958 lines
28 KiB
C++
958 lines
28 KiB
C++
/*
|
|
---------------------------------------------------------------------------
|
|
Open Asset Import Library (ASSIMP)
|
|
---------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
---------------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file Implementation of the IrrMesh importer class */
|
|
|
|
#include "AssimpPCH.h"
|
|
|
|
|
|
#include "IRRMeshLoader.h"
|
|
#include "ParsingUtils.h"
|
|
#include "fast_atof.h"
|
|
|
|
using namespace Assimp;
|
|
|
|
/**** AT FIRST: IrrlightBase, base class for IrrMesh and Irr *******/
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// read a property in hexadecimal format (i.e. ffffffff)
|
|
void IrrlichtBase::ReadHexProperty (HexProperty& out)
|
|
{
|
|
for (int i = 0; i < reader->getAttributeCount();++i)
|
|
{
|
|
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
|
|
{
|
|
out.name = std::string( reader->getAttributeValue(i) );
|
|
}
|
|
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
|
|
{
|
|
// parse the hexadecimal value
|
|
out.value = strtol16(reader->getAttributeValue(i));
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// read a decimal property
|
|
void IrrlichtBase::ReadIntProperty (IntProperty& out)
|
|
{
|
|
for (int i = 0; i < reader->getAttributeCount();++i)
|
|
{
|
|
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
|
|
{
|
|
out.name = std::string( reader->getAttributeValue(i) );
|
|
}
|
|
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
|
|
{
|
|
// parse the ecimal value
|
|
out.value = strtol10s(reader->getAttributeValue(i));
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// read a string property
|
|
void IrrlichtBase::ReadStringProperty (StringProperty& out)
|
|
{
|
|
for (int i = 0; i < reader->getAttributeCount();++i)
|
|
{
|
|
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
|
|
{
|
|
out.name = std::string( reader->getAttributeValue(i) );
|
|
}
|
|
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
|
|
{
|
|
// simple copy the string
|
|
out.value = std::string (reader->getAttributeValue(i));
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// read a boolean property
|
|
void IrrlichtBase::ReadBoolProperty (BoolProperty& out)
|
|
{
|
|
for (int i = 0; i < reader->getAttributeCount();++i)
|
|
{
|
|
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
|
|
{
|
|
out.name = std::string( reader->getAttributeValue(i) );
|
|
}
|
|
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
|
|
{
|
|
// true or false, case insensitive
|
|
out.value = (ASSIMP_stricmp( reader->getAttributeValue(i),
|
|
"true") ? false : true);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// read a float property
|
|
void IrrlichtBase::ReadFloatProperty (FloatProperty& out)
|
|
{
|
|
for (int i = 0; i < reader->getAttributeCount();++i)
|
|
{
|
|
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
|
|
{
|
|
out.name = std::string( reader->getAttributeValue(i) );
|
|
}
|
|
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
|
|
{
|
|
// just parse the float
|
|
out.value = fast_atof( reader->getAttributeValue(i) );
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// read a vector property
|
|
void IrrlichtBase::ReadVectorProperty (VectorProperty& out)
|
|
{
|
|
for (int i = 0; i < reader->getAttributeCount();++i)
|
|
{
|
|
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
|
|
{
|
|
out.name = std::string( reader->getAttributeValue(i) );
|
|
}
|
|
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
|
|
{
|
|
// three floats, separated with commas
|
|
const char* ptr = reader->getAttributeValue(i);
|
|
|
|
SkipSpaces(&ptr);
|
|
ptr = fast_atof_move( ptr,(float&)out.value.x );
|
|
SkipSpaces(&ptr);
|
|
if (',' != *ptr)
|
|
{
|
|
DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
