assimp/test/models/ASE/TestUVTransform/UVTransform_ScaleUV2x_Rotat...

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15 KiB
Plaintext

*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2,00 - Thu Nov 13 21:51:18 2008"
*SCENE {
*SCENE_FILENAME "wfw.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "QuakQuak"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "..\3DS\UVTransformTest\UVTransformTestImg.png"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 2.0000
*UVW_V_TILING 2.0000
*UVW_ANGLE 0.7854
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "Plane01"
*NODE_TM {
*NODE_NAME "Plane01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 0.0000 -6.2678 0.0000
*TM_POS 0.0000 -6.2678 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 25
*MESH_NUMFACES 32
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -38.4615 -43.0199 0.0000
*MESH_VERTEX 1 -19.2308 -43.0199 0.0000
*MESH_VERTEX 2 0.0000 -43.0199 0.0000
*MESH_VERTEX 3 19.2308 -43.0199 0.0000
*MESH_VERTEX 4 38.4615 -43.0199 0.0000
*MESH_VERTEX 5 -38.4615 -24.6439 0.0000
*MESH_VERTEX 6 -19.2308 -24.6439 0.0000
*MESH_VERTEX 7 0.0000 -24.6439 0.0000
*MESH_VERTEX 8 19.2308 -24.6439 0.0000
*MESH_VERTEX 9 38.4615 -24.6439 0.0000
*MESH_VERTEX 10 -38.4615 -6.2678 0.0000
*MESH_VERTEX 11 -19.2308 -6.2678 0.0000
*MESH_VERTEX 12 0.0000 -6.2678 0.0000
*MESH_VERTEX 13 19.2308 -6.2678 0.0000
*MESH_VERTEX 14 38.4615 -6.2678 0.0000
*MESH_VERTEX 15 -38.4615 12.1083 0.0000
*MESH_VERTEX 16 -19.2308 12.1083 0.0000
*MESH_VERTEX 17 0.0000 12.1083 0.0000
*MESH_VERTEX 18 19.2308 12.1083 0.0000
*MESH_VERTEX 19 38.4615 12.1083 0.0000
*MESH_VERTEX 20 -38.4615 30.4843 0.0000
*MESH_VERTEX 21 -19.2308 30.4843 0.0000
*MESH_VERTEX 22 0.0000 30.4843 0.0000
*MESH_VERTEX 23 19.2308 30.4843 0.0000
*MESH_VERTEX 24 38.4615 30.4843 0.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 5 B: 0 C: 6 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 1: A: 1 B: 6 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 2: A: 6 B: 1 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 3: A: 2 B: 7 C: 1 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 4: A: 7 B: 2 C: 8 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 5: A: 3 B: 8 C: 2 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 6: A: 8 B: 3 C: 9 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 7: A: 4 B: 9 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 8: A: 10 B: 5 C: 11 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 9: A: 6 B: 11 C: 5 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 10: A: 11 B: 6 C: 12 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 11: A: 7 B: 12 C: 6 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 12: A: 12 B: 7 C: 13 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 13: A: 8 B: 13 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 14: A: 13 B: 8 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 15: A: 9 B: 14 C: 8 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 16: A: 15 B: 10 C: 16 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 17: A: 11 B: 16 C: 10 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 18: A: 16 B: 11 C: 17 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 19: A: 12 B: 17 C: 11 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 20: A: 17 B: 12 C: 18 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 21: A: 13 B: 18 C: 12 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 22: A: 18 B: 13 C: 19 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 23: A: 14 B: 19 C: 13 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 24: A: 20 B: 15 C: 21 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 25: A: 16 B: 21 C: 15 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 26: A: 21 B: 16 C: 22 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 27: A: 17 B: 22 C: 16 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 28: A: 22 B: 17 C: 23 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 29: A: 18 B: 23 C: 17 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 30: A: 23 B: 18 C: 24 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 31: A: 19 B: 24 C: 18 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 35
*MESH_TVERTLIST {
*MESH_TVERT 0 0.0000 0.0000 0.0000
*MESH_TVERT 1 0.2500 0.0000 0.0000
*MESH_TVERT 2 0.5000 0.0000 0.0000
*MESH_TVERT 3 0.7500 0.0000 0.0000
*MESH_TVERT 4 1.0000 0.0000 0.0000
*MESH_TVERT 5 0.0000 0.0000 0.0000
*MESH_TVERT 6 0.2500 0.0000 0.0000
*MESH_TVERT 7 0.5000 0.0000 0.0000
*MESH_TVERT 8 0.7500 0.0000 0.0000
*MESH_TVERT 9 1.0000 0.0000 0.0000
*MESH_TVERT 10 0.0000 0.0000 0.0000
*MESH_TVERT 11 0.2500 0.0000 0.0000
*MESH_TVERT 12 0.5000 0.0000 0.0000
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*MESH_TVERT 17 0.5000 0.2500 0.0000
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*MESH_TVERT 24 1.0000 0.5000 0.0000
*MESH_TVERT 25 0.0000 0.7500 0.0000
*MESH_TVERT 26 0.2500 0.7500 0.0000
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*MESH_TVERT 30 0.0000 1.0000 0.0000
*MESH_TVERT 31 0.2500 1.0000 0.0000
*MESH_TVERT 32 0.5000 1.0000 0.0000
*MESH_TVERT 33 0.7500 1.0000 0.0000
*MESH_TVERT 34 1.0000 1.0000 0.0000
}
*MESH_NUMTVFACES 32
*MESH_TFACELIST {
*MESH_TFACE 0 15 10 16
*MESH_TFACE 1 11 16 10
*MESH_TFACE 2 16 11 17
*MESH_TFACE 3 12 17 11
*MESH_TFACE 4 17 12 18
*MESH_TFACE 5 13 18 12
*MESH_TFACE 6 18 13 19
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*MESH_TFACE 10 21 16 22
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*MESH_TFACE 14 23 18 24
*MESH_TFACE 15 19 24 18
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*MESH_TFACE 24 30 25 31
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*MESH_TFACE 26 31 26 32
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*MESH_TFACE 28 32 27 33
*MESH_TFACE 29 28 33 27
*MESH_TFACE 30 33 28 34
*MESH_TFACE 31 29 34 28
}
*MESH_NUMCVERTEX 0
*MESH_NORMALS {
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*MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000
*MESH_FACENORMAL 1 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
*MESH_FACENORMAL 2 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000
*MESH_FACENORMAL 3 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000
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}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}