870 lines
29 KiB
Lua
870 lines
29 KiB
Lua
AssimpIncludeExporters = false
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AssimpEnableNoneFreeC4DImporter = false
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HeaderPath = "%{prj.location}/include/assimp"
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CodePath = "%{prj.location}/code"
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AssimpSourceFiles = {}
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AssimpSourceFilesIndex = 0
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AssimpImporterSourceFiles = {}
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AssimpImporterSourceFilesIndex = 0
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AssimpExporterSourceFiles = {}
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AssimpExporterSourceFilesIndex = 0
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function AddSourceFilesCode(sourceFiles)
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for _, file in ipairs(sourceFiles) do
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AssimpSourceFiles[AssimpSourceFilesIndex] = file
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AssimpSourceFilesIndex = AssimpSourceFilesIndex + 1
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end
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end
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function AddAssimpImporter(importerFiles)
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for _, file in ipairs(importerFiles) do
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AssimpImporterSourceFiles[AssimpImporterSourceFilesIndex] = file
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AssimpImporterSourceFilesIndex = AssimpImporterSourceFilesIndex + 1
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end
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end
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function AddAssimpExporter(exporterFiles)
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for _, file in table.getn(exporterFiles) do
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AssimpExporterSourceFiles[AssimpExporterSourceFilesIndex] = file
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AssimpExporterSourceFilesIndex = AssimpExporterSourceFilesIndex + 1
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end
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end
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AssimpPublicHeaders = {
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"%{HeaderPath}/anim.h",
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"%{HeaderPath}/aabb.h",
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"%{HeaderPath}/ai_assert.h",
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"%{HeaderPath}/camera.h",
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"%{HeaderPath}/color4.h",
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"%{HeaderPath}/color4.inl",
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"%{HeaderPath}/config.h",
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"%{HeaderPath}/ColladaMetaData.h",
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"%{HeaderPath}/commonMetaData.h",
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"%{HeaderPath}/defs.h",
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"%{HeaderPath}/cfileio.h",
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"%{HeaderPath}/light.h",
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"%{HeaderPath}/material.h",
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"%{HeaderPath}/material.inl",
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"%{HeaderPath}/matrix3x3.h",
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"%{HeaderPath}/matrix3x3.inl",
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"%{HeaderPath}/matrix4x4.h",
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"%{HeaderPath}/matrix4x4.inl",
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"%{HeaderPath}/mesh.h",
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"%{HeaderPath}/ObjMaterial.h",
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"%{HeaderPath}/pbrmaterial.h",
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"%{HeaderPath}/GltfMaterial.h",
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"%{HeaderPath}/postprocess.h",
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"%{HeaderPath}/quaternion.h",
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"%{HeaderPath}/quaternion.inl",
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"%{HeaderPath}/scene.h",
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"%{HeaderPath}/metadata.h",
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"%{HeaderPath}/texture.h",
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"%{HeaderPath}/types.h",
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"%{HeaderPath}/vector2.h",
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"%{HeaderPath}/vector2.inl",
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"%{HeaderPath}/vector3.h",
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"%{HeaderPath}/vector3.inl",
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"%{HeaderPath}/version.h",
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"%{HeaderPath}/cimport.h",
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"%{HeaderPath}/AssertHandler.h",
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"%{HeaderPath}/importerdesc.h",
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"%{HeaderPath}/Importer.hpp",
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"%{HeaderPath}/DefaultLogger.hpp",
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"%{HeaderPath}/ProgressHandler.hpp",
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"%{HeaderPath}/IOStream.hpp",
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"%{HeaderPath}/IOSystem.hpp",
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"%{HeaderPath}/Logger.hpp",
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"%{HeaderPath}/LogStream.hpp",
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"%{HeaderPath}/NullLogger.hpp",
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"%{HeaderPath}/cexport.h",
