289 lines
8.8 KiB
C++
289 lines
8.8 KiB
C++
/*
|
|
Open Asset Import Library (ASSIMP)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file Definition of the base class for all importer worker classes. */
|
|
#ifndef AI_MATERIALSYSTEM_H_INC
|
|
#define AI_MATERIALSYSTEM_H_INC
|
|
|
|
#include "../include/aiMaterial.h"
|
|
|
|
namespace Assimp
|
|
{
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** \brief Helper function to do platform independent string comparison.
|
|
*
|
|
* This is required since stricmp() is not consistently available on
|
|
* all platforms. Some platforms use the '_' prefix, others don't even
|
|
* have such a function. Yes, this is called an ISO standard.
|
|
*
|
|
* \param s1 First input string
|
|
* \param s2 Second input string
|
|
*/
|
|
// ---------------------------------------------------------------------------
|
|
inline int ASSIMP_stricmp(const char *s1, const char *s2)
|
|
{
|
|
#if (defined _MSC_VER)
|
|
|
|
return _stricmp(s1,s2);
|
|
|
|
#else
|
|
const char *a1, *a2;
|
|
a1 = s1;
|
|
a2 = s2;
|
|
|
|
while (true)
|
|
{
|
|
char c1 = (char)tolower(*a1);
|
|
char c2 = (char)tolower(*a2);
|
|
if ((0 == c1) && (0 == c2)) return 0;
|
|
if (c1 < c2) return-1;
|
|
if (c1 > c2) return 1;
|
|
++a1;
|
|
++a2;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** \brief Helper function to do platform independent string comparison.
|
|
*
|
|
* This is required since strincmp() is not consistently available on
|
|
* all platforms. Some platforms use the '_' prefix, others don't even
|
|
* have such a function. Yes, this is called an ISO standard.
|
|
*
|
|
* \param s1 First input string
|
|
* \param s2 Second input string
|
|
* \param n Macimum number of characters to compare
|
|
*/
|
|
// ---------------------------------------------------------------------------
|
|
inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n)
|
|
{
|
|
#if (defined _MSC_VER)
|
|
|
|
return _strnicmp(s1,s2,n);
|
|
|
|
#else
|
|
const char *a1, *a2;
|
|
a1 = s1;
|
|
a2 = s2;
|
|
|
|
unsigned int p = 0;
|
|
|
|
while (true)
|
|
{
|
|
if (p >= n)return 0;
|
|
|
|
char c1 = (char)tolower(*a1);
|
|
char c2 = (char)tolower(*a2);
|
|
if ((0 == c1) && (0 == c2)) return 0;
|
|
if (c1 < c2) return-1;
|
|
if (c1 > c2) return 1;
|
|
++a1;
|
|
++a2;
|
|
++p;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Internal material helper class. Can be used to fill an aiMaterial
|
|
structure easily. */
|
|
class MaterialHelper : public ::aiMaterial
|
|
{
|
|
public:
|
|
|
|
inline MaterialHelper();
|
|
inline ~MaterialHelper();
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Add a property with a given key and type info to the material
|
|
* structure
|
|
*
|
|
* \param pInput Pointer to input data
|
|
* \param pSizeInBytes Size of input data
|
|
* \param pKey Key/Usage of the property (AI_MATKEY_XXX)
|
|
* \param pType Type information hint
|
|
*/
|
|
aiReturn AddBinaryProperty (const void* pInput,
|
|
const unsigned int pSizeInBytes,
|
|
const char* pKey,
|
|
aiPropertyTypeInfo pType);
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Add a string property with a given key and type info to the
|
|
* material structure
|
|
*
|
|
* \param pInput Input string
|
|
* \param pKey Key/Usage of the property (AI_MATKEY_XXX)
|
|
*/
|
|
aiReturn AddProperty (const aiString* pInput,
|
|
const char* pKey);
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Add a property with a given key to the material structure
|
|
* \param pInput Pointer to the input data
|
|
* \param pNumValues Number of values in the array
|
|
* \param pKey Key/Usage of the property (AI_MATKEY_XXX)
|
|
*/
|
|
template<class TYPE>
|
|
aiReturn AddProperty (const TYPE* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey);
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Remove a given key from the list
|
|
* The function fails if the key isn't found
|
|
*
|
|
* \param pKey Key/Usage to be deleted
|
|
*/
|
|
aiReturn RemoveProperty (const char* pKey);
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Copy the property list of a material
|
|
* \param pcDest Destination material
|
|
* \param pcSrc Source material
|
|
*/
|
|
static void CopyPropertyList(MaterialHelper* pcDest,
|
|
const MaterialHelper* pcSrc);
|
|
};
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
inline MaterialHelper::MaterialHelper()
|
|
{
|
|
// allocate 5 entries by default
|
|
this->mNumProperties = 0;
|
|
this->mNumAllocated = 5;
|
|
this->mProperties = new aiMaterialProperty*[5];
|
|
return;
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
inline MaterialHelper::~MaterialHelper()
|
|
{
|
|
for (unsigned int i = 0; i < this->mNumProperties;++i)
|
|
{
|
|
// be careful ...
|
|
if(NULL != this->mProperties[i])
|
|
{
|
|
delete[] this->mProperties[i]->mKey;
|
|
delete[] this->mProperties[i]->mData;
|
|
delete this->mProperties[i];
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
template<class TYPE>
|
|
aiReturn MaterialHelper::AddProperty (const TYPE* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey)
|
|
{
|
|
return this->AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(TYPE),
|
|
pKey,aiPTI_Buffer);
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
template<>
|
|
inline aiReturn MaterialHelper::AddProperty<float> (const float* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey)
|
|
{
|
|
return this->AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(float),
|
|
pKey,aiPTI_Float);
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
template<>
|
|
inline aiReturn MaterialHelper::AddProperty<aiColor4D> (const aiColor4D* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey)
|
|
{
|
|
return this->AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(aiColor4D),
|
|
pKey,aiPTI_Float);
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
template<>
|
|
inline aiReturn MaterialHelper::AddProperty<aiColor3D> (const aiColor3D* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey)
|
|
{
|
|
return this->AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(aiColor3D),
|
|
pKey,aiPTI_Float);
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
template<>
|
|
inline aiReturn MaterialHelper::AddProperty<int> (const int* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey)
|
|
{
|
|
return this->AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(int),
|
|
pKey,aiPTI_Integer);
|
|
}
|
|
}
|
|
|
|
|
|
#endif //!! AI_MATERIALSYSTEM_H_INC
|