187 lines
5.2 KiB
C++
187 lines
5.2 KiB
C++
/** @file Definition of the base class for all importer worker classes. */
|
|
#ifndef AI_MATERIALSYSTEM_H_INC
|
|
#define AI_MATERIALSYSTEM_H_INC
|
|
|
|
#include "../include/aiMaterial.h"
|
|
|
|
namespace Assimp
|
|
{
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
inline int ASSIMP_stricmp(const char *s1, const char *s2)
|
|
{
|
|
const char *a1, *a2;
|
|
a1 = s1;
|
|
a2 = s2;
|
|
|
|
while (true)
|
|
{
|
|
char c1 = (char)tolower(*a1);
|
|
char c2 = (char)tolower(*a2);
|
|
if ((0 == c1) && (0 == c2)) return 0;
|
|
if (c1 < c2) return-1;
|
|
if (c1 > c2) return 1;
|
|
++a1;
|
|
++a2;
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n)
|
|
{
|
|
const char *a1, *a2;
|
|
a1 = s1;
|
|
a2 = s2;
|
|
|
|
unsigned int p = 0;
|
|
|
|
while (true)
|
|
{
|
|
if (p >= n)return 0;
|
|
|
|
char c1 = (char)tolower(*a1);
|
|
char c2 = (char)tolower(*a2);
|
|
if ((0 == c1) && (0 == c2)) return 0;
|
|
if (c1 < c2) return-1;
|
|
if (c1 > c2) return 1;
|
|
++a1;
|
|
++a2;
|
|
++p;
|
|
}
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Internal material helper class. Can be used to fill an aiMaterial
|
|
structure easily. */
|
|
class MaterialHelper : public ::aiMaterial
|
|
{
|
|
public:
|
|
|
|
inline MaterialHelper();
|
|
inline ~MaterialHelper();
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Add a property with a given key and type info to the material
|
|
structure */
|
|
aiReturn AddBinaryProperty (const void* pInput,
|
|
const unsigned int pSizeInBytes,
|
|
const char* pKey,
|
|
aiPropertyTypeInfo pType);
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Add a string property with a given key and type info to the
|
|
material structure */
|
|
aiReturn AddProperty (const aiString* pInput,
|
|
const char* pKey);
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
/** Add a property with a given key to the material structure */
|
|
template<class TYPE>
|
|
aiReturn AddProperty (const TYPE* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey);
|
|
};
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
inline MaterialHelper::MaterialHelper()
|
|
{
|
|
// allocate 5 entries by default
|
|
this->mNumProperties = 0;
|
|
this->mNumAllocated = 5;
|
|
this->mProperties = new aiMaterialProperty*[5];
|
|
return;
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
inline MaterialHelper::~MaterialHelper()
|
|
{
|
|
for (unsigned int i = 0; i < this->mNumProperties;++i)
|
|
{
|
|
// be careful ...
|
|
if(NULL != this->mProperties[i])
|
|
{
|
|
delete[] this->mProperties[i]->mKey;
|
|
delete[] this->mProperties[i]->mData;
|
|
delete this->mProperties[i];
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
template<class TYPE>
|
|
aiReturn MaterialHelper::AddProperty (const TYPE* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey)
|
|
{
|
|
return this->AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(TYPE),
|
|
pKey,aiPTI_Buffer);
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
template<>
|
|
inline aiReturn MaterialHelper::AddProperty<float> (const float* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey)
|
|
{
|
|
return this->AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(float),
|
|
pKey,aiPTI_Float);
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
template<>
|
|
inline aiReturn MaterialHelper::AddProperty<aiColor4D> (const aiColor4D* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey)
|
|
{
|
|
return this->AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(aiColor4D),
|
|
pKey,aiPTI_Float);
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
template<>
|
|
inline aiReturn MaterialHelper::AddProperty<aiColor3D> (const aiColor3D* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey)
|
|
{
|
|
return this->AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(aiColor3D),
|
|
pKey,aiPTI_Float);
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// ---------------------------------------------------------------------------
|
|
template<>
|
|
inline aiReturn MaterialHelper::AddProperty<int> (const int* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey)
|
|
{
|
|
return this->AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(int),
|
|
pKey,aiPTI_Integer);
|
|
}
|
|
}
|
|
|
|
|
|
#endif //!! AI_MATERIALSYSTEM_H_INC
|