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"%{HeaderPath}/Exporter.hpp",
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"%{HeaderPath}/DefaultIOStream.h",
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"%{HeaderPath}/DefaultIOSystem.h",
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"%{HeaderPath}/ZipArchiveIOSystem.h",
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"%{HeaderPath}/SceneCombiner.h",
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"%{HeaderPath}/fast_atof.h",
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"%{HeaderPath}/qnan.h",
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"%{HeaderPath}/BaseImporter.h",
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"%{HeaderPath}/Hash.h",
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"%{HeaderPath}/MemoryIOWrapper.h",
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"%{HeaderPath}/ParsingUtils.h",
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"%{HeaderPath}/StreamReader.h",
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"%{HeaderPath}/StreamWriter.h",
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"%{HeaderPath}/StringComparison.h",
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"%{HeaderPath}/StringUtils.h",
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"%{HeaderPath}/SGSpatialSort.h",
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"%{HeaderPath}/GenericProperty.h",
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"%{HeaderPath}/SpatialSort.h",
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"%{HeaderPath}/SkeletonMeshBuilder.h",
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"%{HeaderPath}/SmallVector.h",
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"%{HeaderPath}/SmoothingGroups.h",
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"%{HeaderPath}/SmoothingGroups.inl",
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"%{HeaderPath}/StandardShapes.h",
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"%{HeaderPath}/RemoveComments.h",
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"%{HeaderPath}/Subdivision.h",
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"%{HeaderPath}/Vertex.h",
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"%{HeaderPath}/LineSplitter.h",
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"%{HeaderPath}/TinyFormatter.h",
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"%{HeaderPath}/Profiler.h",
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"%{HeaderPath}/LogAux.h",
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"%{HeaderPath}/Bitmap.h",
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"%{HeaderPath}/XMLTools.h",
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"%{HeaderPath}/IOStreamBuffer.h",
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"%{HeaderPath}/CreateAnimMesh.h",
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"%{HeaderPath}/XmlParser.h",
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"%{HeaderPath}/BlobIOSystem.h",
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"%{HeaderPath}/MathFunctions.h",
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"%{HeaderPath}/Exceptional.h",
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"%{HeaderPath}/ByteSwapper.h",
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"%{HeaderPath}/Base64.hpp",
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"%{HeaderPath}/Compiler/pushpack1.h",
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"%{HeaderPath}/Compiler/poppack1.h",
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"%{HeaderPath}/Compiler/pstdint.h"
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}
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AddSourceFilesCode(AssimpPublicHeaders)
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AssimpLoggingSourceFiles = {
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"%{HeaderPath}/DefaultLogger.hpp",
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"%{HeaderPath}/LogStream.hpp",
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"%{HeaderPath}/Logger.hpp",
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"%{HeaderPath}/NullLogger.hpp",
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"%{CodePath}/Common/Win32DebugLogStream.h",
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"%{CodePath}/Common/DefaultLogger.cpp",
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"%{CodePath}/Common/FileLogStream.h",
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"%{CodePath}/Common/StdOStreamLogStream.h"
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}
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AddSourceFilesCode(AssimpLoggingSourceFiles)
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AssimpCommonSourceFiles = {
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"%{CodePath}/Common/Assimp.cpp",
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"%{CodePath}/Common/StbCommon.h",
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"%{CodePath}/Common/Compression.cpp",
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"%{CodePath}/Common/Compression.h",
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"%{CodePath}/Common/BaseImporter.cpp",
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"%{CodePath}/Common/BaseProcess.cpp",
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"%{CodePath}/Common/BaseProcess.h",
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"%{CodePath}/Common/Importer.h",
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"%{CodePath}/Common/ScenePrivate.h",
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"%{CodePath}/Common/PostStepRegistry.cpp",
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"%{CodePath}/Common/ImporterRegistry.cpp",
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"%{CodePath}/Common/DefaultProgressHandler.h",
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"%{CodePath}/Common/DefaultIOStream.cpp",
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"%{CodePath}/Common/IOSystem.cpp",
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"%{CodePath}/Common/DefaultIOSystem.cpp",
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"%{CodePath}/Common/ZipArchiveIOSystem.cpp",
