182 lines
5.8 KiB
C++
182 lines
5.8 KiB
C++
/*
|
|
Open Asset Import Library (ASSIMP)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file Defines a helper class for the ASE and 3DS loaders to
|
|
help them compute camera and spot light animation channels */
|
|
#ifndef AI_TARGET_ANIMATION_H_INC
|
|
#define AI_TARGET_ANIMATION_H_INC
|
|
|
|
|
|
namespace Assimp {
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Helper class to iterate through all keys in an animation channel.
|
|
*
|
|
* Missing tracks are interpolated. This is a helper class for
|
|
* TargetAnimationHelper, but it can be freely used for other purposes.
|
|
*/
|
|
class ASSIMP_API KeyIterator
|
|
{
|
|
public:
|
|
|
|
|
|
// ------------------------------------------------------------------
|
|
/** Constructs a new key iterator
|
|
*
|
|
* @param _objPos Object position track. May be NULL.
|
|
* @param _targetObjPos Target object position track. May be NULL.
|
|
* @param defaultObjectPos Default object position to be used if
|
|
* no animated track is available. May be NULL.
|
|
* @param defaultTargetPos Default target position to be used if
|
|
* no animated track is available. May be NULL.
|
|
*/
|
|
KeyIterator(const std::vector<aiVectorKey>* _objPos,
|
|
const std::vector<aiVectorKey>* _targetObjPos,
|
|
const aiVector3D* defaultObjectPos = NULL,
|
|
const aiVector3D* defaultTargetPos = NULL);
|
|
|
|
// ------------------------------------------------------------------
|
|
/** Returns true if all keys have been processed
|
|
*/
|
|
bool Finished() const
|
|
{return reachedEnd;}
|
|
|
|
// ------------------------------------------------------------------
|
|
/** Increment the iterator
|
|
*/
|
|
void operator++();
|
|
inline void operator++(int)
|
|
{return ++(*this);}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------
|
|
/** Getters to retrieve the current state of the iterator
|
|
*/
|
|
inline const aiVector3D& GetCurPosition() const
|
|
{return curPosition;}
|
|
|
|
inline const aiVector3D& GetCurTargetPosition() const
|
|
{return curTargetPosition;}
|
|
|
|
private:
|
|
|
|
//! Did we reach the end?
|
|
bool reachedEnd;
|
|
|
|
//! Represents the current position of the iterator
|
|
aiVector3D curPosition, curTargetPosition;
|
|
|
|
double curTime;
|
|
|
|
//! Input tracks and the next key to process
|
|
const std::vector<aiVectorKey>* objPos,*targetObjPos;
|
|
|
|
unsigned int nextObjPos, nextTargetObjPos;
|
|
std::vector<aiVectorKey> defaultObjPos,defaultTargetObjPos;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Helper class for the 3DS and ASE loaders to compute camera and spot light
|
|
* animations.
|
|
*
|
|
* 3DS and ASE store the differently to Assimp - there is an animation
|
|
* channel for the camera/spot light itself and a separate position
|
|
* animation channels specifying the position of the camera/spot light
|
|
* look-at target
|
|
*/
|
|
class ASSIMP_API TargetAnimationHelper
|
|
{
|
|
public:
|
|
|
|
TargetAnimationHelper()
|
|
: targetPositions (NULL)
|
|
, objectPositions (NULL)
|
|
{}
|
|
|
|
|
|
// ------------------------------------------------------------------
|
|
/** Sets the target animation channel
|
|
*
|
|
* This channel specifies the position of the camera/spot light
|
|
* target at a specific position.
|
|
*
|
|
* @param targetPositions Translation channel
|
|
*/
|
|
void SetTargetAnimationChannel (const
|
|
std::vector<aiVectorKey>* targetPositions);
|
|
|
|
|
|
// ------------------------------------------------------------------
|
|
/** Sets the main animation channel
|
|
*
|
|
* @param objectPositions Translation channel
|
|
*/
|
|
void SetMainAnimationChannel ( const
|
|
std::vector<aiVectorKey>* objectPositions);
|
|
|
|
// ------------------------------------------------------------------
|
|
/** Sets the main animation channel to a fixed value
|
|
*
|
|
* @param fixed Fixed value for the main animation channel
|
|
*/
|
|
void SetFixedMainAnimationChannel(const aiVector3D& fixed);
|
|
|
|
|
|
// ------------------------------------------------------------------
|
|
/** Computes final animation channels
|
|
*
|
|
*/
|
|
void Process( std::vector<aiVectorKey>* distanceTrack );
|
|
|
|
|
|
private:
|
|
|
|
const std::vector<aiVectorKey>* targetPositions,*objectPositions;
|
|
aiVector3D fixedMain;
|
|
};
|
|
|
|
|
|
} // ! end namespace Assimp
|
|
|
|
#endif // include guard
|