|
|
}
|
|
else SkipSpaces(ptr+1,&ptr);
|
|
ptr = fast_atof_move( ptr,(float&)out.value.y );
|
|
SkipSpaces(&ptr);
|
|
if (',' != *ptr)
|
|
{
|
|
DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
|
|
}
|
|
else SkipSpaces(ptr+1,&ptr);
|
|
ptr = fast_atof_move( ptr,(float&)out.value.z );
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void ColorFromARGBPacked(uint32_t in, aiColor4D& clr)
|
|
{
|
|
clr.a = ((in >> 24) & 0xff) / 255.f;
|
|
clr.r = ((in >> 16) & 0xff) / 255.f;
|
|
clr.g = ((in >> 8) & 0xff) / 255.f;
|
|
clr.b = ((in ) & 0xff) / 255.f;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
int ConvertMappingMode(const std::string& mode)
|
|
{
|
|
if (mode == "texture_clamp_repeat")
|
|
{
|
|
return aiTextureMapMode_Wrap;
|
|
}
|
|
else if (mode == "texture_clamp_mirror")
|
|
return aiTextureMapMode_Mirror;
|
|
|
|
return aiTextureMapMode_Clamp;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Parse a material from the XML file
|
|
aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
|
|
{
|
|
MaterialHelper* mat = new MaterialHelper();
|
|
aiColor4D clr;
|
|
aiString s;
|
|
|
|
matFlags = 0; // zero output flags
|
|
int cnt = 0; // number of used texture channels
|
|
|
|
// Continue reading from the file
|
|
while (reader->read())
|
|
{
|
|
switch (reader->getNodeType())
|
|
{
|
|
case EXN_ELEMENT:
|
|
|
|
// Hex properties
|
|
if (!ASSIMP_stricmp(reader->getNodeName(),"color"))
|
|
{
|
|
HexProperty prop;
|
|
ReadHexProperty(prop);
|
|
if (prop.name == "Diffuse")
|
|
{
|
|
ColorFromARGBPacked(prop.value,clr);
|
|
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
|
|
}
|
|
else if (prop.name == "Ambient")
|
|
{
|
|
ColorFromARGBPacked(prop.value,clr);
|
|
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_AMBIENT);
|
|
}
|
|
else if (prop.name == "Specular")
|
|
{
|
|
ColorFromARGBPacked(prop.value,clr);
|
|
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_SPECULAR);
|
|
}
|
|
else if (prop.name == "Emissive")
|
|
{
|
|
ColorFromARGBPacked(prop.value,clr);
|
|
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
|
|
}
|
|
}
|
|
// Float properties
|
|
else if (!ASSIMP_stricmp(reader->getNodeName(),"float"))
|
|
{
|
|
FloatProperty prop;
|
|
ReadFloatProperty(prop);
|
|
if (prop.name == "Shininess")
|
|
{
|
|
mat->AddProperty(&prop.value,1,AI_MATKEY_SHININESS);
|
|
}
|
|
}
|
|
// Bool properties
|
|
else if (!ASSIMP_stricmp(reader->getNodeName(),"bool"))
|
|
{
|
|
BoolProperty prop;
|
|
ReadBoolProperty(prop);
|
|
if (prop.name == "Wireframe")
|
|
{
|
|
int val = (prop.value ? true : false);
|
|
mat->AddProperty(&val,1,AI_MATKEY_ENABLE_WIREFRAME);
|
|
}
|
|
else if (prop.name == "GouraudShading")
|
|
{
|
|
int val = (prop.value ? aiShadingMode_Gouraud
|
|
: aiShadingMode_NoShading);
|
|
mat->AddProperty(&val,1,AI_MATKEY_SHADING_MODEL);
|
|
}
|
|
}
|
|
// String properties - textures and texture related properties
|
|
else if (!ASSIMP_stricmp(reader->getNodeName(),"texture") ||
|
|
!ASSIMP_stricmp(reader->getNodeName(),"enum"))
|
|
{
|
|
StringProperty prop;
|
|
ReadStringProperty(prop);
|
|
if (prop.value.length())
|
|
{
|
|
// material type (shader)
|
|
if (prop.name == "Type")
|
|
{
|
|
if (prop.value == "trans_vertex_alpha")
|
|
{
|
|
matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
|
|
}
|
|
else if (prop.value == "lightmap")
|
|
{
|
|
matFlags = AI_IRRMESH_MAT_lightmap;
|
|
}
|
|
else if (prop.value == "solid_2layer")
|
|
{
|
|
matFlags = AI_IRRMESH_MAT_solid_2layer;
|
|
}
|
|
else if (prop.value == "lightmap_m2")
|
|
{
|
|
matFlags = AI_IRRMESH_MAT_lightmap_m2;
|
|
}
|
|
else if (prop.value == "lightmap_m4")
|
|
{
|
|
matFlags = AI_IRRMESH_MAT_lightmap_m4;
|
|
}
|
|
else if (prop.value == "lightmap_light")
|
|
{
|
|
matFlags = AI_IRRMESH_MAT_lightmap_light;