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"%{CodePath}/Common/PolyTools.h",
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"%{CodePath}/Common/Maybe.h",
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"%{CodePath}/Common/Importer.cpp",
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"%{CodePath}/Common/IFF.h",
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"%{CodePath}/Common/SGSpatialSort.cpp",
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"%{CodePath}/Common/VertexTriangleAdjacency.cpp",
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"%{CodePath}/Common/VertexTriangleAdjacency.h",
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"%{CodePath}/Common/SpatialSort.cpp",
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"%{CodePath}/Common/SceneCombiner.cpp",
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"%{CodePath}/Common/ScenePreprocessor.cpp",
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"%{CodePath}/Common/ScenePreprocessor.h",
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"%{CodePath}/Common/SkeletonMeshBuilder.cpp",
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"%{CodePath}/Common/StackAllocator.h",
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"%{CodePath}/Common/StackAllocator.inl",
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"%{CodePath}/Common/StandardShapes.cpp",
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"%{CodePath}/Common/TargetAnimation.cpp",
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"%{CodePath}/Common/TargetAnimation.h",
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"%{CodePath}/Common/RemoveComments.cpp",
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"%{CodePath}/Common/Subdivision.cpp",
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"%{CodePath}/Common/scene.cpp",
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"%{CodePath}/Common/Bitmap.cpp",
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"%{CodePath}/Common/Version.cpp",
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"%{CodePath}/Common/CreateAnimMesh.cpp",
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"%{CodePath}/Common/simd.h",
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"%{CodePath}/Common/simd.cpp",
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"%{CodePath}/Common/material.cpp",
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"%{CodePath}/Common/AssertHandler.cpp",
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"%{CodePath}/Common/Exceptional.cpp",
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"%{CodePath}/Common/Base64.cpp"
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}
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AddSourceFilesCode(AssimpCommonSourceFiles)
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AssimpCAPISourceFiles = {
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"%{CodePath}/CApi/CInterfaceIOWrapper.cpp",
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"%{CodePath}/CApi/CInterfaceIOWrapper.h"
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}
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AddSourceFilesCode(AssimpCAPISourceFiles)
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AssimpGeometrySourceFiles = {
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"%{CodePath}/Geometry/GeometryUtils.h",
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"%{CodePath}/Geometry/GeometryUtils.cpp"
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}
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AddSourceFilesCode(AssimpGeometrySourceFiles)
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AssimpSTEPParserSourceFiles = {
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"%{CodePath}/AssetLib/STEPParser/STEPFileReader.h",
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"%{CodePath}/AssetLib/STEPParser/STEPFileReader.cpp",
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"%{CodePath}/AssetLib/STEPParser/STEPFileEncoding.cpp",
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"%{CodePath}/AssetLib/STEPParser/STEPFileEncoding.h"
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}
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AddSourceFilesCode(AssimpSTEPParserSourceFiles)
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-- C4D Importer not supported
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if(AssimpEnableNoneFreeC4DImporter) then
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C4DImporter = {
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"AssetLib/C4D/C4DImporter.cpp",
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"AssetLib/C4D/C4DImporter.h"
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}
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AddSourceFilesCode(C4DImporter)
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end
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AMFImporter = {
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"%{CodePath}/AssetLib/AMF/AMFImporter.hpp",
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"%{CodePath}/AssetLib/AMF/AMFImporter_Node.hpp",
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"%{CodePath}/AssetLib/AMF/AMFImporter.cpp",
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"%{CodePath}/AssetLib/AMF/AMFImporter_Geometry.cpp",
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"%{CodePath}/AssetLib/AMF/AMFImporter_Material.cpp",
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"%{CodePath}/AssetLib/AMF/AMFImporter_Postprocess.cpp"
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}
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AddAssimpImporter(AMFImporter)
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_3DSImporter = {
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"%{CodePath}/AssetLib/3DS/3DSConverter.cpp",
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"%{CodePath}/AssetLib/3DS/3DSHelper.h",
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"%{CodePath}/AssetLib/3DS/3DSLoader.cpp",
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"%{CodePath}/AssetLib/3DS/3DSLoader.h"
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}
