assimp/test/models/IRR/scenegraphAnim_UTF16LE.irr

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<?xml version="1.0"?>
<irr_scene>
<attributes>
<string name="Name" value="root" />
<int name="Id" value="-1" />
<colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
</attributes>
<node type="camera">
<attributes>
<string name="Name" value="" />
<int name="Id" value="-1" />
<vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
<vector3d name="Rotation" value="14426.697266, 0.000000, 0.000000" />
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<bool name="Visible" value="true" />
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="-1" />
<bool name="IsDebugObject" value="false" />
<vector3d name="Target" value="0.000000, 0.000000, 100.000000" />
<vector3d name="UpVector" value="0.000000, 1.000000, 0.000000" />
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<float name="Aspect" value="1.333333" />
<float name="ZNear" value="1.000000" />
<float name="ZFar" value="3000.000000" />
</attributes>
<animators>
<attributes>
<string name="Type" value="rotation" />
<vector3d name="Rotation" value="0.200000, 0.000000, 0.000000" />
</attributes>
</animators>
</node>
<node type="light">
<attributes>
<string name="Name" value="SpotLightAnim" />
<int name="Id" value="-1" />
<vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
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<float name="Radius" value="100.000000" />
<bool name="CastShadows" value="true" />
<enum name="LightType" value="Spot" />
</attributes>
<animators>
<attributes>
<string name="Type" value="rotation" />
<vector3d name="Rotation" value="0.200000, 0.500000, 0.400000" />
</attributes>
</animators>
</node>
<node type="light">
<attributes>
<string name="Name" value="PointLight" />
<int name="Id" value="-1" />
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<bool name="CastShadows" value="true" />
<enum name="LightType" value="Point" />
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</node>
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<string name="Name" value="ChildOfRoot" />
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<attributes>
<string name="Name" value="Sphere_ChildOfDummy" />
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<float name="Param1" value="0.000000" />
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<texture name="Texture1" value="="../3DSFiles/UVTransformTest/UVTransformTestImg.png" />
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<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
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</materials>
<animators>
<attributes>
<string name="Type" value="flyCircle" />
<vector3d name="Center" value="0.000000, 0.000000, 0.000000" />
<float name="Radius" value="30.000000" />
<float name="Speed" value="0.001000" />
<vector3d name="Direction" value="0.000000, 1.000000, 0.000000" />
</attributes>
</animators>
<node type="empty">
<attributes>
<string name="Name" value="ChildOfSphere" />
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<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
<string name="Mesh" value="../X/dwarf.x" />
<bool name="Looping" value="true" />
<bool name="ReadOnlyMaterials" value="false" />
<float name="FramesPerSecond" value="0.025000" />
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<attributes>
<enum name="Type" value="solid" />
<color name="Ambient" value="ffffffff" />
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<enum name="Type" value="solid" />
<color name="Ambient" value="ffffffff" />
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<enum name="Type" value="solid" />
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<node type="mesh">
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<string name="Name" value="" />
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<attributes>
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</node>
<node type="cube">
<attributes>
<string name="Name" value="JumpingCube" />
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<attributes>
<enum name="Type" value="solid" />
<color name="Ambient" value="ffffffff" />
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</materials>
<animators>
<attributes>
<string name="Type" value="followSpline" />
<float name="Speed" value="1.000000" />
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</animators>
</node>
<node type="sphere">
<attributes>
<string name="Name" value="SillySphere" />
<int name="Id" value="-1" />
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</attributes>
</materials>
<animators>
<attributes>
<string name="Type" value="rotation" />
<vector3d name="Rotation" value="0.300000, 0.300000, 0.300000" />
</attributes>
</animators>
</node>
</irr_scene>