|
|
}
|
|
else if (prop.value == "lightmap_light_m2")
|
|
{
|
|
matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
|
|
}
|
|
else if (prop.value == "lightmap_light_m4")
|
|
{
|
|
matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
|
|
}
|
|
else if (prop.value == "lightmap_add")
|
|
{
|
|
matFlags = AI_IRRMESH_MAT_lightmap_add;
|
|
}
|
|
// Normal and parallax maps are treated equally
|
|
else if (prop.value == "normalmap_solid" ||
|
|
prop.value == "parallaxmap_solid")
|
|
{
|
|
matFlags = AI_IRRMESH_MAT_normalmap_solid;
|
|
}
|
|
else if (prop.value == "normalmap_trans_vertex_alpha" ||
|
|
prop.value == "parallaxmap_trans_vertex_alpha")
|
|
{
|
|
matFlags = AI_IRRMESH_MAT_normalmap_tva;
|
|
}
|
|
else if (prop.value == "normalmap_trans_add" ||
|
|
prop.value == "parallaxmap_trans_add")
|
|
{
|
|
matFlags = AI_IRRMESH_MAT_normalmap_ta;
|
|
}
|
|
}
|
|
|
|
// Up to 4 texture channels are supported
|
|
else if (prop.name == "Texture1")
|
|
{
|
|
// Always accept the primary texture channel
|
|
++cnt;
|
|
s.Set(prop.value);
|
|
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
|
}
|
|
else if (prop.name == "Texture2")
|
|
{
|
|
// 2-layer material lightmapped?
|
|
if (matFlags & (AI_IRRMESH_MAT_solid_2layer | AI_IRRMESH_MAT_lightmap))
|
|
{
|
|
++cnt;
|
|
s.Set(prop.value);
|
|
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(1));
|
|
|
|
// set the corresponding material flag
|
|
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
|
}
|
|
// alternatively: normal or parallax mapping
|
|
else if (matFlags & AI_IRRMESH_MAT_normalmap_solid)
|
|
{
|
|
++cnt;
|
|
s.Set(prop.value);
|
|
mat->AddProperty(&s,AI_MATKEY_TEXTURE_NORMALS(1));
|
|
|
|
// set the corresponding material flag
|
|
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
|
}
|
|
}
|
|
else if (prop.name == "Texture3")
|
|
{
|
|
// We don't process the third texture channel as Irrlicht
|
|
// does not seem to use it.
|
|
#if 0
|
|
++cnt;
|
|
s.Set(prop.value);
|
|
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(2));
|
|
#endif
|
|
}
|
|
else if (prop.name == "Texture4" )
|
|
{
|
|
// We don't process the fourth texture channel as Irrlicht
|
|
// does not seem to use it.
|
|
#if 0
|
|
++cnt;
|
|
s.Set(prop.value);
|
|
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(3));
|
|
#endif
|
|
}
|
|
|
|
// Texture mapping options
|
|
if (prop.name == "TextureWrap1" && cnt >= 1)
|
|
{
|
|
int map = ConvertMappingMode(prop.value);
|
|
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
|
|
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
|
|
}
|
|
else if (prop.name == "TextureWrap2" && cnt >= 2)
|
|
{
|
|
int map = ConvertMappingMode(prop.value);
|
|
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
|
|
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
|
|
}
|
|
else if (prop.name == "TextureWrap3" && cnt >= 3)
|
|
{
|
|
int map = ConvertMappingMode(prop.value);
|
|
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(2));
|
|
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(2));
|
|
}
|
|
else if (prop.name == "TextureWrap4" && cnt >= 4)
|
|
{
|
|
int map = ConvertMappingMode(prop.value);
|
|
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(3));
|
|
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(3));
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case EXN_ELEMENT_END:
|
|
|
|
/* Assume there are no further nested nodes in <material> elements
|
|
*/
|
|
if (/* IRRMESH */ !ASSIMP_stricmp(reader->getNodeName(),"material") ||
|
|
/* IRR */ !ASSIMP_stricmp(reader->getNodeName(),"attributes"))
|
|
{
|
|
// Now process lightmapping flags
|
|
// We should have at least one texture, however
|
|
// if there are multiple textures we assign the
|
|
// lightmap settings to the last texture.