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AddAssimpImporter(_3DSImporter)
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ACImporter = {
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"%{CodePath}/AssetLib/AC/ACLoader.cpp",
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"%{CodePath}/AssetLib/AC/ACLoader.h"
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}
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AddAssimpImporter(ACImporter)
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ASEImporter = {
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"%{CodePath}/AssetLib/ASE/ASELoader.cpp",
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"%{CodePath}/AssetLib/ASE/ASELoader.h",
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"%{CodePath}/AssetLib/ASE/ASEParser.cpp",
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"%{CodePath}/AssetLib/ASE/ASEParser.h"
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}
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AddAssimpImporter(ASEImporter)
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ASSBINImporter = {
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"%{CodePath}/AssetLib/Assbin/AssbinLoader.h",
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"%{CodePath}/AssetLib/Assbin/AssbinLoader.cpp"
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}
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AddAssimpImporter(ASSBINImporter)
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B3DImporter = {
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"%{CodePath}/AssetLib/B3D/B3DImporter.cpp",
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"%{CodePath}/AssetLib/B3D/B3DImporter.h"
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}
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AddAssimpImporter(B3DImporter)
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BVHImporter = {
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"%{CodePath}/AssetLib/BVH/BVHLoader.cpp",
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"%{CodePath}/AssetLib/BVH/BVHLoader.h"
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}
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AddAssimpImporter(BVHImporter)
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ColladaImporter = {
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"%{CodePath}/AssetLib/Collada/ColladaHelper.cpp",
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"%{CodePath}/AssetLib/Collada/ColladaHelper.h",
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"%{CodePath}/AssetLib/Collada/ColladaLoader.cpp",
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"%{CodePath}/AssetLib/Collada/ColladaLoader.h",
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"%{CodePath}/AssetLib/Collada/ColladaParser.cpp",
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"%{CodePath}/AssetLib/Collada/ColladaParser.h"
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}
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AddAssimpImporter(ColladaImporter)
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DXFImporter = {
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"%{CodePath}/AssetLib/DXF/DXFLoader.cpp",
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"%{CodePath}/AssetLib/DXF/DXFLoader.h",
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"%{CodePath}/AssetLib/DXF/DXFHelper.h"
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}
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AddAssimpImporter(DXFImporter)
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CSMImporter = {
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"%{CodePath}/AssetLib/CSM/CSMLoader.cpp",
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"%{CodePath}/AssetLib/CSM/CSMLoader.h"
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}
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AddAssimpImporter(CSMImporter)
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HMPImporter = {
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"%{CodePath}/AssetLib/HMP/HMPFileData.h",
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"%{CodePath}/AssetLib/HMP/HMPLoader.cpp",
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"%{CodePath}/AssetLib/HMP/HMPLoader.h",
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"%{CodePath}/AssetLib/HMP/HalfLifeFileData.h"
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}
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AddAssimpImporter(HMPImporter)
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IRRMESHImporter = {
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"%{CodePath}/AssetLib/Irr/IRRMeshLoader.cpp",
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"%{CodePath}/AssetLib/Irr/IRRMeshLoader.h",
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"%{CodePath}/AssetLib/Irr/IRRShared.cpp",
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"%{CodePath}/AssetLib/Irr/IRRShared.h"
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}
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AddAssimpImporter(IRRMESHImporter)
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IQMImporter = {
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"%{CodePath}/AssetLib/IQM/IQMImporter.cpp",
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"%{CodePath}/AssetLib/IQM/iqm.h",
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"%{CodePath}/AssetLib/IQM/IQMImporter.h"
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}
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AddAssimpImporter(IQMImporter)
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IRRImporter = {
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"%{CodePath}/AssetLib/Irr/IRRLoader.cpp",
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"%{CodePath}/AssetLib/Irr/IRRLoader.h",
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"%{CodePath}/AssetLib/Irr/IRRShared.cpp",
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"%{CodePath}/AssetLib/Irr/IRRShared.h"
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}
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AddAssimpImporter(IRRImporter)
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LWOImporter = {
