assert(NULL != mat);
|
|
mat->Inverse();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API float aiMatrix3Determinant(const C_STRUCT aiMatrix3x3 *mat) {
|
|
ai_assert(NULL != mat);
|
|
return mat->Determinant();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix3RotationZ(
|
|
C_STRUCT aiMatrix3x3 *mat,
|
|
const float angle) {
|
|
ai_assert(NULL != mat);
|
|
aiMatrix3x3::RotationZ(angle, *mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix3FromRotationAroundAxis(
|
|
C_STRUCT aiMatrix3x3 *mat,
|
|
const C_STRUCT aiVector3D *axis,
|
|
const float angle) {
|
|
ai_assert(NULL != mat);
|
|
ai_assert(NULL != axis);
|
|
aiMatrix3x3::Rotation(angle, *axis, *mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix3Translation(
|
|
C_STRUCT aiMatrix3x3 *mat,
|
|
const C_STRUCT aiVector2D *translation) {
|
|
ai_assert(NULL != mat);
|
|
ai_assert(NULL != translation);
|
|
aiMatrix3x3::Translation(*translation, *mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix3FromTo(
|
|
C_STRUCT aiMatrix3x3 *mat,
|
|
const C_STRUCT aiVector3D *from,
|
|
const C_STRUCT aiVector3D *to) {
|
|
ai_assert(NULL != mat);
|
|
ai_assert(NULL != from);
|
|
ai_assert(NULL != to);
|
|
aiMatrix3x3::FromToMatrix(*from, *to, *mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix4FromMatrix3(
|
|
C_STRUCT aiMatrix4x4 *dst,
|
|
const C_STRUCT aiMatrix3x3 *mat) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != mat);
|
|
*dst = aiMatrix4x4(*mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix4FromScalingQuaternionPosition(
|
|
C_STRUCT aiMatrix4x4 *mat,
|
|
const C_STRUCT aiVector3D *scaling,
|
|
const C_STRUCT aiQuaternion *rotation,
|
|
const C_STRUCT aiVector3D *position) {
|
|
ai_assert(NULL != mat);
|
|
ai_assert(NULL != scaling);
|
|
ai_assert(NULL != rotation);
|
|
ai_assert(NULL != position);
|
|
*mat = aiMatrix4x4(*scaling, *rotation, *position);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix4Add(
|
|
C_STRUCT aiMatrix4x4 *dst,
|
|
const C_STRUCT aiMatrix4x4 *src) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != src);
|
|
*dst = *dst + *src;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API int aiMatrix4AreEqual(
|
|
const C_STRUCT aiMatrix4x4 *a,
|
|
const C_STRUCT aiMatrix4x4 *b) {
|
|
ai_assert(NULL != a);
|
|
ai_assert(NULL != b);
|
|
return *a == *b;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API int aiMatrix4AreEqualEpsilon(
|
|
const C_STRUCT aiMatrix4x4 *a,
|
|
const C_STRUCT aiMatrix4x4 *b,
|
|
const float epsilon) {
|
|
ai_assert(NULL != a);
|
|
ai_assert(NULL != b);
|
|
return a->Equal(*b, epsilon);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix4Inverse(C_STRUCT aiMatrix4x4 *mat) {
|
|
ai_assert(NULL != mat);
|
|
mat->Inverse();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API float aiMatrix4Determinant(const C_STRUCT aiMatrix4x4 *mat) {
|
|
ai_assert(NULL != mat);
|
|
return mat->Determinant();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API int aiMatrix4IsIdentity(const C_STRUCT aiMatrix4x4 *mat) {
|
|
ai_assert(NULL != mat);
|
|
return mat->IsIdentity();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix4DecomposeIntoScalingEulerAnglesPosition(
|
|
const C_STRUCT aiMatrix4x4 *mat,
|
|
C_STRUCT aiVector3D *scaling,
|
|
C_STRUCT aiVector3D *rotation,
|
|
C_STRUCT aiVector3D *position) {
|
|
ai_assert(NULL != mat);
|
|
ai_assert(NULL != scaling);
|
|
ai_assert(NULL != rotation);
|
|
ai_assert(NULL != position);
|
|
mat->Decompose(*scaling, *rotation, *position);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix4DecomposeIntoScalingAxisAnglePosition(
|
|
const C_STRUCT aiMatrix4x4 *mat,
|
|
C_STRUCT aiVector3D *scaling,
|
|
C_STRUCT aiVector3D *axis,
|
|
float *angle,
|
|
C_STRUCT aiVector3D *position) {
|
|
ai_assert(NULL != mat);
|
|
ai_assert(NULL != scaling);
|
|
ai_assert(NULL != axis);
|
|
ai_assert(NULL != angle);
|
|
ai_assert(NULL != position);
|
|
mat->Decompose(*scaling, *axis, *angle, *position);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix4DecomposeNoScaling(
|
|
const C_STRUCT aiMatrix4x4 *mat,
|
|
C_STRUCT aiQuaternion *rotation,
|
|