|
|
if (cnt && matFlags & AI_IRRMESH_MAT_lightmap)
|
|
{
|
|
float f = 1.f;
|
|
|
|
// Additive lightmap?
|
|
int op = (matFlags & AI_IRRMESH_MAT_lightmap_add
|
|
? aiTextureOp_Add : aiTextureOp_Multiply);
|
|
|
|
// Handle Irrlicht's lightmapping scaling factor
|
|
if (matFlags & AI_IRRMESH_MAT_lightmap_m2 ||
|
|
matFlags & AI_IRRMESH_MAT_lightmap_light_m2)
|
|
{
|
|
f = 2.f;
|
|
}
|
|
else if (matFlags & AI_IRRMESH_MAT_lightmap_m4 ||
|
|
matFlags & AI_IRRMESH_MAT_lightmap_light_m4)
|
|
{
|
|
f = 4.f;
|
|
}
|
|
mat->AddProperty( &f, 1, AI_MATKEY_TEXBLEND_DIFFUSE(cnt-1));
|
|
mat->AddProperty( &op,1, AI_MATKEY_TEXOP_DIFFUSE(cnt-1));
|
|
}
|
|
|
|
return mat;
|
|
}
|
|
default:
|
|
|
|
// GCC complains here ...
|
|
break;
|
|
}
|
|
}
|
|
DefaultLogger::get()->error("IRRMESH: Unexpected end of file. Material is not complete");
|
|
return mat;
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Constructor to be privately used by Importer
|
|
IRRMeshImporter::IRRMeshImporter()
|
|
{
|
|
// nothing to do here
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Destructor, private as well
|
|
IRRMeshImporter::~IRRMeshImporter()
|
|
{
|
|
// nothing to do here
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Returns whether the class can handle the format of the given file.
|
|
bool IRRMeshImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
|
|
{
|
|
/* NOTE: A simple check for the file extension is not enough
|
|
* here. Irrmesh and irr are easy, but xml is too generic
|
|
* and could be collada, too. So we need to open the file and
|
|
* search for typical tokens.
|
|
*/
|
|
|
|
std::string::size_type pos = pFile.find_last_of('.');
|
|
|
|
// no file extension - can't read
|
|
if( pos == std::string::npos)
|
|
return false;
|
|
|
|
std::string extension = pFile.substr( pos);
|
|
for (std::string::iterator i = extension.begin(); i != extension.end();++i)
|
|
*i = ::tolower(*i);
|
|
|
|
if (extension == ".irrmesh")return true;
|
|
else if (extension == ".xml")
|
|
{
|
|
/* If CanRead() is called to check whether the loader
|
|
* supports a specific file extension in general we
|
|
* must return true here.
|
|
*/
|
|
if (!pIOHandler)return true;
|
|
const char* tokens[] = {"irrmesh"};
|
|
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Imports the given file into the given scene structure.