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"%{CodePath}/AssetLib/LWO/LWOAnimation.cpp",
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"%{CodePath}/AssetLib/LWO/LWOAnimation.h",
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"%{CodePath}/AssetLib/LWO/LWOBLoader.cpp",
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"%{CodePath}/AssetLib/LWO/LWOFileData.h",
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"%{CodePath}/AssetLib/LWO/LWOLoader.cpp",
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"%{CodePath}/AssetLib/LWO/LWOLoader.h",
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"%{CodePath}/AssetLib/LWO/LWOMaterial.cpp"
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}
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AddAssimpImporter(LWOImporter)
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LWSImporter = {
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"%{CodePath}/AssetLib/LWS/LWSLoader.cpp",
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"%{CodePath}/AssetLib/LWS/LWSLoader.h"
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}
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AddAssimpImporter(LWSImporter)
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M3DImporter = {
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"%{CodePath}/AssetLib/M3D/M3DMaterials.h",
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"%{CodePath}/AssetLib/M3D/M3DImporter.h",
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"%{CodePath}/AssetLib/M3D/M3DImporter.cpp",
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"%{CodePath}/AssetLib/M3D/M3DWrapper.h",
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"%{CodePath}/AssetLib/M3D/M3DWrapper.cpp",
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"%{CodePath}/AssetLib/M3D/m3d.h"
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}
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AddAssimpImporter(M3DImporter)
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MD2Importer = {
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"%{CodePath}/AssetLib/MD2/MD2FileData.h",
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"%{CodePath}/AssetLib/MD2/MD2Loader.cpp",
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"%{CodePath}/AssetLib/MD2/MD2Loader.h",
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"%{CodePath}/AssetLib/MD2/MD2NormalTable.h"
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}
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AddAssimpImporter(MD2Importer)
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M3DImporter = {
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"%{CodePath}/AssetLib/MD3/MD3FileData.h",
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"%{CodePath}/AssetLib/MD3/MD3Loader.cpp",
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"%{CodePath}/AssetLib/MD3/MD3Loader.h"
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}
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AddAssimpImporter(M3DImporter)
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MD5Importer = {
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"%{CodePath}/AssetLib/MD5/MD5Loader.cpp",
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"%{CodePath}/AssetLib/MD5/MD5Loader.h",
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"%{CodePath}/AssetLib/MD5/MD5Parser.cpp",
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"%{CodePath}/AssetLib/MD5/MD5Parser.h"
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}
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AddAssimpImporter(MD5Importer)
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MDCImporter = {
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|
"%{CodePath}/AssetLib/MDC/MDCFileData.h",
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"%{CodePath}/AssetLib/MDC/MDCLoader.cpp",
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"%{CodePath}/AssetLib/MDC/MDCLoader.h",
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"%{CodePath}/AssetLib/MDC/MDCNormalTable.h"
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}
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AddAssimpImporter(MDCImporter)
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MDLImporter = {
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"%{CodePath}/AssetLib/MDL/MDLDefaultColorMap.h",
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"%{CodePath}/AssetLib/MDL/MDLFileData.h",
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"%{CodePath}/AssetLib/MDL/MDLLoader.cpp",
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"%{CodePath}/AssetLib/MDL/MDLLoader.h",
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"%{CodePath}/AssetLib/MDL/MDLMaterialLoader.cpp",
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"%{CodePath}/AssetLib/MDL/HalfLife/HalfLifeMDLBaseHeader.h",
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"%{CodePath}/AssetLib/MDL/HalfLife/HL1FileData.h",
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"%{CodePath}/AssetLib/MDL/HalfLife/HL1MDLLoader.cpp",
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"%{CodePath}/AssetLib/MDL/HalfLife/HL1MDLLoader.h",
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"%{CodePath}/AssetLib/MDL/HalfLife/HL1ImportDefinitions.h",
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"%{CodePath}/AssetLib/MDL/HalfLife/HL1ImportSettings.h",
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"%{CodePath}/AssetLib/MDL/HalfLife/HL1MeshTrivert.h",
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"%{CodePath}/AssetLib/MDL/HalfLife/LogFunctions.h",
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"%{CodePath}/AssetLib/MDL/HalfLife/UniqueNameGenerator.cpp",
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"%{CodePath}/AssetLib/MDL/HalfLife/UniqueNameGenerator.h"
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}
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AddAssimpImporter(MDLImporter)
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MaterialSystemSourceFiles = {
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"%{CodePath}/Material/MaterialSystem.cpp",
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"%{CodePath}/Material/MaterialSystem.h"
