269 lines
8.0 KiB
C++
269 lines
8.0 KiB
C++
/*
|
|
---------------------------------------------------------------------------
|
|
Open Asset Import Library (ASSIMP)
|
|
---------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
---------------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file Implementation of BaseImporter */
|
|
|
|
#include "AssimpPCH.h"
|
|
#include "BaseImporter.h"
|
|
|
|
|
|
using namespace Assimp;
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Constructor to be privately used by Importer
|
|
BaseImporter::BaseImporter()
|
|
{
|
|
// nothing to do here
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Destructor, private as well
|
|
BaseImporter::~BaseImporter()
|
|
{
|
|
// nothing to do here
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Imports the given file and returns the imported data.
|
|
aiScene* BaseImporter::ReadFile( const std::string& pFile, IOSystem* pIOHandler)
|
|
{
|
|
// create a scene object to hold the data
|
|
aiScene* scene = new aiScene();
|
|
|
|
// dispatch importing
|
|
try
|
|
{
|
|
InternReadFile( pFile, scene, pIOHandler);
|
|
} catch( ImportErrorException* exception)
|
|
{
|
|
// extract error description
|
|
mErrorText = exception->GetErrorText();
|
|
|
|
DefaultLogger::get()->error(mErrorText);
|
|
|
|
delete exception;
|
|
|
|
// and kill the partially imported data
|
|
delete scene;
|
|
scene = NULL;
|
|
}
|
|
|
|
// return what we gathered from the import.
|
|
return scene;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void BaseImporter::SetupProperties(const Importer* pImp)
|
|
{
|
|
// the default implementation does nothing
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool BaseImporter::SearchFileHeaderForToken(IOSystem* pIOHandler,
|
|
const std::string& pFile,
|
|
const char** tokens,
|
|
unsigned int numTokens,
|
|
unsigned int searchBytes /* = 200 */)
|
|
{
|
|
ai_assert(NULL != tokens && 0 != numTokens && NULL != pIOHandler && 0 != searchBytes);
|
|
|
|
boost::scoped_ptr<IOStream> pStream (pIOHandler->Open(pFile));
|
|
if (pStream.get() )
|
|
{
|
|
// read 200 characters from the file
|
|
boost::scoped_array<char> _buffer (new char[searchBytes+1 /* for the '\0' */]);
|
|
char* buffer = _buffer.get();
|
|
|
|
unsigned int read = (unsigned int)pStream->Read(buffer,1,searchBytes);
|
|
if (!read)return false;
|
|
|
|
for (unsigned int i = 0; i < read;++i)
|
|
buffer[i] = ::tolower(buffer[i]);
|
|
|
|
// It is not a proper handling of unicode files here ...
|
|
// ehm ... but it works in most cases.
|
|
char* cur = buffer,*cur2 = buffer,*end = &buffer[read];
|
|
while (cur != end)
|
|
{
|
|
if (*cur)*cur2++ = *cur;
|
|
++cur;
|
|
}
|
|
*cur2 = '\0';
|
|
|
|
for (unsigned int i = 0; i < numTokens;++i)
|
|
{
|
|
ai_assert(NULL != tokens[i]);
|
|
if (::strstr(buffer,tokens[i]))return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Represents an import request
|
|
struct LoadRequest
|
|
{
|
|
LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map)
|
|
: file (_file)
|
|
, flags (_flags)
|
|
, scene (NULL)
|
|
, refCnt (1)
|
|
, loaded (false)
|
|
, map (*_map)
|
|
{}
|
|
|
|
const std::string file;
|
|
unsigned int flags;
|
|
unsigned int refCnt;
|
|
aiScene* scene;
|
|
bool loaded;
|
|
BatchLoader::PropertyMap map;
|
|
|
|
bool operator== (const std::string& f)
|
|
{return file == f;}
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// BatchLoader::pimpl data structure
|
|
struct BatchData
|
|
{
|
|
// IO system to be used for all imports
|
|
IOSystem* pIOSystem;
|
|
|
|
// Importer used to load all meshes
|
|
Importer* pImporter;
|
|
|
|
// List of all imports
|
|
std::list<LoadRequest> requests;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
BatchLoader::BatchLoader(IOSystem* pIO)
|
|
{
|
|
ai_assert(NULL != pIO);
|
|
|
|
pimpl = new BatchData();
|
|
BatchData* data = ( BatchData* )pimpl;
|
|
data->pIOSystem = pIO;
|
|
data->pImporter = new Importer();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
BatchLoader::~BatchLoader()
|
|
{
|
|
// delete all scenes wthat have not been polled by the user
|
|
BatchData* data = ( BatchData* )pimpl;
|
|
for (std::list<LoadRequest>::iterator it = data->requests.begin();
|
|
it != data->requests.end(); ++it)
|
|
{
|
|
delete (*it).scene;
|
|
}
|
|
delete data->pImporter;
|
|
delete data;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void BatchLoader::AddLoadRequest (const std::string& file,
|
|
unsigned int steps /*= 0*/, const PropertyMap* map /*= NULL*/)
|
|
{
|
|
// no threaded implementation for the moment
|
|
BatchData* data = ( BatchData* )pimpl;
|
|
std::list<LoadRequest>::iterator it = std::find(data->requests.begin(),
|
|
data->requests.end(), file);
|
|
|
|
if (it != data->requests.end())
|
|
{
|
|
(*it).refCnt++;
|
|
return;
|
|
}
|
|
data->requests.push_back(LoadRequest(file,steps,map));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
aiScene* BatchLoader::GetImport (const std::string& file)
|
|
{
|
|
// no threaded implementation for the moment
|
|
BatchData* data = ( BatchData* )pimpl;
|
|
std::list<LoadRequest>::iterator it = std::find(data->requests.begin(),
|
|
data->requests.end(), file);
|
|
if (it != data->requests.end() && (*it).loaded)
|
|
{
|
|
aiScene* sc = (*it).scene;
|
|
if (!(--(*it).refCnt))
|
|
{
|
|
data->requests.erase(it);
|
|
}
|
|
return sc;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void BatchLoader::LoadAll()
|
|
{
|
|
BatchData* data = ( BatchData* )pimpl;
|
|
|
|
// no threaded implementation for the moment
|
|
for (std::list<LoadRequest>::iterator it = data->requests.begin();
|
|
it != data->requests.end(); ++it)
|
|
{
|
|
// force validation in debug builds
|
|
unsigned int pp = (*it).flags;
|
|
#ifdef _DEBUG
|
|
pp |= aiProcess_ValidateDataStructure;
|
|
#endif
|
|
// setup config properties if necessary
|
|
data->pImporter->mFloatProperties = (*it).map.floats;
|
|
data->pImporter->mIntProperties = (*it).map.ints;
|
|
data->pImporter->mStringProperties = (*it).map.strings;
|
|
|
|
data->pImporter->ReadFile((*it).file,pp);
|
|
(*it).scene = const_cast<aiScene*>(data->pImporter->GetOrphanedScene());
|
|
(*it).loaded = true;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|