|
|
void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
|
aiScene* pScene, IOSystem* pIOHandler)
|
|
{
|
|
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
|
|
|
|
// Check whether we can read from the file
|
|
if( file.get() == NULL)
|
|
throw new ImportErrorException( "Failed to open IRRMESH file " + pFile + "");
|
|
|
|
// Construct the irrXML parser
|
|
CIrrXML_IOStreamReader st(file.get());
|
|
reader = createIrrXMLReader((IFileReadCallBack*) &st);
|
|
|
|
// final data
|
|
std::vector<aiMaterial*> materials;
|
|
std::vector<aiMesh*> meshes;
|
|
materials.reserve (5);
|
|
meshes.reserve (5);
|
|
|
|
// temporary data - current mesh buffer
|
|
aiMaterial* curMat = NULL;
|
|
aiMesh* curMesh = NULL;
|
|
unsigned int curMatFlags;
|
|
|
|
std::vector<aiVector3D> curVertices,curNormals,curTangents,curBitangents;
|
|
std::vector<aiColor4D> curColors;
|
|
std::vector<aiVector3D> curUVs,curUV2s;
|
|
|
|
// some temporary variables
|
|
int textMeaning = 0;
|
|
int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
|
|
bool useColors = false;
|
|
bool needLightMap = false;
|
|
|
|
// Parse the XML file
|
|
while (reader->read())
|
|
{
|
|
switch (reader->getNodeType())
|
|
{
|
|
case EXN_ELEMENT:
|
|
|
|
if (!ASSIMP_stricmp(reader->getNodeName(),"buffer") && (curMat || curMesh))
|
|
{
|
|
// end of previous buffer. A material and a mesh should be there
|
|
if ( !curMat || !curMesh)
|
|
{
|
|
DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");
|
|
delete curMat;
|
|
delete curMesh;
|
|
}
|
|
else
|
|
{
|
|
materials.push_back(curMat);
|
|
meshes.push_back(curMesh);
|
|
}
|
|
curMat = NULL;
|
|
curMesh = NULL;
|
|
|
|
curVertices.clear();
|
|
curColors.clear();
|
|
curNormals.clear();
|
|
curUV2s.clear();
|
|
curUVs.clear();
|
|
curTangents.clear();
|
|
curBitangents.clear();
|
|
}
|
|
|
|
|
|
if (!ASSIMP_stricmp(reader->getNodeName(),"material"))
|
|
{
|
|
if (curMat)
|
|
{
|
|
DefaultLogger::get()->warn("IRRMESH: Only one material description per buffer, please");
|
|
delete curMat;curMat = NULL;
|
|
}
|
|
curMat = ParseMaterial(curMatFlags);
|
|
}
|
|
/* no else here! */ if (!ASSIMP_stricmp(reader->getNodeName(),"vertices"))
|
|
{
|
|
int num = reader->getAttributeValueAsInt("vertexCount");
|
|
|
|
if (!num)
|
|
{
|
|
// This is possible ... remove the mesh from the list
|
|
// and skip further reading
|
|
|
|
DefaultLogger::get()->warn("IRRMESH: Found mesh with zero vertices");
|
|
|
|
delete curMat;curMat = NULL;
|
|
|
|
curMesh = NULL;
|
|
textMeaning = 0;
|
|
continue;
|
|
}
|
|
|
|
curVertices.reserve (num);
|
|
curNormals.reserve (num);
|
|
curColors.reserve (num);
|
|
curUVs.reserve (num);
|
|
|
|
// Determine the file format
|
|
const char* t = reader->getAttributeValueSafe("type");
|
|
if (!ASSIMP_stricmp("2tcoords", t))
|
|
{
|
|
curUV2s.reserve (num);
|
|
vertexFormat = 1;
|
|
|
|
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE)
|
|
{
|
|
// *********************************************************
|
|
// We have a second texture! So use this UV channel
|
|
// for it. The 2nd texture can be either a normal
|
|
// texture (solid_2layer or lightmap_xxx) or a normal
|
|
// map (normal_..., parallax_...)
|
|
// *********************************************************
|
|
int idx = 1;
|
|
MaterialHelper* mat = ( MaterialHelper* ) curMat;
|
|
|
|
if (curMatFlags & (AI_IRRMESH_MAT_solid_2layer | AI_IRRMESH_MAT_lightmap))
|
|
{
|
|
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_DIFFUSE(0));
|
|
}
|
|
else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid)
|
|
{
|
|
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_NORMALS(0));
|
|
}
|
|
}
|
|
}
|
|
else if (!ASSIMP_stricmp("tangents", t))
|
|
{
|
|
curTangents.reserve (num);
|
|
curBitangents.reserve (num);
|
|
vertexFormat = 2;
|
|
}
|
|
else if (ASSIMP_stricmp("standard", t))
|
|
{
|
|
delete curMat;
|
|
DefaultLogger::get()->warn("IRRMESH: Unknown vertex format");
|
|
}
|
|
else vertexFormat = 0;
|
|
textMeaning = 1;
|
|
}