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}
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AddSourceFilesCode(MaterialSystemSourceFiles)
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NFFImporter = {
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"%{CodePath}/AssetLib/NFF/NFFLoader.cpp",
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"%{CodePath}/AssetLib/NFF/NFFLoader.h"
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}
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AddAssimpImporter(NFFImporter)
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NDOImporter = {
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"%{CodePath}/AssetLib/NDO/NDOLoader.cpp",
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"%{CodePath}/AssetLib/NDO/NDOLoader.h"
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}
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AddAssimpImporter(NDOImporter)
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OFFImporter = {
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"%{CodePath}/AssetLib/OFF/OFFLoader.cpp",
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"%{CodePath}/AssetLib/OFF/OFFLoader.h"
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}
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AddAssimpImporter(OFFImporter)
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OBJImporter = {
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"%{CodePath}/AssetLib/Obj/ObjFileData.h",
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"%{CodePath}/AssetLib/Obj/ObjFileImporter.cpp",
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"%{CodePath}/AssetLib/Obj/ObjFileImporter.h",
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|
"%{CodePath}/AssetLib/Obj/ObjFileMtlImporter.cpp",
|
|
"%{CodePath}/AssetLib/Obj/ObjFileMtlImporter.h",
|
|
"%{CodePath}/AssetLib/Obj/ObjFileParser.cpp",
|
|
"%{CodePath}/AssetLib/Obj/ObjFileParser.h",
|
|
"%{CodePath}/AssetLib/Obj/ObjTools.h"
|
|
}
|
|
AddAssimpImporter(OBJImporter)
|
|
|
|
OGREImporter = {
|
|
"%{CodePath}/AssetLib/Ogre/OgreImporter.h",
|
|
"%{CodePath}/AssetLib/Ogre/OgreStructs.h",
|
|
"%{CodePath}/AssetLib/Ogre/OgreParsingUtils.h",
|
|
"%{CodePath}/AssetLib/Ogre/OgreBinarySerializer.h",
|
|
"%{CodePath}/AssetLib/Ogre/OgreXmlSerializer.h",
|
|
"%{CodePath}/AssetLib/Ogre/OgreImporter.cpp",
|
|
"%{CodePath}/AssetLib/Ogre/OgreStructs.cpp",
|
|
"%{CodePath}/AssetLib/Ogre/OgreBinarySerializer.cpp",
|
|
"%{CodePath}/AssetLib/Ogre/OgreXmlSerializer.cpp",
|
|
"%{CodePath}/AssetLib/Ogre/OgreMaterial.cpp"
|
|
}
|
|
AddAssimpImporter(OGREImporter)
|
|
|
|
OPENGEXImporter = {
|
|
"%{CodePath}/AssetLib/OpenGEX/OpenGEXImporter.cpp",
|
|
"%{CodePath}/AssetLib/OpenGEX/OpenGEXImporter.h",
|
|
"%{CodePath}/AssetLib/OpenGEX/OpenGEXStructs.h"
|
|
}
|
|
AddAssimpImporter(OPENGEXImporter)
|
|
|
|
PLYImporter = {
|
|
"%{CodePath}/AssetLib/Ply/PlyLoader.cpp",
|
|
"%{CodePath}/AssetLib/Ply/PlyLoader.h",
|
|
"%{CodePath}/AssetLib/Ply/PlyParser.cpp",
|
|
"%{CodePath}/AssetLib/Ply/PlyParser.h"
|
|
}
|
|
AddAssimpImporter(PLYImporter)
|
|
|
|
MS3DImporter = {
|
|
"%{CodePath}/AssetLib/MS3D/MS3DLoader.cpp",
|
|
"%{CodePath}/AssetLib/MS3D/MS3DLoader.h"
|
|
}
|
|
AddAssimpImporter(MS3DImporter)
|
|
|
|
COBImporter = {
|
|
"%{CodePath}/AssetLib/COB/COBLoader.cpp",
|
|
"%{CodePath}/AssetLib/COB/COBLoader.h",
|
|
"%{CodePath}/AssetLib/COB/COBScene.h"
|
|
}
|
|
AddAssimpImporter(COBImporter)
|
|
|
|
BLENDImporter = {
|
|
"%{CodePath}/AssetLib/Blender/BlenderLoader.cpp",
|
|
"%{CodePath}/AssetLib/Blender/BlenderLoader.h",
|
|
"%{CodePath}/AssetLib/Blender/BlenderDNA.cpp",
|
|
"%{CodePath}/AssetLib/Blender/BlenderDNA.h",
|
|
"%{CodePath}/AssetLib/Blender/BlenderDNA.inl",
|
|
"%{CodePath}/AssetLib/Blender/BlenderScene.cpp",
|
|
"%{CodePath}/AssetLib/Blender/BlenderScene.h",
|
|
"%{CodePath}/AssetLib/Blender/BlenderSceneGen.h",
|
|
"%{CodePath}/AssetLib/Blender/BlenderIntermediate.h",
|
|
"%{CodePath}/AssetLib/Blender/BlenderModifier.h",
|
|
"%{CodePath}/AssetLib/Blender/BlenderModifier.cpp",
|
|
"%{CodePath}/AssetLib/Blender/BlenderBMesh.h",
|
|
"%{CodePath}/AssetLib/Blender/BlenderBMesh.cpp",
|
|
"%{CodePath}/AssetLib/Blender/BlenderTessellator.h",
|
|
"%{CodePath}/AssetLib/Blender/BlenderTessellator.cpp",
|
|
"%{CodePath}/AssetLib/Blender/BlenderCustomData.h",
|
|
"%{CodePath}/AssetLib/Blender/BlenderCustomData.cpp"
|
|
}
|
|
AddAssimpImporter(BLENDImporter)
|
|
|
|
IFCImporter = {
|
|
"%{CodePath}/AssetLib/IFC/IFCLoader.cpp",
|
|
"%{CodePath}/AssetLib/IFC/IFCLoader.h",
|
|
"%{CodePath}/AssetLib/IFC/IFCReaderGen1_2x3.cpp",
|
|
"%{CodePath}/AssetLib/IFC/IFCReaderGen2_2x3.cpp",
|
|
"%{CodePath}/AssetLib/IFC/IFCReaderGen_2x3.h",
|
|
"%{CodePath}/AssetLib/IFC/IFCUtil.h",
|
|
"%{CodePath}/AssetLib/IFC/IFCUtil.cpp",
|
|
"%{CodePath}/AssetLib/IFC/IFCGeometry.cpp",
|
|
"%{CodePath}/AssetLib/IFC/IFCMaterial.cpp",
|
|
"%{CodePath}/AssetLib/IFC/IFCProfile.cpp",
|
|
"%{CodePath}/AssetLib/IFC/IFCCurve.cpp",
|
|
"%{CodePath}/AssetLib/IFC/IFCBoolean.cpp",
|
|
"%{CodePath}/AssetLib/IFC/IFCOpenings.cpp"
|
|
}
|
|
AddAssimpImporter(IFCImporter)
|
|
|
|
XGLImporter = {
|
|
"%{CodePath}/AssetLib/XGL/XGLLoader.cpp",
|
|
"%{CodePath}/AssetLib/XGL/XGLLoader.h"
|
|
}
|
|
AddAssimpImporter(XGLImporter)
|
|
|
|
FBXImporter = {
|
|
"%{CodePath}/AssetLib/FBX/FBXImporter.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXCompileConfig.h",
|
|
"%{CodePath}/AssetLib/FBX/FBXImporter.h",
|
|
"%{CodePath}/AssetLib/FBX/FBXParser.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXParser.h",
|
|
"%{CodePath}/AssetLib/FBX/FBXTokenizer.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXTokenizer.h",
|
|
"%{CodePath}/AssetLib/FBX/FBXImportSettings.h",
|
|
"%{CodePath}/AssetLib/FBX/FBXConverter.h",
|
|
"%{CodePath}/AssetLib/FBX/FBXConverter.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXUtil.h",
|
|
"%{CodePath}/AssetLib/FBX/FBXUtil.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXDocument.h",
|
|
"%{CodePath}/AssetLib/FBX/FBXDocument.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXProperties.h",
|
|
"%{CodePath}/AssetLib/FBX/FBXProperties.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXMeshGeometry.h",
|
|