C_STRUCT aiVector3D *position) {
|
|
ai_assert(NULL != mat);
|
|
ai_assert(NULL != rotation);
|
|
ai_assert(NULL != position);
|
|
mat->DecomposeNoScaling(*rotation, *position);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix4FromEulerAngles(
|
|
C_STRUCT aiMatrix4x4 *mat,
|
|
float x, float y, float z) {
|
|
ai_assert(NULL != mat);
|
|
mat->FromEulerAnglesXYZ(x, y, z);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix4RotationX(
|
|
C_STRUCT aiMatrix4x4 *mat,
|
|
const float angle) {
|
|
ai_assert(NULL != mat);
|
|
aiMatrix4x4::RotationX(angle, *mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix4RotationY(
|
|
C_STRUCT aiMatrix4x4 *mat,
|
|
const float angle) {
|
|
ai_assert(NULL != mat);
|
|
aiMatrix4x4::RotationY(angle, *mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix4RotationZ(
|
|
C_STRUCT aiMatrix4x4 *mat,
|
|
const float angle) {
|
|
ai_assert(NULL != mat);
|
|
aiMatrix4x4::RotationZ(angle, *mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix4FromRotationAroundAxis(
|
|
C_STRUCT aiMatrix4x4 *mat,
|
|
const C_STRUCT aiVector3D *axis,
|
|
const float angle) {
|
|
ai_assert(NULL != mat);
|
|
ai_assert(NULL != axis);
|
|
aiMatrix4x4::Rotation(angle, *axis, *mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix4Translation(
|
|
C_STRUCT aiMatrix4x4 *mat,
|
|
const C_STRUCT aiVector3D *translation) {
|
|
ai_assert(NULL != mat);
|
|
ai_assert(NULL != translation);
|
|
aiMatrix4x4::Translation(*translation, *mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix4Scaling(
|
|
C_STRUCT aiMatrix4x4 *mat,
|
|
const C_STRUCT aiVector3D *scaling) {
|
|
ai_assert(NULL != mat);
|
|
ai_assert(NULL != scaling);
|
|
aiMatrix4x4::Scaling(*scaling, *mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMatrix4FromTo(
|
|
C_STRUCT aiMatrix4x4 *mat,
|
|
const C_STRUCT aiVector3D *from,
|
|
const C_STRUCT aiVector3D *to) {
|
|
ai_assert(NULL != mat);
|
|
ai_assert(NULL != from);
|
|
ai_assert(NULL != to);
|
|
aiMatrix4x4::FromToMatrix(*from, *to, *mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiQuaternionFromEulerAngles(
|
|
C_STRUCT aiQuaternion *q,
|
|
float x, float y, float z) {
|
|
ai_assert(NULL != q);
|
|
*q = aiQuaternion(x, y, z);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiQuaternionFromAxisAngle(
|
|
C_STRUCT aiQuaternion *q,
|
|
const C_STRUCT aiVector3D *axis,
|
|
const float angle) {
|
|
ai_assert(NULL != q);
|
|
ai_assert(NULL != axis);
|
|
*q = aiQuaternion(*axis, angle);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiQuaternionFromNormalizedQuaternion(
|
|
C_STRUCT aiQuaternion *q,
|
|
const C_STRUCT aiVector3D *normalized) {
|
|
ai_assert(NULL != q);
|
|
ai_assert(NULL != normalized);
|
|
*q = aiQuaternion(*normalized);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API int aiQuaternionAreEqual(
|
|
const C_STRUCT aiQuaternion *a,
|
|
const C_STRUCT aiQuaternion *b) {
|
|
ai_assert(NULL != a);
|
|
ai_assert(NULL != b);
|
|
return *a == *b;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API int aiQuaternionAreEqualEpsilon(
|
|
const C_STRUCT aiQuaternion *a,
|
|
const C_STRUCT aiQuaternion *b,
|
|
const float epsilon) {
|
|
ai_assert(NULL != a);
|
|
ai_assert(NULL != b);
|
|
return a->Equal(*b, epsilon);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiQuaternionNormalize(
|
|
C_STRUCT aiQuaternion *q) {
|
|
ai_assert(NULL != q);
|
|
q->Normalize();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiQuaternionConjugate(
|
|
C_STRUCT aiQuaternion *q) {
|
|
ai_assert(NULL != q);
|
|
q->Conjugate();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiQuaternionMultiply(
|
|
C_STRUCT aiQuaternion *dst,
|
|
const C_STRUCT aiQuaternion *q) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != q);
|
|
*dst = (*dst) * (*q);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiQuaternionInterpolate(
|
|
C_STRUCT aiQuaternion *dst,
|
|
const C_STRUCT aiQuaternion *start,
|
|
const C_STRUCT aiQuaternion *end,
|
|
const float factor) {
|
|
ai_assert(NULL != dst);
|
|
ai_assert(NULL != start);
|
|
ai_assert(NULL != end);
|
|
aiQuaternion::Interpolate(*dst, *start, *end, factor);
|
|
}
|