|
|
else if (!ASSIMP_stricmp(reader->getNodeName(),"indices"))
|
|
{
|
|
if (curVertices.empty() && curMat)
|
|
{
|
|
delete curMat;
|
|
throw new ImportErrorException("IRRMESH: indices must come after vertices");
|
|
}
|
|
|
|
textMeaning = 2;
|
|
|
|
// start a new mesh
|
|
curMesh = new aiMesh();
|
|
|
|
// allocate storage for all faces
|
|
curMesh->mNumVertices = reader->getAttributeValueAsInt("indexCount");
|
|
if (!curMesh->mNumVertices)
|
|
{
|
|
// This is possible ... remove the mesh from the list
|
|
// and skip further reading
|
|
|
|
DefaultLogger::get()->warn("IRRMESH: Found mesh with zero indices");
|
|
|
|
// mesh - away
|
|
delete curMesh; curMesh = NULL;
|
|
|
|
// material - away
|
|
delete curMat;curMat = NULL;
|
|
|
|
textMeaning = 0;
|
|
continue;
|
|
}
|
|
|
|
if (curMesh->mNumVertices % 3)
|
|
{
|
|
DefaultLogger::get()->warn("IRRMESH: Number if indices isn't divisible by 3");
|
|
}
|
|
|
|
curMesh->mNumFaces = curMesh->mNumVertices / 3;
|
|
curMesh->mFaces = new aiFace[curMesh->mNumFaces];
|
|
|
|
// setup some members
|
|
curMesh->mMaterialIndex = (unsigned int)materials.size();
|
|
curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
|
|
|
// allocate storage for all vertices
|
|
curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
|
|
|
|
if (curNormals.size() == curVertices.size())
|
|
{
|
|
curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
|
|
}
|
|
if (curTangents.size() == curVertices.size())
|
|
{
|
|
curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
|
|
}
|
|
if (curBitangents.size() == curVertices.size())
|
|
{
|
|
curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
|
|
}
|
|
if (curColors.size() == curVertices.size() && useColors)
|
|
{
|
|
curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
|
|
}
|
|
if (curUVs.size() == curVertices.size())
|
|
{
|
|
curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
|
|
}
|
|
if (curUV2s.size() == curVertices.size())
|
|
{
|
|
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EXN_TEXT:
|
|
{
|
|
const char* sz = reader->getNodeData();
|
|
if (textMeaning == 1)
|
|
{
|
|
textMeaning = 0;
|
|
|
|
// read vertices
|
|
do
|
|
{
|
|
SkipSpacesAndLineEnd(&sz);
|
|
aiVector3D temp;aiColor4D c;
|
|
|
|
// Read the vertex position
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.z);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
SkipSpaces(&sz);
|
|
temp.y *= -1.0f;
|
|
curVertices.push_back(temp);
|
|
|
|
// Read the vertex normals
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.z);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
SkipSpaces(&sz);
|
|
temp.y *= -1.0f;
|
|
curNormals.push_back(temp);
|
|
|
|
// read the vertex colors
|
|
uint32_t clr = strtol16(sz,&sz);
|
|
ColorFromARGBPacked(clr,c);
|
|
|
|
if (!curColors.empty() && c != *(curColors.end()-1))
|
|
useColors = true;
|
|
|
|
curColors.push_back(c);
|
|
SkipSpaces(&sz);
|
|
|
|
|
|
// read the first UV coordinate set
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
SkipSpaces(&sz);
|
|
temp.z = 0.f;
|
|
temp.y = 1.f - temp.y; // DX to OGL
|
|
curUVs.push_back(temp);
|
|
|
|
// read the (optional) second UV coordinate set
|
|
if (vertexFormat == 1)
|
|
{
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
temp.y = 1.f - temp.y; // DX to OGL
|
|
curUV2s.push_back(temp);
|
|
}
|
|
// read optional tangent and bitangent vectors
|
|
else if (vertexFormat == 2)
|
|
{
|
|
// tangents
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.z);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
SkipSpaces(&sz);
|
|
temp.y *= -1.0f;
|
|
curTangents.push_back(temp);
|
|
|
|
// bitangents
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.z);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
SkipSpaces(&sz);
|
|
temp.y *= -1.0f;
|
|
curBitangents.push_back(temp);
|
|
}
|
|
}
|
|
|
|
/* IMPORTANT: We assume that each vertex is specified in one
|
|
line. So we can skip the rest of the line - unknown vertex
|
|
elements are ignored.