"%{CodePath}/AssetLib/FBX/FBXMeshGeometry.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXMaterial.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXModel.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXAnimation.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXNodeAttribute.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXDeformer.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXBinaryTokenizer.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXDocumentUtil.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXCommon.h"
|
|
}
|
|
AddAssimpImporter(FBXImporter)
|
|
|
|
if (AssimpIncludeExporters) then
|
|
OBJExporter = {
|
|
"%{CodePath}/AssetLib/Obj/ObjExporter.h",
|
|
"%{CodePath}/AssetLib/Obj/ObjExporter.cpp"
|
|
}
|
|
AddAssimpExporter(OBJExporter)
|
|
|
|
OPENGEXExporter = {
|
|
"%{CodePath}/AssetLib/OpenGEX/OpenGEXExporter.cpp",
|
|
"%{CodePath}/AssetLib/OpenGEX/OpenGEXExporter.h"
|
|
}
|
|
AddAssimpExporter(OPENGEXExporter)
|
|
|
|
PLYExporter = {
|
|
"%{CodePath}/AssetLib/Ply/PlyExporter.cpp",
|
|
"%{CodePath}/AssetLib/Ply/PlyExporter.h"
|
|
}
|
|
AddAssimpExporter(PLYExporter)
|
|
|
|
_3DSExporter = {
|
|
"%{CodePath}/AssetLib/3DS/3DSExporter.h",
|
|
"%{CodePath}/AssetLib/3DS/3DSExporter.cpp"
|
|
}
|
|
AddAssimpExporter(_3DSExporter)
|
|
|
|
ASSBINExporter = {
|
|
"%{CodePath}/AssetLib/Assbin/AssbinExporter.h",
|
|
"%{CodePath}/AssetLib/Assbin/AssbinExporter.cpp",
|
|
"%{CodePath}/AssetLib/Assbin/AssbinFileWriter.h",
|
|
"%{CodePath}/AssetLib/Assbin/AssbinFileWriter.cpp"
|
|
}
|
|
AddAssimpExporter(ASSBINExporter)
|
|
|
|
ASSXMLExporter = {
|
|
"%{CodePath}/AssetLib/Assxml/AssxmlExporter.h",
|
|
"%{CodePath}/AssetLib/Assxml/AssxmlExporter.cpp",
|
|
"%{CodePath}/AssetLib/Assxml/AssxmlFileWriter.h",
|
|
"%{CodePath}/AssetLib/Assxml/AssxmlFileWriter.cpp"
|
|
}
|
|
AddAssimpExporter(ASSXMLExporter)
|
|
|
|
M3DExporter = {
|
|
"%{CodePath}/AssetLib/M3D/M3DExporter.h",
|
|
"%{CodePath}/AssetLib/M3D/M3DExporter.cpp"
|
|
}
|
|
AddAssimpExporter(M3DExporter)
|
|
|
|
ColladaExporter = {
|
|
"%{CodePath}/AssetLib/Collada/ColladaExporter.h",
|
|
"%{CodePath}/AssetLib/Collada/ColladaExporter.cpp"
|
|
}
|
|
AddAssimpExporter(ColladaExporter)
|
|
|
|
FBXExporter = {
|
|
"%{CodePath}/AssetLib/FBX/FBXExporter.h",
|
|
"%{CodePath}/AssetLib/FBX/FBXExporter.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXExportNode.h",
|
|
"%{CodePath}/AssetLib/FBX/FBXExportNode.cpp",
|
|
"%{CodePath}/AssetLib/FBX/FBXExportProperty.h",
|
|
"%{CodePath}/AssetLib/FBX/FBXExportProperty.cpp"
|
|
}
|
|
AddAssimpExporter(FBXExporter)
|
|
|
|
STLExporter = {
|
|
"%{CodePath}/AssetLib/STL/STLExporter.h",
|
|
"%{CodePath}/AssetLib/STL/STLExporter.cpp"
|
|
}
|
|
AddAssimpExporter(STLExporter)
|
|
|
|
XExporter = {
|
|
"%{CodePath}/AssetLib/X/XFileExporter.h",
|
|
"%{CodePath}/AssetLib/X/XFileExporter.cpp"
|
|
}
|
|
AddAssimpExporter(XExporter)
|
|
|
|
X3DExporter = {
|
|
"%{CodePath}/AssetLib/X3D/X3DExporter.cpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DExporter.hpp"
|
|
}
|
|
AddAssimpExporter(X3DExporter)
|
|
|
|
GLTFExporter = {
|
|
"%{CodePath}/AssetLib/glTF/glTFExporter.h",
|
|
"%{CodePath}/AssetLib/glTF/glTFExporter.cpp",
|
|
"%{CodePath}/AssetLib/glTF2/glTF2Exporter.h",
|
|
"%{CodePath}/AssetLib/glTF2/glTF2Exporter.cpp"
|
|
}
|
|
AddAssimpExporter(GLTFExporter)
|
|
|
|
_3MFExporter = {
|
|
"%{CodePath}/AssetLib/3MF/D3MFExporter.h",
|
|
"%{CodePath}/AssetLib/3MF/D3MFExporter.cpp"
|
|
}
|
|
AddAssimpExporter(_3MFExporter)
|
|
|
|
PBRTExporter = {
|
|
"%{CodePath}/Pbrt/PbrtExporter.h",
|
|
"%{CodePath}/Pbrt/PbrtExporter.cpp"
|
|
}
|
|
AddAssimpExporter(PBRTExporter)
|
|
|
|
ASSJSON = {
|
|
"%{CodePath}/AssetLib/Assjson/cencode.c",
|
|
"%{CodePath}/AssetLib/Assjson/cencode.h",
|
|
"%{CodePath}/AssetLib/Assjson/json_exporter.cpp",
|
|
"%{CodePath}/AssetLib/Assjson/mesh_splitter.cpp",
|
|
"%{CodePath}/AssetLib/Assjson/mesh_splitter.h"
|
|
}
|
|
AddAssimpExporter(ASSJSON)
|
|
|
|
StepExporter = {
|
|
"%{CodePath}/AssetLib/Step/StepExporter.h",
|
|
"%{CodePath}/AssetLib/Step/StepExporter.cpp"
|
|
}
|
|
AddAssimpExporter(StepExporter)
|
|
end
|
|
|
|
PostProcessingSourceFiles = {
|
|
"%{CodePath}/PostProcessing/CalcTangentsProcess.cpp",
|
|
"%{CodePath}/PostProcessing/CalcTangentsProcess.h",
|
|
"%{CodePath}/PostProcessing/ComputeUVMappingProcess.cpp",
|
|
"%{CodePath}/PostProcessing/ComputeUVMappingProcess.h",
|
|
"%{CodePath}/PostProcessing/ConvertToLHProcess.cpp",
|
|
"%{CodePath}/PostProcessing/ConvertToLHProcess.h",
|
|
"%{CodePath}/PostProcessing/EmbedTexturesProcess.cpp",
|
|
"%{CodePath}/PostProcessing/EmbedTexturesProcess.h",
|
|
"%{CodePath}/PostProcessing/FindDegenerates.cpp",
|
|
"%{CodePath}/PostProcessing/FindDegenerates.h",
|
|
"%{CodePath}/PostProcessing/FindInstancesProcess.cpp",
|
|
"%{CodePath}/PostProcessing/FindInstancesProcess.h",
|
|
"%{CodePath}/PostProcessing/FindInvalidDataProcess.cpp",
|
|
"%{CodePath}/PostProcessing/FindInvalidDataProcess.h",
|
|
"%{CodePath}/PostProcessing/FixNormalsStep.cpp",
|
|
"%{CodePath}/PostProcessing/FixNormalsStep.h",
|
|
"%{CodePath}/PostProcessing/DropFaceNormalsProcess.cpp",
|
|
"%{CodePath}/PostProcessing/DropFaceNormalsProcess.h",
|
|
"%{CodePath}/PostProcessing/GenFaceNormalsProcess.cpp",
|
|
"%{CodePath}/PostProcessing/GenFaceNormalsProcess.h",
|
|
"%{CodePath}/PostProcessing/GenVertexNormalsProcess.cpp",
|
|
"%{CodePath}/PostProcessing/GenVertexNormalsProcess.h",
|
|
"%{CodePath}/PostProcessing/PretransformVertices.cpp",
|
|
"%{CodePath}/PostProcessing/PretransformVertices.h",
|
|
"%{CodePath}/PostProcessing/ImproveCacheLocality.cpp",
|
|
"%{CodePath}/PostProcessing/ImproveCacheLocality.h",
|
|
"%{CodePath}/PostProcessing/JoinVerticesProcess.cpp",
|
|
"%{CodePath}/PostProcessing/JoinVerticesProcess.h",
|
|
"%{CodePath}/PostProcessing/LimitBoneWeightsProcess.cpp",
|
|
"%{CodePath}/PostProcessing/LimitBoneWeightsProcess.h",
|
|
"%{CodePath}/PostProcessing/RemoveRedundantMaterials.cpp",
|
|
"%{CodePath}/PostProcessing/RemoveRedundantMaterials.h",
|
|
"%{CodePath}/PostProcessing/RemoveVCProcess.cpp",
|
|
"%{CodePath}/PostProcessing/RemoveVCProcess.h",
|
|
"%{CodePath}/PostProcessing/SortByPTypeProcess.cpp",
|
|
"%{CodePath}/PostProcessing/SortByPTypeProcess.h",
|
|
"%{CodePath}/PostProcessing/SplitLargeMeshes.cpp",
|
|
