The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
Go to file
jonathanklein 998de54048 some code updates, ogre animation still not working :(
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@837 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-11-09 18:13:08 +00:00
code some code updates, ogre animation still not working :( 2010-11-09 18:13:08 +00:00
contrib Remove some vcproj.user files that managed to get into the repository by accident. 2010-07-21 07:52:27 +00:00
doc some code updates, ogre animation still not working :( 2010-11-09 18:13:08 +00:00
include - Update build for xcode - parallel and universal, plus PCH. Update XCode project to reflect current state of the tree (thanks to Jørgen P. Tjernø for the patch) 2010-11-02 18:19:49 +00:00
packaging Clarify troubleshooting for the `application configuration not correct` problem. 2010-04-17 18:36:11 +00:00
port Ingnore an error producing SetProperty method on AssimpSwigPort.i 2010-08-06 18:41:05 +00:00
samples Move test models with problematic license restrictions to test/models-nonbsd and update the test suites accordingly. 2010-10-13 17:57:06 +00:00
scripts BLENDER: Fix potential stack overflow caused by a DOM object referencing itself. 2010-07-07 14:50:19 +00:00
test Move test models with problematic license restrictions to test/models-nonbsd and update the test suites accordingly. 2010-10-13 17:57:06 +00:00
tools UPDATE: Add opengl-samples to cmake build enviroment for windows systems. 2010-10-03 12:08:21 +00:00
workspaces - Update build for xcode - parallel and universal, plus PCH. Update XCode project to reflect current state of the tree (thanks to Jørgen P. Tjernø for the patch) 2010-11-02 18:19:49 +00:00
CHANGES Add missing CHANGELOG for past 1.1. 2010-04-24 01:03:35 +00:00
CMakeLists.txt UPDATE: Add opengl-samples to cmake build enviroment for windows systems. 2010-10-03 12:08:21 +00:00
CREDITS some code updates, ogre animation still not working :( 2010-11-09 18:13:08 +00:00
INSTALL Add assimp command line tools to CMAKE build. Add it to make install as well. Needs more testing on different systems. 2010-03-02 19:27:36 +00:00
LICENSE Move test models with problematic license restrictions to test/models-nonbsd and update the test suites accordingly. 2010-10-13 17:57:06 +00:00
README Update README. 2010-04-17 15:16:23 +00:00
assimp.pc.in [3051124] cmake pkg-config assimp.pc file gen; Thanks to Filipe Vieira for the patch. 2010-08-23 11:43:15 +00:00
revision.h Update revision.h. 2010-08-26 14:23:11 +00:00

README

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.

	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License



1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	
	- Collada
	
	- LWO
	
	- Ogre XML
	
	- partly LWS
	
	- .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list.


1.2 Repository structure

Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml file)
	/include		Public headers.
	/lib			Static library location for Windows.
	/obj			Object file location for Windows.
	/port			Ports to other languages. 
	
	/test			Unit- and regression tests, model test suite.
	/tools			Tools (viewer, command line `assimp`).
	/workspaces		Build enviroments for vc,xcode,...



2. Build the Asset Import Library

Take a look into the INSTALL file.



3. Help

For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder).


4. License

The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file.