|
|
*/
|
|
|
|
while (SkipLine(&sz));
|
|
}
|
|
else if (textMeaning == 2)
|
|
{
|
|
textMeaning = 0;
|
|
|
|
// read indices
|
|
aiFace* curFace = curMesh->mFaces;
|
|
aiFace* const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
|
|
|
|
aiVector3D* pcV = curMesh->mVertices;
|
|
aiVector3D* pcN = curMesh->mNormals;
|
|
aiVector3D* pcT = curMesh->mTangents;
|
|
aiVector3D* pcB = curMesh->mBitangents;
|
|
aiColor4D* pcC0 = curMesh->mColors[0];
|
|
aiVector3D* pcT0 = curMesh->mTextureCoords[0];
|
|
aiVector3D* pcT1 = curMesh->mTextureCoords[1];
|
|
|
|
unsigned int curIdx = 0;
|
|
unsigned int total = 0;
|
|
while(SkipSpacesAndLineEnd(&sz))
|
|
{
|
|
if (curFace >= faceEnd)
|
|
{
|
|
DefaultLogger::get()->error("IRRMESH: Too many indices");
|
|
break;
|
|
}
|
|
if (!curIdx)
|
|
{
|
|
curFace->mNumIndices = 3;
|
|
curFace->mIndices = new unsigned int[3];
|
|
}
|
|
|
|
unsigned int idx = strtol10(sz,&sz);
|
|
if (idx >= curVertices.size())
|
|
{
|
|
DefaultLogger::get()->error("IRRMESH: Index out of range");
|
|
idx = 0;
|
|
}
|
|
|
|
curFace->mIndices[curIdx] = total++;
|
|
|
|
*pcV++ = curVertices[idx];
|
|
if (pcN)*pcN++ = curNormals[idx];
|
|
if (pcT)*pcT++ = curTangents[idx];
|
|
if (pcB)*pcB++ = curBitangents[idx];
|
|
if (pcC0)*pcC0++ = curColors[idx];
|
|
if (pcT0)*pcT0++ = curUVs[idx];
|
|
if (pcT1)*pcT1++ = curUV2s[idx];
|
|
|
|
if (++curIdx == 3)
|
|
{
|
|
++curFace;
|
|
curIdx = 0;
|
|
}
|
|
}
|
|
|
|
if (curFace != faceEnd)
|
|
DefaultLogger::get()->error("IRRMESH: Not enough indices");
|
|
|
|
// Finish processing the mesh - do some small material workarounds
|
|
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors)
|
|
{
|
|
// Take the opacity value of the current material
|
|
// from the common vertex color alpha
|
|
MaterialHelper* mat = (MaterialHelper*)curMat;
|
|
mat->AddProperty(&curColors[0].a,1,AI_MATKEY_OPACITY);
|
|
}
|
|
}}
|
|
break;
|
|
|
|
default:
|
|
|
|
// GCC complains here ...
|
|
break;
|
|
|
|
};
|
|
}
|
|
|
|
// End of the last buffer. A material and a mesh should be there
|
|
if (curMat || curMesh)
|
|
{
|
|
if ( !curMat || !curMesh)
|
|
{
|
|
DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");
|
|
delete curMat;
|
|
delete curMesh;
|
|
}
|
|
else
|
|
{
|
|
materials.push_back(curMat);
|
|
meshes.push_back(curMesh);
|
|
}
|
|
}
|
|
|
|
if (materials.empty())
|
|
throw new ImportErrorException("IRRMESH: Unable to read a mesh from this file");
|
|
|
|
|
|
// now generate the output scene
|
|
pScene->mNumMeshes = (unsigned int)meshes.size();
|
|
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
|
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
|
{
|
|
pScene->mMeshes[i] = meshes[i];
|
|
|
|
// clean this value ...
|
|
pScene->mMeshes[i]->mNumUVComponents[3] = 0;
|
|
}
|
|
|
|
pScene->mNumMaterials = (unsigned int)materials.size();
|
|
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
|
::memcpy(pScene->mMaterials,&materials[0],sizeof(void*)*pScene->mNumMaterials);
|
|
|
|
pScene->mRootNode = new aiNode();
|
|
pScene->mRootNode->mName.Set("<IRRMesh>");
|
|
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
|
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
|
|
|
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
|
pScene->mRootNode->mMeshes[i] = i;
|
|
|
|
delete reader;
|
|
AI_DEBUG_INVALIDATE_PTR(reader);
|
|
} |