"%{CodePath}/PostProcessing/SplitLargeMeshes.h",
|
|
"%{CodePath}/PostProcessing/TextureTransform.cpp",
|
|
"%{CodePath}/PostProcessing/TextureTransform.h",
|
|
"%{CodePath}/PostProcessing/TriangulateProcess.cpp",
|
|
"%{CodePath}/PostProcessing/TriangulateProcess.h",
|
|
"%{CodePath}/PostProcessing/ValidateDataStructure.cpp",
|
|
"%{CodePath}/PostProcessing/ValidateDataStructure.h",
|
|
"%{CodePath}/PostProcessing/OptimizeGraph.cpp",
|
|
"%{CodePath}/PostProcessing/OptimizeGraph.h",
|
|
"%{CodePath}/PostProcessing/OptimizeMeshes.cpp",
|
|
"%{CodePath}/PostProcessing/OptimizeMeshes.h",
|
|
"%{CodePath}/PostProcessing/DeboneProcess.cpp",
|
|
"%{CodePath}/PostProcessing/DeboneProcess.h",
|
|
"%{CodePath}/PostProcessing/ProcessHelper.h",
|
|
"%{CodePath}/PostProcessing/ProcessHelper.cpp",
|
|
"%{CodePath}/PostProcessing/MakeVerboseFormat.cpp",
|
|
"%{CodePath}/PostProcessing/MakeVerboseFormat.h",
|
|
"%{CodePath}/PostProcessing/ScaleProcess.cpp",
|
|
"%{CodePath}/PostProcessing/ScaleProcess.h",
|
|
"%{CodePath}/PostProcessing/ArmaturePopulate.cpp",
|
|
"%{CodePath}/PostProcessing/ArmaturePopulate.h",
|
|
"%{CodePath}/PostProcessing/GenBoundingBoxesProcess.cpp",
|
|
"%{CodePath}/PostProcessing/GenBoundingBoxesProcess.h",
|
|
"%{CodePath}/PostProcessing/SplitByBoneCountProcess.cpp",
|
|
"%{CodePath}/PostProcessing/SplitByBoneCountProcess.h"
|
|
}
|
|
AddSourceFilesCode(PostProcessingSourceFiles)
|
|
|
|
Q3DImporter = {
|
|
"%{CodePath}/AssetLib/Q3D/Q3DLoader.cpp",
|
|
"%{CodePath}/AssetLib/Q3D/Q3DLoader.h"
|
|
}
|
|
AddAssimpImporter(Q3DImporter)
|
|
|
|
Q3BSPImporter = {
|
|
"%{CodePath}/AssetLib/Q3BSP/Q3BSPFileData.h",
|
|
"%{CodePath}/AssetLib/Q3BSP/Q3BSPFileParser.h",
|
|
"%{CodePath}/AssetLib/Q3BSP/Q3BSPFileParser.cpp",
|
|
"%{CodePath}/AssetLib/Q3BSP/Q3BSPFileImporter.h",
|
|
"%{CodePath}/AssetLib/Q3BSP/Q3BSPFileImporter.cpp"
|
|
}
|
|
AddAssimpImporter(Q3BSPImporter)
|
|
|
|
RAWImporter = {
|
|
"%{CodePath}/AssetLib/Raw/RawLoader.cpp",
|
|
"%{CodePath}/AssetLib/Raw/RawLoader.h"
|
|
}
|
|
AddAssimpImporter(RAWImporter)
|
|
|
|
SIBImporter = {
|
|
"%{CodePath}/AssetLib/SIB/SIBImporter.cpp",
|
|
"%{CodePath}/AssetLib/SIB/SIBImporter.h"
|
|
}
|
|
AddAssimpImporter(SIBImporter)
|
|
|
|
SMDImporter = {
|
|
"%{CodePath}/AssetLib/SMD/SMDLoader.cpp",
|
|
"%{CodePath}/AssetLib/SMD/SMDLoader.h"
|
|
}
|
|
AddAssimpImporter(SMDImporter)
|
|
|
|
STLImporter = {
|
|
"%{CodePath}/AssetLib/STL/STLLoader.cpp",
|
|
"%{CodePath}/AssetLib/STL/STLLoader.h"
|
|
}
|
|
AddAssimpImporter(STLImporter)
|
|
|
|
TerragenImporter = {
|
|
"%{CodePath}/AssetLib/Terragen/TerragenLoader.cpp",
|
|
"%{CodePath}/AssetLib/Terragen/TerragenLoader.h"
|
|
}
|
|
AddAssimpImporter(TerragenImporter)
|
|
|
|
_3DImporter = {
|
|
"%{CodePath}/AssetLib/Unreal/UnrealLoader.cpp",
|
|
"%{CodePath}/AssetLib/Unreal/UnrealLoader.h"
|
|
}
|
|
AddAssimpImporter(_3DImporter)
|
|
|
|
XImporter = {
|
|
"%{CodePath}/AssetLib/X/XFileHelper.h",
|
|
"%{CodePath}/AssetLib/X/XFileImporter.cpp",
|
|
"%{CodePath}/AssetLib/X/XFileImporter.h",
|
|
"%{CodePath}/AssetLib/X/XFileParser.cpp",
|
|
"%{CodePath}/AssetLib/X/XFileParser.h"
|
|
}
|
|
AddAssimpImporter(XImporter)
|
|
|
|
X3DImporter = {
|
|
"%{CodePath}/AssetLib/X3D/X3DImporter.cpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DImporter_Geometry2D.cpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DImporter_Geometry3D.cpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DImporter_Group.cpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DImporter_Light.cpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DImporter_Metadata.cpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DImporter_Networking.cpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DImporter_Postprocess.cpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DImporter_Rendering.cpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DImporter_Shape.cpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DImporter_Texturing.cpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DImporter.hpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DImporter_Macro.hpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DImporter_Node.hpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DGeoHelper.cpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DGeoHelper.h",
|
|
"%{CodePath}/AssetLib/X3D/X3DXmlHelper.cpp",
|
|
"%{CodePath}/AssetLib/X3D/X3DXmlHelper.h"
|
|
}
|
|
AddAssimpImporter(X3DImporter)
|
|
|
|
GLTFImporter = {
|
|
"%{CodePath}/AssetLib/glTF/glTFCommon.h",
|
|
"%{CodePath}/AssetLib/glTF/glTFCommon.cpp",
|
|
"%{CodePath}/AssetLib/glTF/glTFAsset.h",
|
|
"%{CodePath}/AssetLib/glTF/glTFAsset.inl",
|
|
"%{CodePath}/AssetLib/glTF/glTFAssetWriter.h",
|
|
"%{CodePath}/AssetLib/glTF/glTFAssetWriter.inl",
|
|
"%{CodePath}/AssetLib/glTF/glTFImporter.cpp",
|
|
"%{CodePath}/AssetLib/glTF/glTFImporter.h",
|
|
"%{CodePath}/AssetLib/glTF2/glTF2Asset.h",
|
|
"%{CodePath}/AssetLib/glTF2/glTF2Asset.inl",
|
|
"%{CodePath}/AssetLib/glTF2/glTF2AssetWriter.h",
|
|
"%{CodePath}/AssetLib/glTF2/glTF2AssetWriter.inl",
|
|
"%{CodePath}/AssetLib/glTF2/glTF2Importer.cpp",
|
|
"%{CodePath}/AssetLib/glTF2/glTF2Importer.h"
|
|
}
|
|
AddAssimpImporter(GLTFImporter)
|
|
|
|
_3MFImporter = {
|
|
"%{CodePath}/AssetLib/3MF/3MFTypes.h",
|
|
"%{CodePath}/AssetLib/3MF/XmlSerializer.h",
|
|
"%{CodePath}/AssetLib/3MF/XmlSerializer.cpp",
|
|
"%{CodePath}/AssetLib/3MF/D3MFImporter.h",
|
|
"%{CodePath}/AssetLib/3MF/D3MFImporter.cpp",
|
|
"%{CodePath}/AssetLib/3MF/D3MFOpcPackage.h",
|
|
"%{CodePath}/AssetLib/3MF/D3MFOpcPackage.cpp",
|
|
"%{CodePath}/AssetLib/3MF/3MFXmlTags.h"
|
|
}
|
|
AddAssimpImporter(_3MFImporter)
|
|
|
|
MMDImporter = {
|
|
"%{CodePath}/AssetLib/MMD/MMDCpp14.h",
|
|
"%{CodePath}/AssetLib/MMD/MMDImporter.cpp",
|
|
"%{CodePath}/AssetLib/MMD/MMDImporter.h",
|
|
"%{CodePath}/AssetLib/MMD/MMDPmdParser.h",
|
|
"%{CodePath}/AssetLib/MMD/MMDPmxParser.h",
|
|
"%{CodePath}/AssetLib/MMD/MMDPmxParser.cpp",
|
|
"%{CodePath}/AssetLib/MMD/MMDVmdParser.h"
|
|
}
|
|
AddAssimpImporter(MMDImporter)
|
|
|
|
if (AssimpIncludeExporters) then
|
|
ExporterSourceFiles = {
|
|
"%{CodePath}/Common/Exporter.cpp",
|
|
"%{CodePath}/CApi/AssimpCExport.cpp",
|
|
"%{HeaderPath}/BlobIOSystem.h"
|
|
}
|
|
AddAssimpExporter(ExporterSourceFiles)
|
|
end
|
|
|