228 lines
6.7 KiB
C++
228 lines
6.7 KiB
C++
/*
|
|
Open Asset Import Library (ASSIMP)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file Defines the helper data structures for importing MDR files */
|
|
#ifndef AI_MDRFILEHELPER_H_INC
|
|
#define AI_MDRFILEHELPER_H_INC
|
|
|
|
#include "../include/aiTypes.h"
|
|
#include "../include/aiMesh.h"
|
|
#include "../include/aiAnim.h"
|
|
|
|
#include "./../include/Compiler/pushpack1.h"
|
|
|
|
namespace Assimp {
|
|
namespace MDR {
|
|
|
|
// to make it easier for ourselfes, we test the magic word against both "endianesses"
|
|
#define MDR_MAKE(string) ((uint32_t)((string[0] << 24) + (string[1] << 16) + (string[2] << 8) + string[3]))
|
|
|
|
#define AI_MDR_MAGIC_NUMBER_BE MDR_MAKE("RDM5")
|
|
#define AI_MDR_MAGIC_NUMBER_LE MDR_MAKE("5MDR")
|
|
|
|
// common limitations for MDR - not validated for the moment
|
|
#define AI_MDR_VERSION 2
|
|
#define AI_MDR_MAXQPATH 64
|
|
#define AI_MDR_MAX_BONES 128
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** \brief Data structure for a vertex weight in a MDR file
|
|
*/
|
|
struct Weight
|
|
{
|
|
//! these are indexes into the boneReferences
|
|
//! not the global per-frame bone list
|
|
uint32_t boneIndex;
|
|
|
|
//! weight of this bone
|
|
float boneWeight;
|
|
|
|
//! offset of this bone
|
|
aiVector3D offset;
|
|
} PACK_STRUCT;
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** \brief Data structure for a vertex in a MDR file
|
|
*/
|
|
struct Vertex
|
|
{
|
|
aiVector3D normal;
|
|
aiVector2D texCoords;
|
|
uint32_t numWeights;
|
|
} PACK_STRUCT;
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** \brief Data structure for a triangle in a MDR file
|
|
*/
|
|
struct Triangle
|
|
{
|
|
uint32_t indexes[3];
|
|
} PACK_STRUCT;
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** \brief Data structure for a surface in a MDR file
|
|
*/
|
|
struct Surface
|
|
{
|
|
uint32_t ident;
|
|
|
|
char name[AI_MDR_MAXQPATH]; // polyset name
|
|
char shader[AI_MDR_MAXQPATH];
|
|
uint32_t shaderIndex;
|
|
|
|
int32_t ofsHeader; // this will be a negative number
|
|
|
|
uint32_t numVerts;
|
|
uint32_t ofsVerts;
|
|
|
|
uint32_t numTriangles;
|
|
uint32_t ofsTriangles;
|
|
|
|
// Bone references are a set of ints representing all the bones
|
|
// present in any vertex weights for this surface. This is
|
|
// needed because a model may have surfaces that need to be
|
|
// drawn at different sort times, and we don't want to have
|
|
// to re-interpolate all the bones for each surface.
|
|
uint32_t numBoneReferences;
|
|
uint32_t ofsBoneReferences;
|
|
|
|
uint32_t ofsEnd; // next surface follows
|
|
} PACK_STRUCT;
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** \brief Data structure for a bone in a MDR file
|
|
*/
|
|
struct Bone
|
|
{
|
|
float matrix[3][4];
|
|
} PACK_STRUCT;
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** \brief Data structure for a frame in a MDR file
|
|
*/
|
|
struct Frame {
|
|
aiVector3D bounds0,bounds1; // bounds of all surfaces of all LOD's for this frame
|
|
aiVector3D localOrigin; // midpoint of bounds, used for sphere cull
|
|
float radius; // dist from localOrigin to corner
|
|
char name[16];
|
|
|
|
// bones follow here
|
|
|
|
} PACK_STRUCT;
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** \brief Data structure for a compressed bone in a MDR file
|
|
*/
|
|
struct CompBone
|
|
{
|
|
unsigned char Comp[24]; // MC_COMP_BYTES is in MatComp.h, but don't want to couple
|
|
} PACK_STRUCT;
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** \brief Data structure for a compressed frame in a MDR file
|
|
*/
|
|
struct CompFrame
|
|
{
|
|
aiVector3D bounds0,bounds1; // bounds of all surfaces of all LOD's for this frame
|
|
aiVector3D localOrigin; // midpoint of bounds, used for sphere cull
|
|
float radius; // dist from localOrigin to corner
|
|
} PACK_STRUCT;
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** \brief Data structure for a LOD in a MDR file
|
|
*/
|
|
struct LOD
|
|
{
|
|
uint32_t numSurfaces;
|
|
uint32_t ofsSurfaces; // first surface, others follow
|
|
uint32_t ofsEnd; // next lod follows
|
|
} ;
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** \brief Data structure for a tag (= attachment) in a MDR file
|
|
*/
|
|
struct Tag
|
|
{
|
|
uint32_t boneIndex;
|
|
char name[32];
|
|
} PACK_STRUCT;
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** \brief Header data structure for a MDR file
|
|
*/
|
|
struct Header
|
|
{
|
|
int32_t ident;
|
|
int32_t version;
|
|
|
|
char name[AI_MDR_MAXQPATH];
|
|
|
|
// frames and bones are shared by all levels of detail
|
|
int32_t numFrames;
|
|
int32_t numBones;
|
|
int32_t ofsFrames;
|
|
|
|
// each level of detail has completely separate sets of surfaces
|
|
int32_t numLODs;
|
|
int32_t ofsLODs;
|
|
|
|
int32_t numTags;
|
|
int32_t ofsTags;
|
|
|
|
int32_t ofsEnd;
|
|
} PACK_STRUCT;
|
|
|
|
|
|
#include "./../include/Compiler/poppack1.h"
|
|
|
|
}}
|
|
|
|
#endif // !! AI_MDRFILEHELPER_H_INC
|