79 lines
1.8 KiB
C++
79 lines
1.8 KiB
C++
#ifndef OBJ_FILE_IMPORTER_H_INC
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#define OBJ_FILE_IMPORTER_H_INC
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#include "BaseImporter.h"
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#include <vector>
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struct aiMesh;
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struct aiNode;
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namespace Assimp
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{
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namespace ObjFile
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{
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struct Object;
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struct Model;
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}
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/// \class ObjFileImporter
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/// \brief IMports a waveform obj file
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class ObjFileImporter :
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BaseImporter
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{
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friend class Importer;
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//! OB file extention
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static const std::string OBJ_EXT;
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protected:
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/// \brief Default constructor
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ObjFileImporter();
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/// \brief Destructor
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~ObjFileImporter();
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public:
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/// \brief Returns whether the class can handle the format of the given file.
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/// \remark See BaseImporter::CanRead() for details.
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
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private:
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//! \brief
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void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
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//! \brief
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void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
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//! \brief
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aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
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aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
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//! \brief
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void createTopology(const ObjFile::Model* pModel, const ObjFile::Object* pData,
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aiMesh* pMesh);
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//! \brief
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void createVertexArray(const ObjFile::Model* pModel,
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const ObjFile::Object* pCurrentObject, aiMesh* pMesh);
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//! \brief
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void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
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//! \brief
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void createMaterial(const ObjFile::Model* pModel, const ObjFile::Object* pData,
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aiScene* pScene);
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//! \brief
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void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
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private:
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std::vector<char> m_Buffer;
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ObjFile::Object *m_pRootObject;
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std::string m_strAbsPath;
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};
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} // Namespace Assimp
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#endif
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