65 lines
2.7 KiB
C
65 lines
2.7 KiB
C
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file HL1ImportDefinitions.h
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* @brief HL1 MDL loader specific definitions.
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*/
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#ifndef AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
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#define AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
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#define AI_MDL_HL1_NODE_ROOT "<MDL_root>"
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#define AI_MDL_HL1_NODE_BODYPARTS "<MDL_bodyparts>"
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#define AI_MDL_HL1_NODE_BONES "<MDL_bones>"
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#define AI_MDL_HL1_NODE_BONE_CONTROLLERS "<MDL_bone_controllers>"
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#define AI_MDL_HL1_NODE_SEQUENCE_INFOS "<MDL_sequence_infos>"
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#define AI_MDL_HL1_NODE_SEQUENCE_GROUPS "<MDL_sequence_groups>"
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#define AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH "<MDL_sequence_transition_graph>"
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#define AI_MDL_HL1_NODE_ATTACHMENTS "<MDL_attachments>"
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#define AI_MDL_HL1_NODE_HITBOXES "<MDL_hitboxes>"
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#define AI_MDL_HL1_NODE_GLOBAL_INFO "<MDL_global_info>"
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#define AI_MDL_HL1_NODE_ANIMATION_EVENTS "AnimationEvents"
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#define AI_MDL_HL1_NODE_BLEND_CONTROLLERS "BlendControllers"
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#define AI_MDL_HL1_MATKEY_CHROME(type, N) "$mat.HL1.chrome", type, N
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#endif // AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
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